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Dragon Age™: The Veilguard | Blighted Dragon Gameplay Trailer

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Rook and companions face a powerful blighted dragon before something more sinister appears. Return to Thedas in Dragon Age™: The Veilguard.

Get your first look at some of the powerful combat abilities available to Rook as a mage and see how you might use them to turn the tides of battle.

Dragon Age™: The Veilguard arrives October 31, 2024. Pre-order* to receive the Blood Dragon armor cosmetic for all three classes: Warrior, Mage, and Rogue.

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*Conditions & restrictions apply. See ea.com/games/dragon-age/dragon-age-the-veilguard/disclaimers for details.

Unite the Veilguard!

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Obtain a variety of weapons and armor, including curiosities from a forgotten era with the Deluxe Edition. You’ll receive cosmetic weapon and armor sets for the Warrior, Mage, and Rogue classes as well as cosmetic armor sets and weapons for each of your 7 companions.

That’s 3 armor sets for Rook, 6 weapons for Rook, 7 companion armor sets, and 7 companion weapons – saving Thedas never looked so good.

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*Conditions & restrictions apply. See ea.com/games/dragon-age/dragon-age-the-veilguard/disclaimers for details.

Dragon Age: The Veilguard – Exclusive First Hands-On Preview


It’s been ten long years since Dragon Age: Inquisition and the expectations for the next game in the series, Dragon Age: The Veilguard, seem impossible. A full decade, a bevy of behind-the-scenes changes, cuts at BioWare, and a somewhat divisive start when its unveiling began in earnest in June made me a little worried for my most highly anticipated game of the year. But one of my biggest concerns was my impression, based on early previews, that it was headed in the direction of being a linear action game rather than its more open-world predecessor. While Dragon Age is known for changing its style with each installment, I hoped dearly that it wouldn’t lose too much of the DA DNA I fell in love with.

After hours of hands-on time spread across two days, I’m pleased to say I walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye. My time with The Veilguard covered a wide smattering of things: the incredibly expansive character creator (more on that later), the introductory quests, a faction mission, and a companion quest a little deeper into the game. But I was mostly pleased with my ability to just explore Northern Thedas in all its gorgeously designed glory, experiencing a setting in Dragon Age lore that we’ve really only heard about.

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To be clear, The Veilguard isn’t the open-world playground that Inquisition was – as game director Corinne Busche has previously stated, it’s more “mission-based.” But what impressed me after the first few hours was how much exploration can still be done in the various regions, as well as the impact the player character, Rook, can have on those regions. Consider it something of a mix of Dragon Age 2 and Inquisition – the more streamlined approach of the former with the rich, geographically and sociopolitically diverse world of the latter.

Of course, some of the bigger artstyle, combat, and gameplay changes will be subject to personal taste. But after my time with Dragon Age: The Veilguard, I left feeling like these ten long years just might’ve been worth the wait.

[h2]Getting Acquainted[/h2]

As fans have already seen from the first gameplay trailer, players are dropped right into the city of Minrathous in the middle of the action as Solas prepares a ritual that will devastate Thedas. Luckily, our old friend Varric has recruited you to help, and it barely takes a couple of minutes for the game to put the focus on Rook. After a surprisingly effective and succinct story recap from Varric, there are a number of aspects The Veilguard starts easing you into.

For one: the combat. Gone are the days of Dragon Age: Origins’ more CRPG-inspired tactical system, offering a style that’s a mix of quick action and a mechanic where you can pause and pull up your radial menu. While this absolutely does take some getting used to, and it’ll be a gradual process to create what could be a highly customized build while learning all your companions’ different abilities, it didn’t take me long to actually start having fun with it.

I largely played mage and rogue builds during my hands-on time, and also quickly started to lean on certain companions’ abilities. For one, the mage healing ability was essential – for one particularly difficult Revenant, I basically established a pattern where I was only using Bellara’s mana to heal me, dodging and playing it safe when it got too risky. Neve’s ability to slow time was also one I kept returning to, offering a bit more control on the battlefield when the situation got fast-paced. As for glass cannon builds, you’ll want to have a warrior around to taunt your enemies out of your way.

