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Patch #27 - Hotfix

Hello guys,

A small hotfix with a couple of nice QoL improvements that will help you understand why lords sometimes refuse to carry out your tasks.


[h2]Fixes:[/h2]
  • Fixed a bug where, on the day after starting a new game, an arrow appeared pointing to the construction menu but did not lead anywhere.
  • If a lord cannot go to work due to low satiety, fatigue, or rest needs, a bubble with the corresponding desire will appear above the lord.
  • When checking determination in the character menu, the determination icon will now be displayed in the Desire panel, and the tooltip will indicate which desire triggered the determination.
  • If a character has already consumed alcohol today but their Rest need is ≤ 25, they will be allowed to drink more alcohol.
  • Fixed a bug where recruiting the only prisoner into the army did not remove them from the list of available prisoners for recruitment.

Patch #27: Diplomacy Overhaul, Mid-Game Balancing, and Bug Fixes!

Hello guys!

In this patch, we’re adding the ability to bribe bandits on the global map to attack your neighbors (while also allowing neighbors to bribe your bandits), reworking the mechanics of peace treaties and offerings to kings, and introducing balance changes to make the mid- and late-game stages more engaging.

Many of these changes came directly from your feedback and reviews, showing how much your input helps shape the game. Please continue sharing your feedback and thoughts -- we're listening!

Patch 27 Full Changelog
[h2]New Features[/h2]

  • AI Bribes Bandits: AI factions with a relationship of -15 or lower toward the player can now bribe a bandit camp in the player’s province to attack their villages or cities.
  • Player Bandit Bribes: Players can now bribe bandits in other regions to attack. This can be done once every two days.
  • Bandit Camp Growth: Bandit camps can now grow to include more bandits. From the 8th bandit onward, they may acquire light armor. A watchtower is added for every 10 bandits in the camp.
  • Offering to the King Rework: The "Offering to the King" action now requires resources corresponding to the target's culture instead of paying 200 coins.
  • Lord Recruitment Costs: Accepting a lord through the "Lord Ready to Leave" quest now requires rings. The number of rings depends on the lord's skills and the difference in persuasion skills between the target and the executor.
  • Peace Treaty Mechanic: A new peace treaty mechanic has been introduced. The proposer must pay money, the amount of which depends on the relationship level.

[h2]Improvements[/h2]

  • Dynasty Menu Update: Starting characters now have deceased parents displayed in the dynasty menu.
  • Pilgrim Appearance Update: Chains have been added to pilgrims, and their masks have been replaced. All pilgrims must now be thin.
  • Minstrel Icons: Added different icons for songs in the minstrel assignment menu. While performing a song, a bubble showing the song type will appear.
  • Elderly Desire Adjustments: Elderly characters can no longer have desires related to sex. Existing elderly characters with such desires will have them removed.
  • Army Menu Optimization: The army creation menu has been optimized; transferring soldiers into and out of army templates is now faster.
  • Reward Desire Limitation: The "Reward Someone" desire is now possible only if the player’s faction has at least two lords.
  • Dog Sounds Added: The dog can now bark and make other sounds.

[h2]Balance Changes[/h2]

