1. Norland
  2. News

Norland News

Hot Fix #2 (fixed saved game crash)

This is a quick hotfix to a crash:

- Fixed crash when loading a game save

An hour ago we also released Patch #1, for the full notes: https://store.steampowered.com/news/app/1857090/view/4344368567390413653?l=english

Day one patch that fixes issues with the unstable moods of lords and addresses crashes and bugs. Additionally, support for inputting text in Chinese, Korean, and Japanese has been introduced.

Stability
- Fixed an issue where the game would freeze if there were rocks under a constructed altar.
- Fixed a crash when hovering over the event indicating a field will soon be depleted if the field had already been demolished.
- Fixed an issue preventing exiting the pause menu by pressing ESC during the first tutorial playthrough.
- Fixed a potential game freeze during the calculation of spouses' relationships.
- Fixed the game crashing on startup at the “Loading. Please Wait” (If you still have the problem, you should know that we are working on it!).

Interfaces
- The quest result and letter menu has been widened.
- Video subtitles will scale with the interface scaling setting.

Balance
- Added a regulator for the amount of gold at the start of the game in the difficulty selection menu.
- Reduced the probability of a bad joke during lords' conversations while they are drunk
- The strength of negative thoughts after consuming moonshine or rutabaga has been reduced for lords and soldiers on peaceful and medium difficulties.
- The strength of negative thoughts from a bad joke directed at oneself has been halved on peaceful and normal difficulties.
- The strength of the "Obsession with desire" negative thought has been reduced on peaceful and normal difficulties.
- The strength of thoughts from sins has been halved on peaceful and medium difficulties.
- Ale will be available for purchase from the caravan when relations with the Matriarch are 0 or higher on peaceful and medium difficulties.

Localization
- Added the ability to input text in Chinese, Korean, and Japanese languages.
- Added some special characters for European languages.
- Fixed the missing string "Expires in ..." in some localizations.

Miscellaneous
- Assigned lord names at game creation will no longer change to random ones upon random lord regeneration.

Thank you so much for all your support in trying the game! We are hard at work on additional patches, which will cover the reported issues, and we are also working with the translators to improve the localized languages. Please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!

Patch #1 (bug and crash fixes, better lord moods)

[h2]Day One Patch Notes[/h2]
This patch fixes issues with the unstable moods of lords and addresses crashes and bugs. Additionally, support for inputting text in Chinese, Korean, and Japanese has been introduced.

[h3]Stability[/h3]
  • Fixed an issue where the game would freeze if there were rocks under a constructed altar.
  • Fixed a crash when hovering over the event indicating a field will soon be depleted if the field had already been demolished.
  • Fixed an issue preventing exiting the pause menu by pressing ESC during the first tutorial playthrough.
  • Fixed a potential game freeze during the calculation of spouses' relationships.
  • Fixed the game crashing on startup at the “Loading. Please Wait” (If you still have the problem, you should know that we are working on it!).
[h3]Interfaces[/h3]
  • The quest result and letter menu has been widened.
  • Video subtitles will scale with the interface scaling setting.
[h3]Balance[/h3]
  • Added a regulator for the amount of gold at the start of the game in the difficulty selection menu.
  • Reduced the probability of a bad joke during lords' conversations while they are drunk
  • The strength of negative thoughts after consuming moonshine or rutabaga has been reduced for lords and soldiers on peaceful and medium difficulties.
  • The strength of negative thoughts from a bad joke directed at oneself has been halved on peaceful and normal difficulties.
  • The strength of the "Obsession with desire" negative thought has been reduced on peaceful and normal difficulties.
  • The strength of thoughts from sins has been halved on peaceful and medium difficulties.
  • Ale will be available for purchase from the caravan when relations with the Matriarch are 0 or higher on peaceful and medium difficulties.
[h3]Localization[/h3]
  • Added the ability to input text in Chinese, Korean, and Japanese languages.
  • Added some special characters for European languages.
  • Fixed the missing string "Expires in ..." in some localizations.
[h3]Miscellaneous[/h3]
  • Assigned lord names at game creation will no longer change to random ones upon random lord regeneration.

[hr][/hr][h3]Thank you so much for all your support in trying the game! [/h3]
We are hard at work on additional patches, which will cover the reported issues, and we are also working with the translators to improve the localized languages. Please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!

Norland is a Rimworld inspired medieval simulation game, out now

The launch of highly anticipated medieval building game Manor Lords is still pretty recent, giving audiences a great outlet for constructing and managing communities from a bygone time. Still, as games like Crusader Kings 3, Age of Empires 2, Northgard, For Honor, and Mount and Blade 2: Bannerlord show, there's always an appetite for further projects set in a digital recreation of the past. This makes Norland, a kingdom building and management simulator inspired by Rimworld, a compelling prospect, and its launch today in Early Access worthy of attention.


Read the rest of the story...


RELATED LINKS:

Manor Lords publisher's new strategy game delayed as wishlists surge

One of the most wanted strategy games on Steam just got a launch date

RimWorld gets a taste of the Middle Ages in Norland

Hotfix - Crash in Temple menu

  • Fixed a possible crash when hovering over the sermon buttons in the temple menu.

Norland Released in Early Access!

Norland has entered Early Access!


Friends!

The start of Early Access is here!

To celebrate the release, we are offering a discount of 20% for all who wish to join us on this Early Access journey.

https://store.steampowered.com/app/1857090/Norland/

[hr][/hr]
[h2]Thank You![/h2]
Thank you to everyone who has supported us, provided feedback and reported bugs, and has been patient with us! We have a fantastic community that has already greatly influenced the game, and with your help, it will only get better.

[h3]It would also help guide our development and progress during Early Access if you took a moment to share your thoughts in a Steam review or any feedback you may have.[/h3]

[h3]Norland Release Day Trailer[/h3]
[previewyoutube]https://youtu.be/BI8oG_3yB9w[/previewyoutube]
[hr][/hr]
[h2]Future Road Map for Norland[/h2]
In the coming days, we will publish a roadmap for the near future, but you can read about our plans in general terms in the previous article.

In short, developing a game like this is full of experiments and surprises, so we will be expanding traditional mechanics "horizontally" (such as achievements, changing seasons, climate, defensive structures, new buildings, and diplomatic intrigues) and "vertically" - experimenting with story generation, social and cultural mechanics.

Therefore, if some experimental features take longer to develop than expected, you will still see progress in traditional mechanics.

So enjoy the game, and it's time for us to have a mug of flavorful ale.

Once again, thank you all,

Your Long Jaunt team.

 If you'd like to keep up to date with the latest news and announcements:
YouTube Norland Wiki Twitter Discord Reddit