Patch version 1.0.02
-- massively increased the speed of manual camera zoom-out and zoom-in.
-- toned down the amplitude on the woodKnock sound effect.
-- the camera now zooms in fully when the victory box appears, ensuring legibility.
-- fixed: the AI would freeze when trying to move with a unit that had started its turn on a Hold tile.
-- fixed: inappropriate use of an absolute value function in the AI was causing the game to incorrectly evaluate a move shoving the target onto higher ground the same as a move shoving the target off of an elevated space.
-- fixed: integers were not cast into floats at a certain point in the AI code, causing the game to fail to distinguish between higher-damage attacks and lower-damage attacks in certain circumstances.
-- fixed: if the character carrying Meridian died during Rescuing Meridian, the battle would continue even though the player could no longer win.
-- fixed: the game was pulling from Together in Battle default class values when generating characters in custom campaigns.
-- fixed: incorrect capitalization was causing the game not to award the Sleeping beauty achievement for beating Gunther.
-- fixed: the CastleWallWindowVertical object was rotated incorrectly.
-- toned down the amplitude on the woodKnock sound effect.
-- the camera now zooms in fully when the victory box appears, ensuring legibility.
-- fixed: the AI would freeze when trying to move with a unit that had started its turn on a Hold tile.
-- fixed: inappropriate use of an absolute value function in the AI was causing the game to incorrectly evaluate a move shoving the target onto higher ground the same as a move shoving the target off of an elevated space.
-- fixed: integers were not cast into floats at a certain point in the AI code, causing the game to fail to distinguish between higher-damage attacks and lower-damage attacks in certain circumstances.
-- fixed: if the character carrying Meridian died during Rescuing Meridian, the battle would continue even though the player could no longer win.
-- fixed: the game was pulling from Together in Battle default class values when generating characters in custom campaigns.
-- fixed: incorrect capitalization was causing the game not to award the Sleeping beauty achievement for beating Gunther.
-- fixed: the CastleWallWindowVertical object was rotated incorrectly.