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Patch Notes — Update #3

[p]Thank you again for your patience as we work to release updates to Pixelshire. We're happy to share the third patch is now live![/p][p][/p][h2]Patch Notes[/h2][p][/p][p]Gameplay Changes:[/p][p]• Added a Toolbar system[/p][p]• Removed the Tool Durability system[/p][p]• Deconstructed items are now transparent[/p][p]• NPCs can no longer follow the player into houses[/p][p] [/p][p]Compendium Updates:[/p][p]• Updated entries for toolbar, durability, and repair[/p][p]• Disabled the Repair tab[/p][p] [/p][p]Quest & Item Fixes:[/p][p]• Rubber Plant (main quest item) can no longer be gifted to NPCs[/p][p]• Fixed the Zucchini crop withering after passing the day[/p][p] [/p][p]Visual Fixes:[/p][p]• Fixed chest loot clipping / hiding behind cave nodes[/p]

Patch Notes — Update #2



Again, please note that this is the second in a series of upcoming patches. We continue working to implement player feedback, improve the game, and fix bugs!

Here are just some of the exciting changes in today's update. You can find the full patch notes below.

🍂🌸 Added Fall and Spring seasons
☀️❄️ Seasons are now 30 days long
🎣 A more forgiving fishing experience
🥳 Updated NPC birthdays
🔨 Hammer can now be used everywhere
-☘️ Dirt count removed
-🗺️ Live map



General
• Fixed bug where loading couldn’t start in certain languages after finishing the game.
• Fixed issue where some tiles were missing in the desert.
• Fixed chest sorting and exit panel causing the inventory to stop responding.
• Fixed Greek translation for stone tiles.
• Fixed shadows for some decorative trees at the map boundaries.
• Fixed issue where gifting cake on a birthday wasn’t working correctly.
• Fixed tree animations in the town area.
• Fixed issue where the player could destroy the Moonstone before using it for crafting. It can now only be destroyed in the next stage.
• Fixed blocker where saving and quitting during an objective in Dead Man's Chest caused the quest to break at the end.
• Fixed issue where completing the "Cobalt, Gold, and Ice Crystals" quest for Nina gave two blueprints.
• Fixed issue where Fig tree seeds wouldn’t stack.
• Fixed bug where planting Lemon/Fig/Apple/Cherry seeds in grass would result in an immediately fully grown tree.
• Fixed lack of tooltip when attempting to accept more than the max number of side quests.
• Fixed issue where saving into the next day during "Find Someone in Pixelshire" caused villagers to spawn outside.
• Fixed issue with replacing indoor lamps with round lamps not working properly on load.
• Fixed issue where all NPCs gathered in the Town Hall after sleeping at the end of the game.
• Fixed issue where selling items to shops gave incorrect value (now properly set to 30% less than buy price).
• Fixed issue with shop warning messages not appearing when you don’t have enough money or when stack is full.
• Fixed bug where planting twice in the same spot could result in losing seeds.
• Fixed issue where talking to Saint did not give the player the blueprint to build his house.
• Removed chair from the fishing loot table.
• Fixed issues with the Blacksmith and Scroll tutorials.
• Silvert and Iowa quests now display correctly.
• Fixed issue where exclamation marks disappeared for crafted items after passing the day.
• Fixed issue where the Rainbow Lobster disappeared after quitting the game.
• Fixed issue where the interaction button and fishing minigame button overlapped, allowing unintended fish egg collection mid-minigame.
• Removed interior and exterior conditions for fishing
• Removed seasonal conditions for fishing
• Fixed fishing animation
• Fixed rope visuals during fishing
• Changed sound when catching fish
• Fixed issue where the player's animation could get stuck after fishing
• Fixed inconsistent fishing behavior when standing above fish eggs
• Fixed Iowas and Sivert main quests
• Fixed fence doors not updating the pathfinding grid
• Fixed issue where the rubber plant given by Eva could be destroyed
• Fixed issue with two button inputs appearing near rice crops

UI & Inventory
• Enabled sorting buttons on chests.
• Added a Live Map panel of Pixelshire
• Removed dirt count display

Seasons & Time
• Added Fall and Spring seasons (WIP).
• Changed season Length to 31 days.
• Shortened daytime slightly.

Housing & Environment
• 🪧 Removed red rag from the house.

NPCs & Relationships
• Gifting cake on a birthday now boosts friendship as intended.

Plants & Seasons
• Changed plant growing seasons.
• Updated translations for plant seasons.
• Added translations for new season names: Fall and Spring.