[h2]Different companions have different combo options together, and there are certainly opportunities to build team synergy.[/h2]

Like a whole lot in The Veilguard, combat revolves around your companions, even though you can’t fully take control of them like in previous Dragon Age games. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Oh, and you’ll want to listen to your companions in combat too, as they’ll occasionally drop some useful hints.

But combat aside, your dialogue choices, your Rook’s background (tied to one of six factions you can choose), and the consistent decisions you make are immediately important, which shouldn’t be too surprising for fans of BioWare games. The dialogue wheel is back, of course, as is the approval/disapproval system, but I was surprised to see that The Veilguard actually explains the consequences of some of your dialogue choices in very clear terms. It’s a variation of the “so and so will remember that” system, but more specific.

Take, for example, my first confrontation with Solas, aka Fen'harel aka the Dread Wolf. I chose a more sarcastic, humorous approach with him, and at the end of our confrontation, text on the side of the screen informed me that I have “traded verbal jabs with Solas.” It was far from the only occurrence of this sort of text, and it leaves me curious as to how your relationships with various characters will build and branch out over time based on your attitude.

Speaking of consequences, it quickly became clear to me that there would consistently be tons of choices in The Veilguard that’ll have lasting results. It probably seems like I’m stating the obvious here, but I got the sense that even more of these kinds of choices might be peppered throughout than the usual BioWare game. Right at the beginning, for instance, I made a decision that led to Harding getting injured, and she remained bruised-up for the remainder of the next couple of hours. I felt like a real jerk about it, and that was probably the point; Dragon Age: The Veilguard seemed to be telling me, right from the start, that I’m going to feel like a jerk a lot. Without spoiling too much, you’ll be able to see some of your progression and choices in the environment around you as well.

But, once introductions were out of the way, it was time to explore the wide world of Thedas and see its past and present collide.

[h2](Veil)Jumping Into the World[/h2]

As mentioned earlier, one of my biggest worries was that The Veilguard could end up being more linear in its approach, trading branching gameplay for a straight line. And sure, the opening hours – essentially, the tutorial zone – are a little railroad-y, save for a couple of key decisions you have to make. But once you’re past that and more established within Act 1, you’re much more free to tackle quests as you please as you unlock more and more regions.

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You do this via The Crossroads. For those who aren’t brushed up on their Dragon Age lore, that’s a nexus between the waking world of Thedas and the metaphysical realm of The Fade through which the ancient elves would travel through magical mirrors called Eluvians. You now use the Eluvians for that same purpose, and to unlock new regions, you have to fight through certain areas of The Crossroads before you can start fast-traveling to them.

Unlocking said regions opens up a vast network of areas and, not unlike past Dragon Age games, they’re dramatically different from one another. Take, for example, the Arlathan Forest, a gorgeous, colorful region whose aesthetics mix greenery with elven magic. You can see nugs burrow into the grass, magical artifacts abound, and there’s a vast array of nature to simply just admire. You’re hit with a massive tone shift, however, when you head to Hossberg; currently under siege by the Blight, here is where you’ll see some of the more horror-inspired aesthetics and, frankly, just some of the grosser aspects of the Blight. While The Veilguard’s tone certainly leans more high fantasy in places like The Crossroads, don’t worry; those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread.

But I couldn’t help but spend a lot of my time just running about in Treviso, the bustling city that’s home to the Antivan Crows faction. For one thing, a lively city feels like a novelty in Dragon Age. But there was simply so much to explore that I kept getting sidetracked – a merchant with unique items here, a new quest to pick up over there, a random combat encounter here. And that’s just when I wasn’t looking around for a cat or dog to pet (because yes, you can pet the cats and dogs).

[h2]Those who miss the gore and dark fantasy of Origins will find that in places where the Blight has spread.[/h2]

Outside of the cats and dogs, there are some unique ways to interact with the environment too. Each companion has an environmental ability, some of which came in quite handy for me. In my time in the Arlathan Forest, I frequently called upon Bellara, whose environmental ability allows her to tinker with magical artifacts. In a nice quality-of-life addition, your companions don’t even need to be in your party in order for you to use these abilities. (As an aside, another one of my favorite quality of life additions is the fact that party banter pauses and picks up again later if you trigger combat, a cutscene, or anything else that would interrupt their dialogue. That’s right – no more awkward standing around in order to hear the complete conversation).

