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Among Us 3D: VR News

Patch 2 Release Notes

All of the below items are integrated into the open beta before being push to the live build:

Stability Refactor Overview
— Connection/Black Void issues
— Players not being able to join lobbies
— Players not being fully visible
— General connection issues as it relates to network traffic
— Host migration to no longer cause broken states (Works for both Meta & Steam)

Display Name
— New Users
— — Hide Username will be unchecked for 16+
— — Under 16 will not have the option and default to color

Specific Bug Fixes
CONNECTION
— Updated networking logic to reduce data sent and improve performance and reliability in general
— Made major changes to handling player connecting and spawn in to reduce players getting stuck in a black void while attempting to join a game
— Adjusted connection logic to reduce the number of times player will experience timeout exceptions
— Improved host migration process so it's much less common for players to get stuck in a black void during the migration
— Fixed issue where player could join a lobby and be invisible to other players

AGE CHECK
— Fixed age check prompt to correctly validate dates based on MM/DD/YYYY regardless of location
— Fixed age check being repeated asked upon returning back to the menu rather than just once when starting up the game

BLIND VOLUMES
— Adjusted blind volume positions on the Skeld to avoid accidental blindspots in various locations
— Fixed an issue where dying inside of a blindbox would disable it

VISUALS
— Fixed anti-grief volumes would disable after a few seconds when clipping through a player during the pre-game lobby
— Fixed shadows occasionally not appear on players when they first spawn into a lobby
— Fixed issue where hands would briefly flash in a different location when releasing a button after an interaction
— Fixed issue where all hands would appear briefly when reporting a body before returning to the lobby
— Fixed issue where corpses from previous rounds and games would continue to remain visible for players even when starting a new game
— Fixed issue where previous victim's name would be displayed when reporting a new body
— Fixed a minor blip where the Impostor would briefly reappear in front of a vent after exiting another vent
— Tightened transitions between cutscenes

MINIGAMES
— Fixed an issue where Impostors would have a yellow highlight around non-completed tasks from a previous game
— Fixed an issue where getting killed within a minigame would not restart the minigame unless you moved in and out manually
— Fixed players would snap to tasks in the Cafeteria during emergency meetings
— Fixed Upload Data task in Admin never resetting if leaving the Admin room while task was still active
— Fixed Calibrate Distributors not correctly resetting visuals when leaving before completing the task
— Fixed Align Engines issue where stepping away from the task could change your progress
— Fixed Chart Course continuing to play a sound even when disengaged with the task
— Ghosts are no longer able to interact with the O2 sabotage
— Fixed light sabotages not always correctly turning off in the lobby if timed correctly with a transition
— Fixed an issue with Reactor sabotage would not resolve if using the trigger/grip button as the host
— Fixed a rare issue where successfully completing tasks would not win the game for the Crewmates

TUTORIAL
— Fixed issue where Crewmate death notification would not appear in tutorial
— Fixed issue where footsteps could continue to play as a ghost in the tutorial
— Fixed rare cases where you could never fix the O2 sabotage
— Fixed critical sabotage not appearing on the map while active

UI
— Settings menu can no longer be toggled on during cutscenes
— Fixed issue where player reticles would disable early when interacting with multiple overlapping interaction areas
— Fixed player chat and other UI being visible over the blinders
— Fixed issue where placeholder text could be seen on the age verification UI
— Fixed disconnected players still remaining visible on meeting interfaces during an emergency meeting
— Fixed vote button remaining highlighted after voting when using both hands at the same time
— Fixed minimap occasionally flickering after stopping or moving into a new room
— Fixed an issue where the wardrobe button would remain highlighted if clicked repeatedly before it opens
— Fixed countdown timer not re-appearing if a player had left and rejoined a lobby during a previous countdown
— Fixed an issue where the holomap would show a player in the Upper Engine position even when no one was there
— Fixed an issue where the holomap in Admin would not update in real-time with players
— Fixed an issue where the Crewmate’s body would not be in the correct location if getting killed never leaving the cafeteria
— Fixed an issue where the buttons on the start screen would make incorrect SFX sounds when hovered
— Fixed an issue were the countdown timer would be obscured while in the wardrobe

VENTING
— Fixed vent bars not appearing at the correct position while looking out of the vent in Cafeteria
— Fixed an issue where player can end up in a black screen when venting when match ends
— Fixed an issue where you could get stuck in a vent when transitioning while an emergency was called
— Fixed a rare issue where the Imposter's collision box would stop working if the game ended while in a vent