Gameplay Changes
• Changed dialogue system so that dialogue indices are now untied from item rewards—dialogue errors will no longer block items being given.
• Quicker tool actions implemented for smoother gameplay.
• Increased the time before losing fish and decreased rotation speed for a more forgiving fishing experience.
• 🪙 Sell price grade multiplier increased from 20% to 25%.
• Reduced seed rewards from the Fertilizer quest.

Systems & Features
• Items placed on museum pedestals are now saved in the save file.
• Added tutorials for Blacksmithing and Scrolls.

Shops & Resources
• 🪙 Bron now always spawns: Stone, Iron Ores, Copper Ores, and Coal Ores.
• Changed from 4 to 10 Iron Ores given by Bron to help players upgrade their pickaxe without needing to purchase ores/bars.
• All fish eggs have been added to Cpt. Farrell’s standard shop.
• Removed the duplicate shovel from Farrell’s shop.

Farming & Tools
• Reduced water usage from 5 to 3 per use with the watering can.
• Added warning when trying to use the watering can without enough water.
• The hammer can now be used everywhere.

Quests & Objectives
• Changed several quest objectives and descriptions for clarity and consistency.
• Increased the size of quest tabs in the player menu to support longer quest names without text being cut off.


Other Known Issues:
• Berries on bushes don’t respawn during the winter.
• Can’t replace hay trough unless player exits to main menu.
• If player accepts sidequest while having the required materials, the adjacent sidequest will not be acceptable.

Patch Notes — Update #2



[h3]Pixelshire's second major update is now live! [/h3]

Again, please note that this is the second in a series of upcoming patches. We continue working to implement player feedback, improve the game, and fix bugs!

Here are just some of the exciting changes in today's update. You can find the full patch notes below.

🍂🌸 Added Fall and Spring seasons (WIP)
☀️❄️ Seasons are now 31 days long
🎣 A more forgiving fishing experience
🥳 Updated NPC birthdays
🔨 Hammer can now be used everywhere



[h3]General[/h3]
• Fixed bug where loading couldn’t start in certain languages after finishing the game.
• Fixed issue where some tiles were missing in the desert.
• Fixed chest sorting and exit panel causing the inventory to stop responding.
• Fixed Greek translation for stone tiles.
• Fixed shadows for some decorative trees at the map boundaries.
• Fixed issue where gifting cake on a birthday wasn’t working correctly.
• Fixed tree animations in the town area.
• Fixed issue where the player could destroy the Moonstone before using it for crafting. It can now only be destroyed in the next stage.
• Fixed blocker where saving and quitting during an objective in Dead Man's Chest caused the quest to break at the end.
• Fixed issue where completing the "Cobalt, Gold, and Ice Crystals" quest for Nina gave two blueprints.
• Fixed issue where Fig tree seeds wouldn’t stack.
• Fixed bug where planting Lemon/Fig/Apple/Cherry seeds in grass would result in an immediately fully grown tree.
• Fixed lack of tooltip when attempting to accept more than the max number of side quests.
• Fixed issue where saving into the next day during "Find Someone in Pixelshire" caused villagers to spawn outside.
• Fixed issue with replacing indoor lamps with round lamps not working properly on load.
• Fixed issue where all NPCs gathered in the Town Hall after sleeping at the end of the game.
• Fixed issue where selling items to shops gave incorrect value (now properly set to 30% less than buy price).
• Fixed issue with shop warning messages not appearing when you don’t have enough money or when stack is full.
• Fixed bug where planting twice in the same spot could result in losing seeds.
• Fixed issue where talking to Saint did not give the player the blueprint to build his house.
• Removed chair from the fishing loot table.
• Fixed issues with the Blacksmith and Scroll tutorials.
• Silvert and Iowa quests now display correctly.
• Fixed issue where exclamation marks disappeared for crafted items after passing the day.
• Fixed issue where the Rainbow Lobster disappeared after quitting the game.
• Fixed issue where the interaction button and fishing minigame button overlapped, allowing unintended fish egg collection mid-minigame.
• Removed interior and exterior conditions for fishing
• Removed seasonal conditions for fishing
• Fixed fishing animation
• Fixed rope visuals during fishing
• Changed sound when catching fish
• Fixed issue where the player's animation could get stuck after fishing
• Fixed inconsistent fishing behavior when standing above fish eggs
• Fixed Iowas and Sivert main quests
• Fixed fence doors not updating the pathfinding grid
• Fixed issue where the rubber plant given by Eva could be destroyed
• Fixed issue with two button inputs appearing near rice crops

[h3]UI & Inventory [/h3]
• Enabled sorting buttons on chests.
• Added a Live Map panel of Pixelshire
• Removed dirt count display

[h3]Seasons & Time [/h3]
• Added Fall and Spring seasons (WIP).
• Changed season Length to 31 days.
• Shortened daytime slightly.