If you’re feeling overwhelmed, the difficulty and accessibility options do allow for about just as much or as little hand-holding as you need. For example, with one Antivan Crows quest I was doing, I could turn the navigation on and simply follow the game’s guidance, or turn it off and look for clues in the environment to follow – in this case, The Crows’ purple symbol, painted on certain walls. I also just happened to be playing an Antivan Crow Rook while completing this quest, which led to some fun dialogue options.

Once I was in the thick of things, I could clearly see the “okay okay, we heard the complaints” features in The Veilguard. Specifically, addressing the infamous Hinterlands Problem, a reference to the first open-world area players visit in Inquisition. The zone was packed with more than 50 sidequests, many of which boiled down to mere fetch quests, and left many players drowning in a bevy of checklists that felt inconsequential to the story. The Veilguard has boiled this down quite a lot – you’re still free to explore, but the scope isn’t nearly as dizzying, and the quests point back to the main story, a region or faction, or a companion.

Another clear reaction to criticisms of Inquisition are our villains in The Veilguard, Elgar'nan and Ghilan'nain. The two elven gods feel much more present throughout the events of the early game than Corypheus, the frankly lackluster baddie of Inquisition.

While there’s a whole lot more Thedas to see and talk about, I’d be remiss if I didn’t bring it back home to The Lighthouse.

[h2]The Base of Operations[/h2]

The Lighthouse will likely be the most important location of The Veilguard, serving as the hub for you and your companions. Each one of your companions has their own room, and conveniently, a light shines outside of their door when they have a cutscene available. Once you get further into Act 1, it certainly starts to feel more lived-in, and you can discover some pretty charming character quirks. For example, I found that Manfred, Emmrich’s skeletal assistant, enjoys spending time on the balcony, and I even got a few games of Rock, Paper, Scissors in with him.

It’s also, obviously, where you’re able to do some housekeeping, especially when it comes to The Caretaker. This wildly helpful spirit is always standing by to help you enchant and upgrade armor for you and your companions.

A lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay.


But I found The Lighthouse somewhat symbolic of one of the biggest challenges this game is facing: bringing in new players while honoring the now incredibly vast lore that Dragon Age has built across the games, comic books, short stories, and more. Basically, if you were worried that the name change from Dragon Age: Dreadwolf would mean less Solas, think again – his history, along with the history of the Evanuris, are baked into The Lighthouse, and you learn more and more about the threat you face as you unlock Solas’ murals with various wolf statues. You even get to see some of his memories firsthand.

As a lore nerd, I very much appreciated this, as well as the various other callbacks to series history. The Origins fans will likely love the Grey Warden-heavy quests, and we already know the Inquisitor (the protagonist from Dragon Age: Inquisition) will be involved in some way, as you can recreate them and select your world states in the character creator. But I do wonder if it’ll overwhelm new players, which BioWare seems to be courting with its action-heavy combat system.

That’s why it helps, at least, to have something of an outsider like Rook to take the helm of The Veilguard. Plus, the scrappiness of Rook reminded me a bit of playing as Hawke in Dragon Age 2, rather than the more “chosen one”-esque protagonists of the Warden in Origins and the Inquisitor in Inquisition.

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In short, a lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay: the focus on companions and romance, the rich lore, and a gorgeous world to explore. Needless to say, there’s still a ton of The Veilguard that I haven’t seen, especially if it’s as big as Origins and Inquisition (and it certainly seems like it). But after finishing my preview, I found myself even more eager to dive into it – and much more hopeful that this could be the hit BioWare needs.

https://store.steampowered.com/app/1845910/Dragon_Age_The_Veilguard/

Exploration Across Thedas



Hello everyone,

Today, we’re back to share more about the world of Dragon Age: The Veilguard (minor spoilers below). While the game is a crafted experience telling a rich narrative, there are many areas to explore. The Lighthouse, for example, is a central place for Rook to rest, spend time with Companions, and learn more about the world through conversation. The Crossroads allow the Veilguard to traverse Thedas in seconds, connecting the Lighthouse to more of the world than ever before.

