Patch 1.5.6
[p]The 1.5.6 patch brings many Quality Of Life improvements and and bug fixes. Thank you to the Poly Bridge 3 community for the continued feedback and support![/p][p][/p][p]Localization[/p]
- [p] Added Traditional Chinese language [/p]
- [p] Added 'Show Decorative Objects' icon for Sandbox, so decor can be visualized when in Blueprint Mode[/p]
- [p] Support for Z-Axis movement/nudge for Decor and Custom Shapes (including multi-select)[/p]
- [p] When a joint is selected, only show the split joint numbers for that node (even if hovering over other split joints)[/p]
- [p] Support for rotating clipboard by 90 or 0.1 degree increments [/p]
- [p] Play "over budget" sound when going over budget. Can be turned off in Audio Options[/p]
- [p] Draw First Break Indicator over trusses[/p]
- [p] Make First Break Indicator length consistent for all materials[/p]
- [p] Added 'Show First Break Indicator' to Game Options (Default = True)[/p]
- [p] Change water line from wavy to flat (more precise, and cheaper to draw) [/p]
- [p] Fixed issue with selected Sandbox items moving when moving cursor in input fields[/p]
- [p] Fixed bug with level Title and Description sometimes not populating in the UI[/p]
- [p] Fixed issue with UI sometimes showing the Bridge Cost from a previously loaded level[/p]
- [p] Fixed issue when an anchor is dragged on top of a node to replace it[/p]
- [p] Added support for nudging Custom Shapes, Z-Axis Vehicles, and Water Height[/p]
- [p] Added gamepad support for moving/deleting/duplicating all Sandbox items[/p]
- [p] Place Custom Shapes, Ramps, Platforms, Flying Objects, Build Zones and Pillars at center of screen when auto-placing after a click [/p]
- [p] Reduced minimum Custom Shape Mass from 1 Pg to 0.1 Pg[/p]
- [p] The "Played By Me" workshop filter now shows the most recently played levels first[/p]
- [p] Clear the Search field when selecting "View All Workshop Levels By ..."[/p]
- [p] Don't reset Workshop State/Filter when returning to Workshop Menu[/p]
- [p] Added Refresh button to Workshop[/p]
- [p]Fixed issue with invalid filename characters sometimes being stripped from workshop item descriptions[/p]
- [p] Fixed issues with "Play By Me" filter not showing more than 3 pages of levels[/p]
- [p] Fixed issue with sort filter for Workshop and Mods affecting each other [/p]
- [p] All UI panels updated to use a resizable banner for their title[/p]
- [p] Improved Profile Edit UI flow (easier to change profile icon or name)[/p]
- [p] Fixed overlap between material icons and Selection Panel UI[/p]
- [p] Fixed issue with Event Editor icons not masking when scrolling in Event Editor[/p]
- [p] Fixed issue with Unlimited Budget/Material tooltip not showing correct info after playing level [/p]
- [p] Increase the size of the UI for Steam Deck[/p]
- [p] Fixed camera transition glitching between Build and Simulation after panning with gamepad[/p]
- [p] Fixed 'Lowest Budget (Unbreaking)' tooltip when using gamepad[/p]
- [p] Fixed gamepad button conflict between Cycle View and Move Selection in Decor Mode[/p]
- [p] Fixed issue with moving a selection in Sandbox when using DPAD in save/load dialog[/p]
- [p] Don't show Snap Node indicator when Hydraulic Controller is active[/p]
- [p] Improved gamepad legend for Foundation selection and movement [/p]
- [p] Show gamepad legend for Hydraulic Controller[/p]
- [p] Dismiss Timeline with Close gamepad button, rather than toggle stress [/p]
- [p] Fixed Reverse-PB3 Campaign not loading properly on Linux (due to case-sensitive file loading)[/p]
- [p] Don't allow Wood to draw over Road in the first tutorial[/p]
- [p] Don't allow close of Hydraulic Controller using gamepad during tutorial [/p]
- [p] Fixed start-up issue due to corrupted files (rare)[/p]
- [p] Fixed issue with leaving 2D in transitions when lock2D is enabled[/p]
- [p] Fixed issue with invalid characters being used in profile names
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