[h3]Housing & Environment [/h3]
• 🪧 Removed red rag from the house.

[h3]NPCs & Relationships [/h3]
• Gifting cake on a birthday now boosts friendship as intended.

[h3]Plants & Seasons [/h3]
• Changed plant growing seasons.
• Updated translations for plant seasons.
• Added translations for new season names: Fall and Spring.

[h3]Gameplay Changes [/h3]
• Changed dialogue system so that dialogue indices are now untied from item rewards—dialogue errors will no longer block items being given.
• Quicker tool actions implemented for smoother gameplay.
• Increased the time before losing fish and decreased rotation speed for a more forgiving fishing experience.
• 🪙 Sell price grade multiplier increased from 20% to 25%.
• Reduced seed rewards from the Fertilizer quest.

[h3]Systems & Features [/h3]
• Items placed on museum pedestals are now saved in the save file.
• Added tutorials for Blacksmithing and Scrolls.

[h3]Shops & Resources [/h3]
• 🪙 Bron now always spawns: Stone, Iron Ores, Copper Ores, and Coal Ores.
• Changed from 4 to 10 Iron Ores given by Bron to help players upgrade their pickaxe without needing to purchase ores/bars.
• All fish eggs have been added to Cpt. Farrell’s standard shop.
• Removed the duplicate shovel from Farrell’s shop.

[h3]Farming & Tools [/h3]
• Reduced water usage from 5 to 3 per use with the watering can.
• Added warning when trying to use the watering can without enough water.
• The hammer can now be used everywhere.

[h3]Quests & Objectives [/h3]
• Changed several quest objectives and descriptions for clarity and consistency.
• Increased the size of quest tabs in the player menu to support longer quest names without text being cut off.


[h2]Other Known Issues:[/h2]
• Berries on bushes don’t respawn during the winter.
• Can’t replace hay trough unless player exits to main menu.
• If player accepts sidequest while having the required materials, the adjacent sidequest will not be acceptable.

Update #2 Comes Next Week

Hi everyone,


Pixelshire's second Update needs a little more time to cook, so we will release it next week. We are working diligently to implement player feedback, improve the game, and fix bugs each week, but sometimes we need more time to do this correctly.

Thank you for your continued patience and support as we work to incorporate your suggestions, and as we move forward with future patches! We look forward to exploring new features and improvements as Pixelshire continues to evolve.

We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!

Here are a few of the changes that you can expect in Update #2.

  • Changed season Length to 30 days.
  • Fixed issue where the player could destroy the Moonstone before using it for crafting. It can now only be destroyed in the next stage.
  • Quicker tool actions implemented for smoother gameplay.
  • Increased the time before losing fish and decreased rotation speed for a more forgiving fishing experience.
  • Added warning when trying to use the watering can without enough water.
  • The hammer can now be used everywhere.


Hotfix #1 is Live!

Hi everyone,


[h3]Pixelshire's first Hotfix is officially live! [/h3]

Before we get into the details, it's important to note that this is the first in a series of upcoming patches. We are working diligently to implement player feedback, improve the game, and fix bugs!

Here are some changes in today's update. You can find the full patch notes below.

🌊 The ability to fill the watering can at any water source
🛠️ Tool changes such as repairing tools below epic rarity now costs 0 coins
☀️❄️ Seasons are now 15 days long
🖥️ An option to disable screen shake
🛒 Shop changes

Watering can update

[h3]Here is a list of some additional features we're currently working on and exploring:[/h3]

🍂💮 More seasons (currently in progress)

🔧 Tooltip on world objects

🎮 Control rebinding

🔧 A toolbar

🗒️ A crafting material tracker

🔎 An option to zoom out or add a dedicated screenshot option

✔️ And much more

Free tool repair

You might notice that we switched to a more popular control layout and updated all of the button callouts in the game. Let us know if you find any that we may have missed.

Thank you for your continued patience and support as we work to incorporate your suggestions, and as we move forward with future patches! We look forward to exploring new features and improvements as Pixelshire continues to evolve.

We’re committed to improving Pixelshire and truly appreciate your continued support and feedback!


[h2]Patch Notes[/h2]

[h2]🔨 Tool & Equipment Changes[/h2]
  • Tools can no longer be trashed until you complete Stage 22 or if they have zero durability.
  • Copper tools can no longer be dropped or destroyed until Stage 33.
  • Repairing tools below epic rarity now costs 0 coins.
  • Added description in the Repair panel for wooden tools.


[h2]💧 Farming & Watering[/h2]
  • Watering can can now be refilled in any water tile, including dug holes.
  • Added icon for refilling the watering can.
  • Updated watered plant sprites for improved visual feedback.
  • Water refill arrow in the pond has been relocated.
  • Increased chances of obtaining seeds from bushes.
  • Fountain can now be used to refill the watering can.