Throughout the story, you will go through many diverse areas, from the beauty of the lush Arlathan Forests to the busy streets of Minrathous. Veterans of the series have heard whispers in the past about each of these places in Thedas, but now you will actually be able to explore and experience them in-game. Each area has its own unique feel and style. There are several areas for exploration; each inviting you to delve deeper into the narrative and uncover the many mysteries Thedas holds. Check out a few of them here:

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Arlathan Forest – Ancient magic and powerful artifacts re-awaken and reality thins across the woodlands that once held the heart of the Elvhen empire. The Veil Jumpers, masters of ancient elven magic, seek to stabilize the region and keep reality from crumbling.

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Hossberg Wetlands – Much of this once-peaceful marshland has been consumed by the Blight. Darkspawn roam the swamps with impunity, but the Grey Wardens mount a valiant defense of the last safe haven – Lavendel.

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Minrathous – Capital of the Tevinter Imperium, the Venatori wield corruption as they try to turn the Empire’s heart to their own dark purposes. Yet the people resist, with the rebel Shadow Dragons leading the charge.

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Rivain – An ancient Grey Warden fortress sits among sparkling waters and lush greenery of the Rivain Coast; the Lords of Fortune call this paradise home. The servants of the gods have their own plans, however, and threaten to turn this sanctuary into a battlefield.

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Treviso – A merchant city known for the beauty of its canals – and the deadliness of its assassins – Treviso is under Antaam occupation, a state of affairs that sits poorly with the Antivan Crows.

[h2]What's There To Find?[/h2]

While exploring the world, the Veilguard will come across many things to do and people to talk to. Of course, there will be loot to upgrade your equipment but there will also be puzzles and lore! There will be ancient statues, letters, and artifacts left behind to read and collect those Codex Entries. There are also new modes of transportation to find throughout the world, including fast travel.

There will be new ways for your Companions to interact with the world as well, with specific exploration abilities. For example, you may come across some ancient Elven artifacts for Bellara to Tinker with while you wander through Arlathan. Even when the Companions are back at the Lighthouse, Rook can use the Lyrium Dagger to take advantage of their Exploration Abilities. You may also spot Companions out and about, interacting with the world on their own. When heading to Treviso, we recommend finding Lucanis and enjoying a cup of coffee together.

[h2]The Lighthouse[/h2]



The Lighthouse will serve as your new home during Dragon Age: The Veilguard. Each companion will have their own room, for them to decorate to their own taste. Their rooms will progress over the course of the story, and it will also be the main location for one-on-one chats with them. Rook will have a room of their own, as well! Lastly, you will find the Caretaker’s Workshop here, where items can be upgraded and enchanted.

[h2]The Crossroads[/h2]



From the home base of the Lighthouse, you will be able to access The Crossroads, a meeting place of many Eluvians. This area will serve as the main connection from the Lighthouse to the rest of Thedas, as well as lead to a lot of side content. The Caretaker will act as a guide throughout this area, ferrying the party to different islands in the Fade. Additionally, there will be more puzzles to solve in this area and even some extra missions, but we’ll leave those shrouded in mystery to discover on your own.

We recently held our in-person Preview Event with Content Creators and Press, so keep your eyes out for interviews and coverage in the coming weeks. While you’re waiting, don’t forget to check out our podcast Dragon Age: Vows & Vengeance. Chat soon!

— The Dragon Age Community Team

Progression & Companions



Hello everyone,

It’s September already! Today, we want to dive deeper into Progression, Items, and Companions with this blog and accompanying videos (minor spoilers in the video). Hopefully after today, players will have a better sense of how to customize Rook and unite the Veilguard.
[h2]
Skill Tree Progression
[/h2]

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Reaching a max level of 50, Rook will be able to have a unique playstyle tuned to deliver coordinated attacks alongside their Companions. The largest experience boosts come from completing quests. The bigger and more momentous the quest the better the bonus will be. Rook also gains experience from killing enemies and exploring, but gaining levels is most efficient when helping the people of Thedas or taking time to deepen Rook’s bond with the Veilguard.


