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Poly Bridge 3 News

Patch 1.3.1

Patch 1.3.1 release notes


  • Fixed custom shape acceleration issue in RMT-10.
  • Fixed RB-08 prebuilds not being in correct place for older saves.
  • Added "Custom Resolution" option in Graphics. This allows the game resolution to be persistent after resizing the window using the mouse.
  • Fixed issue with not being able to add more than 12 worlds in a workshop campaign.
  • Fixed UI issue when there are 16 levels in a workshop campaign.

Thanks for playing Poly Bridge 3!

1.3.0 Update

Try out the new and exciting world, "Roll Top Avenue", a four-sheep difficulty world where things can get a little bit wacky. You will really need some out of the box thinking to beat this world!

Patch Notes

Physics

  • Friction of bridge nodes refactored so they don't 'stick' to terrain edges
  • Fixed issue that allowed many short parts connected together to stretch significantly
  • Fixed rare issue where vehicles can be jolted unexpectedly when a wheel aligns perfectly with the edge of a road or platform
  • Set Cheat Flag when a car are thrown by falling roads
  • Set Cheat Flag when a massive forces break wheels off a car
  • Updated behavior of 3-way split joints in rare cases
  • Exclude prebuilt materials in non-buildable areas from contributing to max stress calculation
Material Masses Updated

  • Base Node Mass: 0 => 0.0625 Pg
  • Road: 0.75 => 0.5 Pg/m
  • Wood: 0.05 => 0.1 Pg/m
  • Steel: 0.1 => 0.175 Pg/m
  • Hydraulic: 0.125 => 0.225 Pg/m
  • Rope: 0.025 => 0.075 Pg/m
  • Cable: 0.025 => 0.075 Pg/m
  • Spring: 0.05 => 0.1 Pg/m
Leaderboard Reset

  • Top 2.5% of scores for each level in the Overall and Unbreaking leaderboards are being reset.

    We do everything we can to avoid resetting leaderboard scores. From our internal analysis getting scores in the top 2.5% often required abuse of physics exploits that are being patched. To encourage fair competition scores that are no longer possible after the physics update had to be removed.
Workshop

  • Add support for setting unlimited budget and materials for solved weeklies and workshop levels
  • Show progress icons for workshop levels
  • Show level author name for workshop levels in the Level Info UI
  • Don't allow invalid Campaign Mods to be uploaded
  • Fixed flip for UGC vehicles
Weekly Challenges

  • Fixed Season 2 weekly challenge progress icons in level dropdown
  • Fixed issues related to reloading workshop levels with mod dependencies
Level Updates

  • Minor tweaks where an anchor or prebuild was moved a small fraction to align with grid
Other

  • Base cost of Foundations reduced from $15,000 to $13,000
  • Allow game window to be resized when not running in fullscreen mode

Patch 1.2.6

Patch 1.2.6 release notes

* Added new Aliensrock themed vehicle
* Added UFO "vehicle" which can be used as cargo that must reach a flag
* Fixed crash when switching a vehicle type to a UGC vehicle
* Remove image caching for local mods
* Localization for strings added since initial launch

The next weekly challenge will showcase the new vehicles!

Thanks for playing Poly Bridge 3!

Patch 1.2.5

This update expands Mod support and fixes some bugs.

MyRankings

  • The percentage shown on MyRankings now always matches the percentage shown in histograms
  • Rank is now formatted with commas
  • When opening MyRankings, default World filter to be whatever was selected on the World Map
UI

  • Fixed bug with showing incorrect rope budget in the Level Info panel
  • Fixed issue with custom shape pin sprites showing up in simulation for invisible shapes
Mods

  • Fixed text alignment issues
  • Santize sprite paths
  • Cache all textures created by mods
  • Added Mod hooks:

      PlaceEdgeJointToJoint
      PlaceEdgeJointToPos
      PlaceEdgePosToPos
      IgnoreEdgePlacementRestrictions
      PlaceEdgeJointToJointCheat
      PlaceEdgeJointToPosCheat
      PlaceEdgePosToPosCheat
      RunLuaDelayed
      IsSimulating
      GetMouseWorldPosition
      SetJointLegalPosition
      SetJointIsSplit
      GetJointIsUnbuildable
      UpdateButtonsAddHoverScale
      UpdateButtonSetInteractable
      GetNameOfKeyDownThisFrame
      SetIgnoreGameInputKey
      SetIgnoreGameInputKeycode
      SetGameInputActive


Thank you for supporting Poly Bridge 3!

Patch 1.2.4

Small update, mainly to update a bug introduced in 1.2.3 related to Workshop Campaigns.


  • Fixed issue with Workshop Campaign progress getting reset
  • Fixed issue with replays sometimes not sharing
  • Show number of UpVotes and DownVotes instead of star rating for Workshop levels
  • Show Workshop level details when opening Workshop menu from a Workshop level
  • Add like and favorite buttons to Level Complete UI for Workshop levels
  • Mod text fixes


Thank you to the PB3 community for the continued bug reports and feedback!