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Medieval sim Norland adds the community's most requested feature

One of the greatest things about games is their ability to generate stories. Especially when you look at simulation games, they can be an endless source of small anecdotes - often ones that are unique to you and the way you play. Norland has ambitions of telling grand stories of heroism and treachery, much like the Crusader Kings series or Rimworld, and a new feature just added to the game should help stir up the narrative pot.


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Patch #12 (New Feature: Lesser Lords Added)

[h2]Today, we are rolling out the highly anticipated feature, designed in collaboration with the community: Lesser Lords (the name was also suggested by one of the players).[/h2]

All your children and untitled lords will become Lesser Lords, whose fate you can decide while they continue to live in your province. You can make them knights and free lords, send them to the Church, arrange marriages (for the girls), or grant them titles. This way, you can plan the upbringing of your children and retire the elders (who can retain roles as mentors).
[h3]Patch Notes:[/h3]
[h3]New[/h3]
  • Lesser lords.
  • A mad lord can now be stripped of their title.
[h3]Fixes[/h3]
  • Burned villages will be restored after settling an abandoned city.
[hr][/hr][h3]We will continue working on enhancing your gaming experience, so leave reviews and give us feedback! Stay with us; we're just getting started![/h3]

Patch #11 (Bug and Crash Fixes)

In this patch, along with general error fixes, we are addressing several issues that players have encountered on the global map.

[h3]Stability[/h3]
  • Fixed a bug where Inquisition soldiers could turn into pigs and wolves.
  • Fixed a bug where soldiers in the player's city could start a massacre with reinforcements that arrived to help the player.
  • Fixed a bug where marauders could attack the same target with double armies.
  • Fixed a bug where an AI lord captured by another AI might not be considered freed after returning home.
  • Fixed a bug where AI could infinitely accumulate their troops.
  • Fixed a bug where the resolve "Write a book" could not be started and the character would get stuck in place.
  • Fixed a potential crash in the "Dice Game" activity.


[h3]Fixes[/h3]
  • If, for any reason, the rebelling AI heir changes faction or the king ceases to be king, the quest to defend against the heir's rebellion will end.
  • If the quest to defend against the heir's rebellion in an AI city ends early, the army sent by the player will return back.
  • A new desire cannot appear if the character is currently having a nervous breakdown or a resolve check.


[hr][/hr][h3]Meanwhile, the lesser lords have successfully passed testing, and we are integrating them into the main branch to be released in tomorrow's patch. And we're looking forward for your reviews and feedback![/h3]

Patch #10 (Bug Fixes)

[h3]Bug Fixes[/h3]
  • Market saturation no longer affects the prices at which the player buys from the Holy Caravan.
  • Fixed hints in Korean.

[hr][/hr][h3]Have a good weekend, everyone![/h3]

Patch #9 (Lord Titles Increased to 6, Bug Fixes)

While the new Lesser Lords system, which we've been discussing with the community, will be in intensive testing for a few more days (we need to be cautious with such significant changes to avoid breaking anything), in this patch, we are increasing the number of title slots to six.

At the same time, we continue to work on fixing bugs, crashes, and balance issues.

[h3]Balance - Lord Titles Cap Increase[/h3]
  • The number of possible titles has been increased to 6.
[h3]Improvements[/h3]
  • In "King's View" mode, the timer until the end of building inspections will be more noticeable.
[h3]Fixes[/h3]
  • Fixed a bug where the population influx to the player's city was halved.
  • Fixed a bug that caused the game to crash after destroying an enemy squad or losing your squad in battle.
  • Fixed a bug where AI squads attacking the player could stop receiving new orders after capturing someone.
  • Fixed a bug where characters taken prisoner in battle could remain immobilized after being freed.
  • Fixed a bug that caused the game to stop saving after the player's king participated in a battle before their coronation.

[hr][/hr][h3]We're doing our best to go through all your messages and reviews (there are a lot, but we're not giving up), so you know what to do![/h3]