After enough experience points, Rook will level up and be awarded with a Skill Point to place in the Skill Tree. The Constellation Skill Tree lays out all the possible areas of growth, with the types of skills denoted by the shape:

  • Large circle: Class (core skills and weapon proficiencies)
  • Diamond: Ability (can be assigned to an Ability slot)
  • Medium circle: Major Passive or Ability Upgrade (adds effects or modifies existing Abilities or stats, like guaranteeing a critical hit on knockdown or extending range)
  • Small hexagon: Trait (modifies existing class skill, like counter-attack, extending an attack combo or missile block/return)
  • Small circle: Minor Passive or Stat Boost (increases efficacy of Abilities, Passive, or stats)

Node selections are designed to harmonize into cohesive builds. This ensures that Rook’s strength is always growing as the playstyle is being refined. Still, if another path calls to the player instead, Skill Points can be refunded (individually or the entire skill tree) at any time, with no resource costs, and spent elsewhere.

Each Class will also have access to three Specialization Areas, outlined in our Combat blog. Rook can gain powerful Abilities tuned to the theme of that Specialization, after unlocking it. While the Specialization Areas are themed by Faction, they are not restricted to a Rook of that Faction. For example, a Grey Warden Rook can still take the Veil Ranger Specialization if they are a Rogue.

[h2]Item Progression[/h2]

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There will be a plethora of equipment to find or buy throughout Thedas, including weapons, armor, and accessories. Each item will have its own stats and properties. With respect to weapon and armor advancement, duplicate items empower them to increase stats and unlock additional properties.


For more upgrades, Rook will find the Caretaker’s Workshop in the Lighthouse, as seen in the screenshot, where equipment can be upgraded and enchanted to unlock additional effects for Rook and their Companions. Upgraded equipment will receive increased stats. There will be a list of basic enchantments to start with, but each time Rook upgrades the rank of the Caretaker’s Workshop, more enchantments will become available. Each item or Ability can have a single enchantment applied to it, and each enchantment can only be used on a single item or Ability at a time.

Rook will be aligned with a Faction of the player’s choosing from the beginning of the game. The chosen Faction will influence the initial appearance of Rook, particularly when dressed in casual wear. However, don’t worry about getting locked into any specific style since any visible armor can be ‘transmogrify-ed’ to resemble another that has been collected, via the Wardrobe in the Lighthouse. There will also be appearance-only armors, such as the Blood Dragon Armor for pre-orders, and casual outfits. You can find these at some merchants and found by exploring over time. This gives the player the ability to tailor Rook’s appearance independent of tantalizing stat boosts and upgrades.

[h2]Companions’ Progression[/h2]

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Rook’s Companions are equally important to success as the player endeavors to save Thedas. Members of the Veilguard each have their own Levels and each level gained grants them 2 Skill Points. Each companion will have quests to deepen Rook’s bond with them, and this is one of the main ways for them to gain experience. Companions also can gain experience through unique conversations and decisions with them. These quests and bonds are not limited to romantic interests; platonic friendships are just as important and in focus in Dragon Age: The Veilguard.


Rook will be able to take two Companions on missions. Each Companion has their own set of gear to manage, which can be upgraded and enchanted at the Caretaker’s Workshop, as well. Companions also have Primer and Detonator abilities that can combine with each other or Rook in combat. Each Primer has a matching Detonator. Using the correct combination, a Detonation will trigger - dealing increased damage across an area and increased stagger. For example, as seen in the video, Rook can use Toxic Dash to prime the target with the Sundered status, and Neve detonates it with her Icebreaker Ability.

These videos have highlighted the three main areas of Progression in Dragon Age: The Veilguard. Rook and the Veilguard will grow throughout the game, and there’s plenty of builds to explore. We’ve put the videos all together; so they can be watched uninterrupted! Check out the full video below.

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As Rook journeys through Thedas, overcoming challenges, forging alliances, and facing down the corrupt Elven gods, their strength and power will grow. It will be up to the player to define what kind of Rook and Veilguard will emerge from this conflict. Will you be the hero?

We’re in the thick of it now; so we’ll be back soon with more details on missions and exploration! This month, IGN will also be releasing exclusive content; so keep an eye out. Chat soon!

- The Dragon Age Community Team

https://store.steampowered.com/app/1845910/Dragon_Age_The_Veilguard/