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Update about results and plans

Flavorful Ale to everyone!

A few updates.

During the past festival, over 50,000 people played our demo. Thank you to everyone who gave us a chance, and thanks to the 600+ individuals who provided feedback through the in-game form. We have analyzed everything and drawn conclusions.

We were hesitant about participating in the festival, knowing that the game is still raw, much work remains unfinished, there are bugs, and the interfaces lack sufficient information and require reworking. Nevertheless, we wanted to showcase the basic gameplay to ensure that the game generates interest. Regarding the number of errors, it looks worse than it actually is, and we intend to address them all within the next week. You can assess the dynamics of this process in the current demo patch. And thank you to everyone who sends us bug reports!

https://store.steampowered.com/news/app/1857090/view/3648527372267838356

Now, let's talk about our plans.

The next stage is the Early Access release. Here's what we want to accomplish for Early Access, taking into account our own vision and your feedback:

- All the languages stated on the game's page will be added, including Chinese.
- Optimization will be conducted.

City:
- Buildings will rotate (currently only residential ones).
- We will add houses for noble families (a very frequent request, a bit unexpected, but no problem, we'll make it happen).
- We will create an overview economic interface as well as a statistics interface.
- A relaxed gameplay mode for builder players.

War:
- Bows and crossbows will be added to introduce tactics.
- Backstabbing will pierce armor and occur out of turn. This way, you will have the opportunity to create another squad, risking a second lord but gaining a tactical advantage.
- Options for squads to "Escape," "Surrender," and "Keep the lord behind the squad" (with morale penalties).


Global Map:
- New diplomatic quests and options
- Interface for viewing relationships between other cities.
- Enhancements for the unholy horde in the late game (to be honest, we didn't expect you to reach it!).
- Choice of starting map at the beginning of the game.

Characters:
- Reworking the family creation interface at the start. You will be able to customize all the characteristics of your characters.
- The older the lord, the more skills they will have.
- New traits and inheritance system.
- Improvements for children (yes, we know they currently look like miniature adults - we just haven't had time to change it).


Social Factions:
- The most significant addition that will significantly change the game.
- Each pawn, whether a peasant or your lords, will have beliefs: heretics, philosophers, hedonists, fanatics, pagans, pragmatists, etc.
- We will discuss this feature in more detail in a separate article.

Now, let's talk about timing.

We will genuinely try to accomplish all of this by the end of summer, but if we don't manage, we will postpone it by approximately one month. We were advised against releasing the game in September, alongside Starfield and numerous other major releases - it would be suicidal. Understand us correctly, the release is a crucial moment, and failure here could greatly undermine our ability to develop the game as much as we all would like. Gamedev moment. Nonetheless, we will try to come up with something.

Thank you once again,

Sincerely yours,
Long Jaunt

Update v0.2909.3177.0

  • Fixed a crash during a ceremony when it was triggered shortly before midnight.
  • Fixed a bug where guest lords from other factions would participate in manual combat on the global map.
  • Minor optimization of actors.
  • Fixed the issue where it was possible to set a scale in which the game menus would not fit.
  • Panic activity will no longer interrupt the fleeing from battle activity.
  • Interest will no longer decrease due to the presence of a partner if both lords are of the same gender.
  • During manual combat on the global map, the global map will no longer update.
  • Fixed a bug that caused a deterioration in relations with the bishop without reason.
  • Fixed a crash when saving the game if a building where workers were carrying resources was deleted.
  • Fixed a bug where a lord with an alcohol ban could still consume it.
  • Fixed a bug where the character would get stuck on the global map after attempting to hire bandits.
  • Fixed excessive skill growth of children on the global map.
  • Actors would get stuck on the map when trying to hire bandits.
  • Balanced the pig farm.
  • In Hardcore mode, less gold and weapons are given, and the number of soldiers for the sir is increased.
  • Fixed a bug in the conditions for fulfilling the desire "Wants to meet a loved one."
  • Fixed a bug with negative knowledge progress if the lord was too intelligent.
  • Fixed a bug causing the appearance of multiple crime traits.
  • Wolves can no longer be captured on the global map, fixing the issue with human-wolf interactions and inability to load a save with them.
  • Slaves can no longer be clicked during tutorials.
  • Fixed an error when loading the training ground inspector.
  • Bandits in the bandit camp have been further weakened in the tutorial.
  • Training ground inspection only works when there are people in the city to train.
  • Fixed an error preventing loading a game from an active game.
  • The Bishop has positive thoughts about the player's king when they destroy bandit camps.
  • It is now possible to apologize to the Bishop.
  • The Bishop now likes player's fanatic lords.
  • Fixed the display of the pregnancy timer.
  • Fixed a bug where the bishop would change their faction to the player's faction after a religious uprising.
  • Fixed a crash in manual combat "camera_create".
  • It is no longer possible to exile a slave.
  • The screen event about broken buildings no longer crashes the game after destroying a building.
  • Fixed a bug with the desire to write a book, which didn't work with rewriting a book.
  • Fixed a bug where a lord leaving the province couldn't continue writing a book.
  • Fixed an issue with infinite bribery of lords.
  • Fixed a crash during the birth of a slave child.
  • Fixed an infinite NOU (Nonsensical Oversized Update) after manually destroying a building during a fire extinguishing activity.
  • Fixed a crash when the night murder event occurs.
  • Fixed an infinite NOU when launching the afterparty activity after a funeral or wedding.
  • Confirmation popup for resolution change.
  • Modified the resolution settings menu and language selection.
  • Fixed the positioning of the main menu and pause menu windows at different resolutions and scaling levels.
  • Fixes for wedding and funeral ceremonies.
  • Click with Shift button now transfers 10 resources in the new army creation menu.
  • Click with Shift button now transfers 10 units of resources in trading.

Exciting News: Norland Demo Extended and In-Game Day Cap Lifted

With Next Fest coming to a close, we want to thank everyone who has taken the time to check out Norland. The feedback and overall positivity has been overwhelming, and flattering.

With that being said, we've decided to extend the demo duration another two weeks until July 10! Not only that, we are lifting the in-game day cap from 15 days to 20 days.

We look forward to the next couple weeks as we get more feedback, and we're even more excited for the future.

Exciting News, Giveaways and more Norland Gameplay

Next Fest has been an awesome experience!

We are kicking off the weekend with some good news, giveaways and more Norland gameplay.

The broadcast starts at 10:00 AM Eastern/7:00 AM Pacific.



New Demo Gameplay Live Stream

We're excited to participate in Next Fest with an all-new demo! Join Indie Wolverine as he explores the new demo live.

The broadcast starts at 7:00 PM Eastern/4:00 PM Pacific.



Stick around as we might have some keys to giveaway!