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Uncle Chop's Rocket Shop News

Uncle Chop’s Rocket Shop opens for business this November!

What’s that? When is this game ACTUALLY coming out? I know, you’ve waited long enough but less of the sass alright? Uncle Chop’s Rocket Shop will be officially open for business in November 2024!

We will be waiting for you on your first day but brace yourself for some dark humour, challenging modules and well… it’s a roguelite so… death.

But I promise you, it’s really fun! Check out our new trailer to find out for yourself…



We’ll have a demo for you to try real soon but for now, pack up your tool box and wishlist now!

Oh and if you want to keep up to date with the latest shenanigans, head on over to our Discord Server and meet your fellow Devotees. See you there!

Playtest Update 25/04/24

Just a few bug fixes:
  • Fixed a soft-lock in tutorial when receiving manual.
  • Fixed a soft-lock when skipping Fence dialogue.
  • Fixed Droose being able to run on Wilbur's head.

... and a quality of life change:
  • Halved required key-hold time to skip dialogue.

Thanks to those of you who have played and provided feedback so far, much appreciated.

To those who haven't yet, feel encouraged to (and sorry you missed out on Droose standing on Wilbur's head).

Your shift at Uncle Chop’s Rocket Shop awaits! 🔧

Uncle Chop's Rocket Shop is now open for international playtesting! Whether you speak Chinese, Japanese, French, German, Spanish, Russian, or Italian, we want YOU to be a part of our playtest. Your feedback will be invaluable in shaping the upcoming demo and the final version of the game.

If you haven’t signed up yet, it’s not too late! Just go to the Uncle Chop’s Rocket Shop store page, scroll to the playtest section and click ‘Request Access’. If you’re in an eligible region, you’ll gain access to the current playtest shortly after.

This playtest won't last forever, so don't miss your chance to be among the first to experience Uncle Chop's Rocket Shop in your language! Spread the word to your fellow gamers and let’s make the game the best it can be.

Don’t forget to fill in a feedback form when you’re done – you’ll find the link in the main menu..

We can’t wait to hear what you think of the game!

Playtest Now Closed!

Devotees!

Thank you so much to everyone who took part in our playtest, it is now closed.

We appreciate the feedback you have provided, however if you didn't get chance to fill out the feedback form before the playtest ended, we would appreciate it if you could take the time to tell us what you think here.

Don't forget to join us on Discord for all the latest updates and chat with fellow play testers!





Playtest Build Update 4

You know the drill – you tell us what's wrong, we make it right, all is forgiven.

To everyone with access to the playtest who hasn't yet got involved, now's the perfect time; we'll be running the playtest until at least the end of the year, while chillin' at the Discord fireside.

If you're in the US, UK, Canada or Australia and haven't yet signed up, it's not too late – head over to the store page and request access, and we'll grant you entry shortly after.

General
  • Fixed full-screen manual scale being too large in small modules.
  • Manual emissive light now scales with module scale.
  • Fixed bin entering the aether when dragged offscreen.
  • Adjusted wire generation logic with intent to resolve modules not correctly interpreting wire layout.
  • Fixed issues with wires not routing their input correctly.
  • Fixed sockets for levers not previewing placeable object.
UI
  • Fixed upgrade description text defaulting to fluid machine description until hovered.
Manual
  • Fixed typo on camera page 4.
Items
  • Fixed polaroids not saving the correct state.
  • Fixed removeable levers not updating their function correctly.
Modules
  • Added manual page icon to Tomfoolery module.
  • Added manual page icon to Cartridge Encoder workshop machine.
  • Fixed cartridge encoder platformer waypoint to display correct text.
Accessibility
  • Added Click & Hold Mouse options. When this setting is enabled, a second click is required to release holding. Can be applied either to all module interaction or to movable objects only.

If you use this feature, please provide any feedback on Discord to help improve this, as with any other accessibility features/issues.