Thank You
HyperLeague Heroes launched just over two years ago.
On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game.
With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement has been stagnant for quite some time. I had hoped that it would increase by adding new enhancements and player-requested features, but that hasn't been the case, and since games cost time and money to create it doesn't make sense to keep going. At least for now.
Here are some updates that were planned:
As of right now, 7.0 will be the last major update. In case you missed it, gambits were added to allow players to script custom ally behaviors.
I'll soon continue work on a project that I began prototyping a little while ago, and I'll use all the knowledge I gained from HLH to make the best game that I can. Thanks again to everyone who played HyperLeague Heroes over the years. Until next time!

On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game.
With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement has been stagnant for quite some time. I had hoped that it would increase by adding new enhancements and player-requested features, but that hasn't been the case, and since games cost time and money to create it doesn't make sense to keep going. At least for now.
Here are some updates that were planned:
- Alternate story path where you play from the perspective of one of the Dark Lord's generals, creating an army to defeat the HyperLeague Heroes and Earth's militaries to conquer the planet
- Doubling the amount of playable units
- Unit variants
- A Japanese-themed stage with ninja, samurai, and yokai units
- A pirate-themed stage
As of right now, 7.0 will be the last major update. In case you missed it, gambits were added to allow players to script custom ally behaviors.
I'll soon continue work on a project that I began prototyping a little while ago, and I'll use all the knowledge I gained from HLH to make the best game that I can. Thanks again to everyone who played HyperLeague Heroes over the years. Until next time!
