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  3. Patch 1.5.5

Patch 1.5.5

The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!

Build Mode

  • Added support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis)
  • Grid now draws in front of custom shapes and vehicles
  • Fixed hydraulics not working after cut and double undo
  • Fixed issue with clipboard changing in some undo cases
  • Fixed issue with split joints not being reset when attached to prebuilds
  • Fixed issue with custom shape outline width changing

Trace Tool

  • Added 'Snap Tangents' option (default=U)
  • Change minimum length for Trace Fill to 0.5m (was 1m)
  • Draw traceline over vehicles
  • Highlight tangent handles on hover
  • Always allow Fill if traceline is visible
  • Allow changing trace shape and tangents lock/snap when traceline not present

Sandbox

  • Added support for re-ordering checkpoints
  • Added support for converting an anchor to a node ("Convert To Node" button in anchor properties)
  • Added skins for UFO vehicle
  • Fixed issue with Quicksave (F6) for files in subdirectories
  • Fixed UI overlap in Sandbox with Event Editor and Selection panel

Workshop

  • Added "Played by me" filter for Workshop Levels and Campaigns
  • Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me"
  • Added info icon for Workshop Item slots to provide author/date info on hover
  • Number tutorials in Workshop Campaigns if there is more than one
  • Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns

Gallery:

  • Fixed issue with "Include Cheats" and "Wins Only" filters not always working correctly.
  • Don't change gallery filters when gallery invoked from Help Icon
  • Remove pre-patch replay from Curated Gallery

UI

  • Show Campaign Progress on Campaign UI
  • Use YYYY-MM-DD date format for Japanese/Chinese/Korean languages
  • Fixed issues with Replay popup
  • Fixed artifact on rope/cable icons due to compression

Mods

  • Automatically download mods for Custom Shape Textures and Vehicle Skins when used by level

Main Menu

  • Added Main Menu shortcuts (R = load last sandbox level, C = load last campaign level)
  • Fixed issue with zoom sometimes changing on Main Menu

Simulation

  • Added new split joint meshes (no longer using PB2-era split joint meshes)