  • Bandit Bribe Mechanics: Bandits will now refuse to attack the player’s city or villages but can still attack neighbors.
  • Holy Caravan Price Adjustment: Price increases for random goods now provide a 1.5x multiplier instead of 2x.
  • Donation Action Changes: The "Ask for Donations" action now reduces loyalty by -30, triggers a stronger negative thought (+25%), and lasts for 12 days instead of 4.
  • Hardcore Difficulty Adjustments:
  • The "Hunted Together" thought effect has been reduced from +17 to +12.
  • The caravaner’s trading skill has been increased from 3-11 to 9-16.
  • Bandit Thought Adjustments:
  • The "Spirit of Freedom" thought for former bandits recruited into the army is now reduced to -18 and no longer expires.
  • Former bandits sold as slaves now receive a -40 price penalty. The minimum slave price after penalties has been reduced from 50 to 25 coins.
  • City Tower Adjustments: Towers in AI cities now appear after 40 residents, with 1 tower for every 20 residents. Previously, towers appeared at the start of a new game.
  • Cultural Punishment Adjustment: The "Punished Hated Culture" thought is now limited to one instance instead of three.
  • AI Heir Rebellions: Heir rebellions on the global map for AI will now begin more quickly after appearing.
  • Iron Starting Amount: The starting amount of iron in the player’s storage has been increased from 20 to 30.
  • Bribe Cooldown and Cost: Players can no longer repeatedly bribe a bandit camp while a previous bribe is still active. Bribes now last 5 days instead of 7, and the bribe cost has doubled.
  • Book Writing Costs: Writing or rewriting a book now requires paper based on knowledge level: 3/6/9 sheets.
  • Priest Appointment Restriction: The "Appoint as Priest" action for lesser lords is now available only to those born in the player’s faction.

[h2]Fixes[/h2]

  • Prisoner Knowledge Tasks: Releasing or escaping prisoners now cancels their knowledge-learning tasks.
  • Neighbor Relationship Settings: Relationship settings for neighbors not directly bordering the player’s empire are now displayed and applied correctly during the new game setup.
  • Building Placement Crash Fix: Fixed a rare crash when moving or constructing a building on a spot where a character had previously been removed, burned, or left the local map.
  • Dog Walk Crash Fix: Fixed a potential crash during a dog walk if its owner left the local map.
  • Caravaner Trade Menu Bug: Fixed a bug where the trade menu displayed "Offer exceeded local demand" for all resources, even when demand was not exceeded.
  • Bard Guitar Resized: The bard's guitar has been resized.
  • Market Trade Statistics: Fixed a bug where gold earned from buyers was not displayed in the "Local Market Trading" category in statistics.
  • Quest Notification Titles: Notifications about the completion of a quest in an AI city will now be titled "Result: %quest name%" instead of "Result: %city name%."
  • Army Tax Tooltip Fix: Fixed a bug where the army tax tooltip in the caravaner’s trade menu displayed an incorrect value.
  • Knowledge Learning Thought Bug: Fixed a bug where a lord gained a positive thought about writing a book during knowledge learning instead of rewriting.
  • Family Relationship Fix: Starting characters now have proper family relationships.
  • City Market Bug: Fixed a bug where a newly populated city on the global map began selling and buying rings.
  • Faction Name in Events: Fixed a bug where the faction name did not appear in the "persona non grata" event.
  • Nickname Assignments:
    • Fixed a bug where a blind lord received the nickname "One-Eyed" instead of "Blind."
    • Fixed a bug where the event about a lord receiving a nickname did not appear.
  • Sin Assignment Bug: The sin "Started Terror" is now assigned only to the player’s king instead of the scaffold inspector. The corresponding nickname can also only be given to the king.


Norland is on sale!

Until November 27, immerse yourself in the world of Norland at a 35% discount during the Norland Steam Weekend Deal. Norland is a medieval kingdom simulator where you manage a complex society, balancing the needs and ambitions of nobles, peasants, and soldiers. Navigate political intrigue, defend against invasions, and ensure the prosperity of your kingdom.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1857090/Norland/

Ambitious strategy game Norland gets huge world-changing update

There's a subsection of strategy games that is almost tailor-made to generate intriguing narratives. Crusader Kings 3, Rimworld, and Dwarf Fortress are all brilliant games which that mix strategy mechanics with the ability to weave a story that's entirely your own. Norland is the next title to take on this approach, and even in early access it's already making waves on Steam. Its largest update yet has just landed, and it's a game-changer - literally.


Read the rest of the story...


