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  3. Update 18 Released

Update 18 Released

[p][/p][p][/p][p]The Last Starship is now in BETA! Updates will be coming more frequently, roughly once a month, and will focus on quality of life, reliability, and performance. We will be tying up loose ends and generally working toward a planned v1.0 launch in early 2026.[/p][p][/p][h2]Full Change list[/h2][p][/p][h3]Drone Bays and Docking Port unloading[/h3][p]Docking ports and Drone Bays frequently block up, with the crew unable to unload them fast enough, and drones waiting endlessly outside to drop off their loot.[/p][p]This has been fixed with some new rules:[/p]
  • [p]If a Docking Port delivery zone becomes blocked up with cargo, the crew will now shuffle the blocking items into ANY nearby empty squares, to make space for more delivery items.[/p]
  • [p]This also means new players don't actually need to create cargo storage areas for a while - the crew will just keep moving things further from the blocked docking port.[/p]
  • [p]Drone Bays now have internal storage for up to 9 incoming items, meaning Drones don't have to wait before dropping off their items.[/p]
  • [p]If a Drone Bay is still blocked due to slow unloading, the crew will quickly unload the internal items into ANY nearby empty squares first.[/p]
  • [p]These changes make docking ports and drone bays much faster to operate, and prevents them blocking up so easily.[/p][p][/p]
[p][/p][p][/p][h3]New Docking Assistant[/h3][p]Docking has been made much easier, with a new docking assistant that automatically takes care of the final manoeuvres when close enough.[/p][p]You can override the docking assistant at any time by using your thrusters or engines manually.[/p][p][/p][p][/p][p][/p][h3]Small Changes[/h3]
  • [p]Add low deuterium alert[/p]
  • [p]Factories will dump their inventory contents before being dismantled[/p]
  • [p]The camera will now detach if you are focussed on an NPC ship that performs an FTL jump[/p]
  • [p]Removed 'Generator' and 'Energy Cell' from the game entirely [/p]
  • [p]Grated floors are available in the ship editor[/p]
  • [p]Trade screen resets category when closed[/p]
  • [p]Partially filled containers and incomplete components can now be sold in the trade menu[/p]
  • [p]Mac OS X : Don't map ctrl-click to right-click (allows ctrl to be used with left-click to select all items for sale/purchase)[/p]
  • [p]Toggle splitters with CTRL + RMB instead of only RMB[/p]
  • [p]Drone changes:[/p]
    • [p]Split drone state abandoned into 3 states: home layer ftld out, home drone bay destroyed, home layer destroyed. This allows for better handling of the different cases[/p]
    • [p]Drones carry on doing what they were doing instead of returning home when FTL jump cancelled[/p]
    • [p]Drones carry on doing what they were doing if they can when left behind in an ftl jump (gathering, logistics...)[/p]
    • [p]Drones finish logistics transfers if their home layer is destroyed[/p]
  • [p]Add Cancel Trade And Refund button to Trade Screen, to cancel all pending trades and refund the money due/owed[/p]
  • [p]Added search box to equipment panel[/p][p][/p]
[h3]BUG FIXES[/h3][p]    - Fixed: starting Phase 5 test before phase 4 is completed[/p][p]    - Fixed: not being able to use the equipment panel when rendered over an award[/p][p]    - Fixed: Asteroid mineral composition was not showing up, once an asteroid had been mined out[/p][p]    - Fixed: Sector-Destroy-Hostiles mission not being generated, early in a survival game[/p][p]    - Fixed: If you export a ship with a shuttle attached, then load that exported ship, the shuttle shows up in the Logistics transfer list[/p][p]    - Fixed: Cannon shells have bubbles (other ammunition looks fine)[/p][p]    - Fixed: Meteor Showers are no longer possible at Jumpgates[/p][p]    - Fixed: When loading a game with a ship in hyperspace, resume the hyperspace jump correctly.    [/p][p]    - Fixed: When selling items in the trade screen, don't allow selling items being carried by tracks.[/p][p]    - Fixed: Shuttle tooltip showing incorrect number of containers expected when partial containers are expected.[/p][p]    - Fixed: Splitter track doesn't switch outputs when the output is full[/p][p]    - Issue #538: Drones heading in one direction forever[/p][p]    - Issue #548: Triangular paint rotated on reload[/p][p]    [/p][h3]LOCALISATION [/h3][p]  Russian Translation Updated (Thanks to skoniks and Ennorion) [/p][p]  French Translation Updated (Thanks to Flooter)[/p][p]  Now Translated (Thanks to Flooter for pointing these out) [/p][p]    - HUD Overlay buttons [/p][p]    - Idle Crew in Crew Tooltip[/p][p]    - Resource tooltips (Hunger Per Person, Consuming Per Hour, Dehydration Per Person)[/p][p]    - HUD / Editor "Ship By Author"[/p][p]    - Engine THRUST in Schematic mode[/p][p]    - Derelict / For Sale ordering of words[/p][p]    - NEW OBJECTIVE in communicator / mission log[/p][p]    - (X) (BUY X) (SELL X) (SACK X) in Trade Window[/p][p]    - Reactor Efficiency / Activating %[/p][p]    - Research Window Complete[/p][p]    - STARGATE system in Galaxy Map[/p][p]    - Ship status: HULL, O2, BATTERY, POWER SHORTAGE[/p][p][/p]