[h2]🛒 Shop & Economy[/h2]
  • Added warning in the shop when you don’t have enough coins.
  • Added warning in the shop when your cart reaches the maximum stack limit.
  • Added description in the shop panel for item rotation.


[h2]🛒 NPC Shop Updates[/h2]
  • Farrell now sells: Fishing Pole, Wooden Shovel
  • Margarita now sells: Wooden Watering Can, Wooden Hoe
  • Jack now sells: Wooden Axe
  • Bron now sells: Wooden Pickaxe
  • Valerie now sells: Wooden Sword
  • Eva now sells: Wooden Hammer


[h2]🌿 Gameplay & Balance[/h2]
  • Items can no longer be consumed or spent if the relevant player stat is full.
  • Reduced the number of flowers required for Cassandra’s main quest: Flora and Fauna.
  • Reduced grass and tree spawn rates in the Glacial area.


[h2]✨ World & Gameplay Changes[/h2]
  • Seasons are now 15 days long.
  • Rocks in the mines now drop extra treasures.
  • Added seashells to the Pixelshire Sea.
  • New items added to digging and fishing loot tables.
  • House can now only be built at the specific stage where you receive the material for it.
  • Renamed Diffusion Stone to Moonstone.


[h2]🧙 Magic & Talents[/h2]
  • Incantation speed reduced from 1 to 0.5.
  • Changed transparent background in talent description panel to allow selecting talents behind it.
  • Added missing visual button for dodging in the Combat Lv3 Talent Tree.


[h2]🛠️ Controls & UI Changes[/h2]
  • Swapped buttons: Select and Buy.
  • Tool action button changed from RT to X.
  • Interaction button changed from X to A.
  • Removed the Sorting button from the chests. We will re-enable it in a future build.


[h2]⚙️ Quality of Life[/h2]
  • Added screen shake option to settings.
  • Updated Lucky Charm quest description.
  • Removed Tinkle Chub from the Enchanted Fishing quest.
  • Added text feedback showing stat gains when consuming food and taking damage.
  • Added night warning to alert players as nighttime approaches.
  • No visual button is shown for tool wheel prompt if no tool is selected.


[h2]✅ Bug Fixes[/h2]
  • Fixed issue where NPC sometimes does not follow the player.
  • Fixed blocker where, if you load during the task to follow Nina back to the camp, she wouldn’t move.
  • Fixed issue where Bron could go out of bounds.
  • Fixed issue where Jack could get stuck out of bounds in the house.
  • Fixed issue where typing in the Character Creator would change customization options.
  • Fixed missing visual button for dodging in the Combat Lv3 Talent Tree.
  • Fixed issue where closing the inventory with an item in hand prevented further actions.
  • Fixed frame rate issues in the Glacial area.
  • Fixed some NPC house doors not working properly.
  • Fixed issue where unlimited items could not be purchased in the shop.
  • Fixed issue where big rocks were not removed on loading after completing the tasks to break them.
  • Fixed soft block caused by discarding tools before acquiring the workbench.
  • Fixed issue where, after breaking rocks in Greenwood and inspecting the Moonstone, saving and quitting would cause the Moonstone to disappear.
  • Fixed issue during The Altar main quest where the player could progress the questline by interacting with the altar without taking the Moonstone.
  • Fixed warning when wooden tools are about to break.
  • Fixed incorrect word “tomaste” appearing in the tutorial with Margarita when Spanish is selected.
  • Fixed issue where watering plants with the watering can didn’t always work intuitively.
  • Fixed issue where wood was removed from the item bag after completing the Chop Chop story mission.
  • Fixed issue where rice seed could be removed by placing a pond tileset next to it with the shovel.
  • Fixed fishing description.
  • Fixed text in Blacksmith buttons (Upgrade & Repair).
  • Fixed tool slot button in the Repair section.
  • Fixed loading problems with Deadman's Chest stage.
  • Fixed issue where the a Rusty Key could not be obtained if the fishing minigame was lost.
  • Fixed issue where the Rusty Key could be deleted before Stage 43. (Changed so that quest progresses even if key is deleted)
  • Fixed issue where selecting a scroll from the Incantation menu prevented selecting a new scroll within the same menu.
  • Flowers and bushes outside Pixelshire can no longer be destroyed.
  • Fixed bug where the player wouldn’t stop moving properly when using the sword.
  • Fixed issue where exit app and exit to main menu dialogs were cut off.
  • Sleeping while a bench is crafting will now correctly finish the crafting queue.
  • Fixed issue where pressing X during Forge did not register input to clear slots.
  • Fixed popup glyphs