Developer Livestream, AMA. And Hotfix
[h2]Hello Everyone![/h2]
We're entering day 4 of Steam Next Fest. Thank you for trying DreadHaunt, hope you enjoyed it! For now, I have news to tell you:
[h3]Developer Livestream & Discord AMA[/h3]
Today at 1 PM UTC. We'll do a Developer Livestream & Discord AMA. It's all live on DreadHaunt store page, Dreadoutgame Youtube channel, and Dread Universe Discord server. So if you have a suggestion, feedback, or want to watch and chat. Join us at the link below:
https://store.steampowered.com/app/1855580/DreadHaunt/
https://www.youtube.com/dreadoutgame
https://discord.gg/dreaduniverse
[h3]Hotfixes![/h3]
We received your feedback. And with that, we released a hotfix that is now live.
As for the hotfix detail:
Let's survive, together. :DH
UAG, Your friendly CM
We're entering day 4 of Steam Next Fest. Thank you for trying DreadHaunt, hope you enjoyed it! For now, I have news to tell you:
[h3]Developer Livestream & Discord AMA[/h3]
Today at 1 PM UTC. We'll do a Developer Livestream & Discord AMA. It's all live on DreadHaunt store page, Dreadoutgame Youtube channel, and Dread Universe Discord server. So if you have a suggestion, feedback, or want to watch and chat. Join us at the link below:
https://store.steampowered.com/app/1855580/DreadHaunt/
https://www.youtube.com/dreadoutgame
https://discord.gg/dreaduniverse
[h3]Hotfixes![/h3]
We received your feedback. And with that, we released a hotfix that is now live.
As for the hotfix detail:
- BGM & SFX tweaks
- Disposal van visibility tweaks
- the session will start a countdown if 5 player exists inside
- reduced player requirement to 4
- bugfixes:
- lighting mode working outside of development build
- add reporting feature in main menu
- game not ended when possessed is dead.
Let's survive, together. :DH
UAG, Your friendly CM