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Dragon Age™: The Veilguard News

I've taken my desire for a new Burnout game down to the Paradise City in wplace

Please, for the love of all that can be side-swiped into oncoming traffic, make a new Burnout game. This has been one of the five thoughts that fill my head on a daily basis for years at this point, and thanks to a website that's letting people draw pixel art all over Google Maps, I've been given yet another outlet via which to let it out.


That site is wplace, and it'll look familiar if you've been partial to the now defunct Reddit thread r/place at any point. Basically, anyone can hop into its map and colour in pixels to doodle over the top of any place on Earth, creating vast canvases of cool art and scrawled messages to whomever might be watching.


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Mass Effect 5 devs should "scapegoat" Veilguard and a Dragon Age trilogy remaster was pitched to EA, says ex-BioWare producer

Former Dragon Age executive producer Mark Darrah has discussed pitching remasters of the first three games in the series to EA, and made clear in the same interview that he's encourage the developers of the next Mass Effect game to "scapegoat" Dragon Age: The Veilguard "as much as they need to".


Darrah's offered a lot of insight into life at BioWare since departing the studio back in 2022, with the veteran dev having done plenty of that via his own YouTube channel. This time, though, he was interviewed by YouTuber MrMattyPlays.


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Former Dragon Age producer posts tell-all video about the messy birth of EA and BioWare's Anthem


Former Dragon Age executive producer Mark Darrah has posted a sprawling video about the development of Anthem, EA and BioWare's ill-fated mech RPG shoot-me-do. We've heard about this remarkably torrid period in the RPG developer's existence from other ex-BioWare honchos and anonymous sources, but perhaps never quite this extensively: the video tops out at an hour long, and this is just part one.

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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

A fresh report has shed a bit more light on Dragon Age: The Veilguard's famously difficult time in development, offering info on culture clashes between BioWare's different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.


The report, from Bloomberg's Jason Schreier, goes through the whole sordid story of Veilguard's journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you're likely familiar with at this point. There's also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.


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"BioWare обожглась на Dragon Age II": Ветеран Dragon Age Дэвид Гейдер поделился мнением о романтических отношениях в RPG

Бывший нарративный директор франшизы Dragon Age Дэвид Гейдер считает, что сценаристам стоит избирательнее подходить к вопросу прописывания романтических линий в ролевых играх с нелинейным повествованием. Автор раскритиковал RPG, где присутствуют персонажи, словно созданные специально для того, чтобы соответствовать запросам аудитории на наличие опциональных романов.