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v3.0: Tiers & Rebirthing

HLH v3.0 is live now, how're you liking it? Yesterday I covered the changes for perks and formations, today I'll go over the updates to tiers and rebirth.



  • Each unit now has 5 tiers with each tier being significantly stronger than the last in base stats, potential growth, and growth speed
  • Lower tiers are easier to obtain, you just have to defeat one of that enemy type, or in less common cases complete some other criteria such as finishing certain challenges
  • Higher tiers have stricter criteria to recruit and cost much more


Let's take a look at three of the same unit type, both at the max level but having different tiers.

Proxy Tier 1 HP: 12.6M / Attack: 720K, Cost: 180K
Criteria: Upgrade base to rank 2

Proxy Tier 3 HP: 124M / Attack: 7.13M, Cost: 18B
Criteria: Upgrade base to rank 10

Proxy Tier 5 HP: 445M / Attack: 25.4M, Cost: 2T
Criteria: Upgrade base to rank 20

As you can see, there are drastic differences in power so it's always best to recruit the highest tier possible.



This brings us to rebirthing, which is much less of an obvious choice than deciding which tier to recruit. When at level 30K you can reset your unit's level back to 1 as well as roll back any stat gains from fusion and stat boosters. However, this temporary setback greatly boosts the growth potential of your unit moving forward.

Rebirth lv. 1 units get their HP and attack boosted by 2, rebirth lv. 2 units get their HP and attack boosted by 3, and so on and so forth. Rebirthing is a big yet temporary nerf that can pay off substantially in the long run. It's recommended if you've made it far in Tower Climb and your squad can gain levels back quickly.

That covers it for tiers and rebirthing, two ways in which you can drastically increase your team's power and lead them to victory and the top of the leaderboards. Next time I'll cover the new units and dungeons added.

Discord: https://discord.com/invite/zmTwEdfFJ4