Patch v. 1.0.34
Hey there, tactics fans! I've got another update for you. The next big content push is nearly done; I'm just taking care of some housekeeping before I kick it out the door. :)
New in this patch:
-- for performance reasons, the game now automatically turns off the path-clearing algorithm for the AI if a map's combined width and height are greater than 48. (This helps enormously in speeding up enemy turns for big maps like Battle with Ebon Raban).
-- tweaked the AI so that it will always disregard scenery-clearing moves which do less than 1/5th the object's total health in damage.
-- reduced the sample rate on unit idle animations to 15 FPS to better match the other character animations.
-- made Longbow Mastery a much earlier get in the proc gen bowman skill progression.
-- added documentation for SaveChar to the Guide.
-- fixed a small typo in Crypt Diving.
-- fixed: in some circumstances, the AI would move a unit after the unit's turn had ended.
-- fixed: title screen music would begin playing at full volume regardless of music volume settings.
-- fixed: the AddPortrait action was only looking for characters actively on the battlefield when used in battle.
-- fixed: the game would ignore script IDs used as reference name parameters in the ChangeExpression and PortraitParticles script actions.
--extended the click-and-draggable area for the dialogue editor downward to accommodate mouse navigation of much larger dialogue trees.
Thanks for sticking with the game; I'm excited to show you the new content I've been working on!
Tactically yours,
Craig
New in this patch:
-- for performance reasons, the game now automatically turns off the path-clearing algorithm for the AI if a map's combined width and height are greater than 48. (This helps enormously in speeding up enemy turns for big maps like Battle with Ebon Raban).
-- tweaked the AI so that it will always disregard scenery-clearing moves which do less than 1/5th the object's total health in damage.
-- reduced the sample rate on unit idle animations to 15 FPS to better match the other character animations.
-- made Longbow Mastery a much earlier get in the proc gen bowman skill progression.
-- added documentation for SaveChar to the Guide.
-- fixed a small typo in Crypt Diving.
-- fixed: in some circumstances, the AI would move a unit after the unit's turn had ended.
-- fixed: title screen music would begin playing at full volume regardless of music volume settings.
-- fixed: the AddPortrait action was only looking for characters actively on the battlefield when used in battle.
-- fixed: the game would ignore script IDs used as reference name parameters in the ChangeExpression and PortraitParticles script actions.
--extended the click-and-draggable area for the dialogue editor downward to accommodate mouse navigation of much larger dialogue trees.
Thanks for sticking with the game; I'm excited to show you the new content I've been working on!
Tactically yours,
Craig