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Medieval strategy sim Norland gets roadmap focused on spicing up its early game

Excellent strategy game Norland gets massive update and Steam discount

Underappreciated strategy game Norland shares impressive first roadmap

Patch #26: New Map, Dynasty Tree, Knowledge Updates, and More!

Hello guys,

In this update we've overhauled the global map, added the Dynasty Tree menu, and changed the knowledge transfer system.

We’ve also introduced new unique visitors, adjusted local maps with enhanced customization options, and refined various gameplay mechanics. Quality-of-life improvements and numerous bug fixes improve the overall experience, making for smoother and more immersive gameplay. Also, Norland's Weekend Deal has begun, offering a 35% discount.

New Global Map

  • Redrawn City Icons and Objects: Updated visuals for cities and map objects enhance the look of the global map.
  • Expanded Map Size: The map is now larger, with more realistic geography and proportions.
  • Cultural City Names and Toponyms: City names have been aligned with cultural themes, and geographical names have been added to improve immersion.
At maximum zoom, the map now shows a political view, using different colors for each state to make the political landscape clearer.

We've updated local maps and adjusted the initial building sets, adding complexity to the terrain for a more challenging experience on medium and complex maps. The AI behavior has also been revamped, making it more dynamic and resolving issues where units would disappear or get stuck in other cities.

Dynasty Tree


The new dynasty interface will allow you to understand family relationships. It includes not only legitimate children but also bastards, as well as the family trees of your neighbors (if you’ve intermarried with them).

Knowledge System

  • Assigning Wise Conversations: Teenagers can now participate in Wise Conversations and absorb knowledge more effectively than adults.
  • Continuous Learning: Wise Conversations continue daily until stopped manually.
  • Knowledge Retention After Death: Knowledge from deceased characters lingers for a set period based on game difficulty, giving you time to pass it on.
  • Knowledge Overload Warning: A warning appears if a character has accumulated too much unique knowledge, indicating a risk of loss.
These changes should smooth out the situation of sudden knowledge loss and make the process of passing knowledge to the next generation much less routine.

Thank You to the Community

We're carefully reading and listening to your feedback. Please continue sharing your thoughts in Steam reviews -- it's a fantastic way to help us -- and for us to know what you think of Norland!

Patch 26 Full Changelog
[h3]Changes[/h3]

  • New Unique Visitors: Holy Pilgrims and Archons of the Dead God introduce new interactions, including absolution of sins and sacrificial rituals.
  • Marketplace Medicine: Citizens can now purchase medicine at the market and give it to prisoners.
  • Knowledge Transfer Updates: "Wise Conversation" can now be assigned to teenagers, who absorb knowledge more effectively than adults.
  • Local Map Enhancements: Farms and altars are pre-built, with the hall left unbuilt to allow settlement customization.
  • Unholy Horde Mechanics: The Unholy Horde now spawns in the province furthest from the player.
  • Map Label Adjustments: Labels on the global map scale up in size as you zoom out for improved readability.
  • Reduced Cooldown: The "Wise Conversation" cooldown is now 12 hours instead of 18.
  • Trait Balancing: Some negative social traits are less severe on easy and medium difficulties, and the "Coward" trait duration is now limited to 10 days.

[h3]Fixes[/h3]

  • Storage Interaction: Warriors now correctly retrieve weapons and armor from storage.
  • Alliance Trade Agreements: Fixed an issue where non-leaders were incorrectly charged for trade agreements within alliances.
  • Global Map Tasks: Resolved issues with the "Bribe" task and assassinations not completing under certain conditions.
  • Border Display: Fixed incorrect border visuals when consolidating states.
  • Battle Mechanics: Enemy troops no longer exit the map in manual battles if the player disbands their troops.
  • Merchant Visits: Book and nectar merchants remain in the village for an extra evening.
  • Cooldown Timer: Addressed an issue with the "Wise Conversation" cooldown timer.
The Norland Weekend Deal has begun, with Norland available at 35% off!

https://store.steampowered.com/app/1857090/Norland/