1. Norland
  2. News

Norland News

Patch #38 (BETA). Army Menu, Patrol Gear Customization and more.

[p]Hello everyone,[/p][p]We're pushing a new update to the beta branch: the Army Menu, patrol weapon customization, and search functionality in the Help system.[/p][p]We're also wrapping up a complete visual rework of the Hall, which was a bit rushed initially and didn’t turn out quite right. And soon, lords and the king will finally be able to sleep in their bedrooms with their spouses — this took some extra work since it involved adjacent systems like infidelity and lockpicking.[/p][p][/p][h2]A Year Passed Since EA release![/h2][p]By the way, today marks exactly one year since the game entered Early Access. So far, it has been purchased ~500,000 times and added to wishlists 1.5+ million times.[/p][p]Thank you for your support and for giving us the opportunity to keep working on exciting new mechanics at our own pace.[/p][p][/p][p]Now onto the new stuff.[/p][p][/p][h2]New Army Menu[/h2][p]We’ve expanded the unit recruitment menu on the left, making it bigger and more convenient. Most importantly, you can now quickly customize your units’ weapons directly in the squad creation menu.[/p][p]Due to technical constraints, we’ve capped squad size at 20 soldiers (In fact, some warriors pawns have actually complained to me that with more than 20 soldiers, they start having trouble hearing the commander’s orders over the clanking armor of their neighbors), but this limit also applies to AI-controlled players. No limits in squads number though![/p][p][/p][p][/p][p]By the way, would you find an "auto-assign weapons" button useful here? Let us know![/p][p][/p][p]Oh, and also you can now edit the composition and equipment of an already assembled squad while it's on a local map, without having to disband it.[/p][p][/p][h2]Patrol Menu[/h2][p]This feature has been long requested by our Discord community — and it's finally here! You can now set what weapons patrol units will carry for each individual patrol marker. This should help reduce the number of tragic accidents during escape attempts.[/p][p][/p][p][/p][p][/p][h2]Encyclopedia Search[/h2][p]The in-game encyclopedia now has a search function. We’ll also be adding several new entries soon to cover recent mechanics, along with a few other improvements.[/p][p][/p][h2]Contextual Hints Reset[/h2][p]You can now reset contextual hints from the Settings menu. [/p][p]The game will also offer to do this automatically if you haven’t played for a while.[/p][p][/p][h2]Reworked Buildings[/h2][p]We’re redesigning structures like the scaffold, the altar, and the den as open squares.[/p][p][/p][p][/p][p][/p][h2]Full Changelog[/h2][p]- The player's army panel will now be hidden when the pause menu is opened, to prevent it from blocking the OK and Cancel buttons on some screen resolutions.[/p][p]- Reworked altar, ceremony, and scaffold activities so characters now stand on the building’s area instead of underneath it.[/p][p]- Removed the "Aggression -> Forcing to Neutrality" political action. An AI vassal will no longer worsen relations with the player if forced into neutrality.[/p][p]- Lords stripped of their titles or exiled through punishment will now flee to a neighboring enemy king.[/p][p]- AI squads will now split into smaller groups to avoid exceeding 20 units per squad.[/p][p]- Updated visual assets for the altar, den, and scaffold.[/p][p]- It's no longer possible to increase loyalty for a politician who is already planning a rebellion.[/p][p]- Added a Bishop action that removes the "Agnostic" trait from a lord.[/p][p]- Various fixes and improvements to the tutorial system.[/p][p]- Death-related notifications will now arrive gradually over time instead of all at once.[/p][p]- Added search by article title to the encyclopedia.[/p][p]- Surviving a prophecy now grants a reward of 500 gold.[/p][p]- Participants in a religious or low-loyalty rebellion will receive a positive thought if they win.[/p][p]- Patrol flags now allow setting minimum soldier level and required equipment.[/p][p]- It's now possible to set peasants as the preferred group in a workplace.[/p][p]- Upgrading or constructing residential or workplace buildings will trigger resettlement of residents closer to their jobs.[/p][p]- Introduced a new interface for army recruitment and squad creation.[/p]

Current Version Bugfix Update

[p]Hello everyone![/p][p]As you can see, we've been spending all week - and part of this one - fixing bugs that surfaced after the big update, and today’s patch is focused on that as well.[/p][p]But we’ll be returning to developing new features soon![/p][h2]In the meantime, here’s the list of fixes:[/h2][p]
- Every 4 days, if an AI city has 4 books, there's a 70% chance that one of them will be replaced with a different one.[/p][p]- Trees will no longer grow on road tiles.[/p][p]- The "Prisoner" thought penalty was reduced from -19 to -7.[/p][p]- Fixed a bug where the player could randomly lose money at 17:00.[/p][p]- Fixed a game freeze that occurred when placing a scaffold with inaccessible tiles (e.g. water) directly below its front side.[/p][p]- Older characters will no longer receive thoughts related to sexual desire.[/p][p]- If the player completely blocks off part of the map with a solid wall, a squad trying to exit through the blocked point will now choose another accessible exit to reach the global map.[/p][p]- Fixed a crash when attempting to place a production building in an area unreachable by pathfinding.[/p][p][/p][p]- Equipment that soldiers haven’t picked up from storage yet will now be included in the victory chance calculation.[/p][p]- Fixed a bug where a peace treaty would break if one of the signatories became a vassal, while the treaty icon remained visible.[/p][p]- If a pig farm fails to load, its pigs will now also be removed from the map.[/p][p]- During a village battle, peasants will no longer receive the "Homeless" trait.[/p][p]- Fixed a bug where a squad on the local map would lose its global movement order after loading a save.[/p][p]- Buildings can no longer be placed directly adjacent to walls — they must now be at least one tile away. This prevents units from walking through diagonal walls.[/p][p]- Fixed a crash when trying to build a road at the edge of the map (bottom or left side of the screen).[/p]

Save 35% on Norland

Take command of a medieval kingdom in Norland, now 35% off. Manage the ambitions of nobles, the needs of peasants, and the strength of your soldiers. Navigate political intrigue, fend off invasions, and ensure your kingdom thrives.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1857090/Norland/

QoL & Bugfixes

[p]We’ve rolled out a small but meaningful patch focused on improving stability and overall quality of life.[/p][p]It includes a few targeted tweaks to character behavior and fixes for some annoying bugs.[/p][p]Thanks for all your reports and feedback — they really help us make the game better![/p]
  • [p]Fixed a bug where builders could keep a resource crate for themselves.[/p]
  • [p]Adjusted the escape activity from a burning house so that characters now flee a bit farther instead of stopping at the doorstep.[/p]
  • [p]Fixed a bug where demolishing a burned-down non-residential building did not remove the negative mood effect on nearby residential buildings.[/p]
  • [p]Characters standing on tiles around a burning building now have a lower chance of getting burned or catching fire compared to those inside.[/p]
  • [p]Fixed a bug where residents could not sleep in their homes while an upgrade to a new level was in progress.[/p]
[p]Thanks again for playing and for being part of our community![/p]

Crash fix

[p]In this small patch, we're fixing an annoying issue with freezing and crashes that occurred when the hall was tightly surrounded by other buildings.[/p]