MISC
— Fixed rare crash for the game if the HMD device was not found when starting the game
— Fixed issue where footsteps could play a bit too often even when not moving
— Fixed issue where player could walk through locked lobby doors if they moved quickly enough when returning back to the lobby
— Fixed rare issue where leaving the invite player menu on Oculus Quest could cause the controller to rumble indefinitely
— Fixed issue where no timeout error popup would appear when being disconnected by the host in some instances
— Fixed host migrations not working on Steam with voice clients
— Fixed being able to set your Snap Turn setting to 0 degrees
— Added notification if the game is unable to save any data because the system is out of disk space
— Added notification when a game window is not focused and is not accepting player input
— Added missing localization for internet not found message

Among Us VR 2023 Roadmap

It’s almost the end of the year, Crewmates!! 🥳🥳🥳

Before we head out for our end of the year holiday break, we’re thrilled to share some of our exciting plans for 2023. Of course, we can’t spill all the beans, but here’s a first glance at what’s to come.



We’ve been actively listening to all of your feedback and it has helped us prioritize our goals for 2023. Already, we’ve adjusted under-the-vent matchmaking processes in response to your reports of slow and frustrating wait times when playing with your friends — and even more quality of life improvements are underway! Our main priorities that are coming up are 🔧 Custom Lobby Settings 🔧, 📢 In-Game Reporting 📢, and 🎧 Voice Chat Moderation 🎧.

First and foremost, a large (and vocal) amount of you want to be able to customize your matches. We’re happy to announce that 🔧 Custom Lobby Settings 🔧 are coming! You’ll have to stay tuned for the specifics, but know we’re working diligently to give you the power to play how you want.

Another top priority for us is player safety. As so, major improvements to our moderation processes are on its way in early 2023. Not only will we be implementing 📢 In-Game Reporting 📢 tools for players to more easily identify, report, and eject problematic beans — but we are also implementing 🎧 Voice Chat Moderation 🎧 to further keep you beans protected!

In the meantime, we encourage you to continue utilizing our Official Support Form for player reporting. And, reminder, this is also a wonderful tool you can use to share any bug reports or feedback directly with our development team! We’re hungry to hear what’s important to you for the future of Among Us VR, so please let us know!

That’s all for now, beans. ✨✨✨

Patch 1.5 - Bug Fix Update - Notes

A new update is available! (Don’t worry, this isn’t the big one… please see below on Patch 2)
We made a change to the matchmaking backend that we hope will solve some of the long waits you've been seeing when trying to switch your private lobby to a public one.

We’ve been seeing Crewmates have had to wait as long as ten minutes for their private matches to become public after they click the button. We hope this update will make this switch happen faster. MUCH faster.

Reminder, here's how to play a game with your friends:
  • Create a private lobby by hosting a match and share the lobby code with your friends.
  • Once all of your friends have shown up, convert the lobby to a public lobby via the button on the lobby screen.
  • Wait for this change to go into effect (*hopefully significantly LESS time than before!*), and then enjoy as multiple new beans pop into the cafeteria ready for deception!

We’re keeping our bean fingers crossed that this hot fix worked.
But, let us know! If you continue to experience long wait times OR better yet if you DON’T, feel free to let us know in the official Among Us VR Discord server!

REMINDER: This is an update solely based on matchmaking since we want to get this out to you beans ASAP. A LARGE Patch, what we’re calling Patch 2, is coming mid-December as mentioned in our #developer-messages post on our Discord.

Stay safe, have fun, and don’t be suspicious!

Nominate Among Us VR for the Steam Awards!

Hey Crewmates!

Let's Goooooooooo!!! You can now nominate Among Us VR for the VR Game of the Year.

We appreciate the love and all our beans! Do what you do best and vote ːsteamthumbsupː

Stay suspicious.

Among Us VR Hat Pack: Festive Favorites

Greetings, Crewmates!

A brand new wave of your favorite hats have now converted into the realm of VR! Celebrate the season with the Hat Pack: Festive Favorites DLC — available now!
🎁 Presents Dude
🎁 Can’tdy Cane
🎁 Oh, Dear, Rain
🎁 Lit Up
🎁 Frosted
🎁 Toy Dude
Additionally, all Crewmates are being gifted with the Gift Wrapped hat! See what I did there?
Your presence in our community is a present, so we thought you should be aptly rewarded as such. So, we hope you’ll enjoy this little token of our appreciation.

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We’ve also shared an update about the Patch 1 update, corresponding with this new Hat Pack release. If you want to learn more about the specifics, check out our blog post here!