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Medieval strategy sim Norland gets roadmap focused on spicing up its early game

Norland is a game that immediately draws comparison to other titles, but somehow manages to turn itself into a fresh, unique thing. It's got hints of Rimworld and Manor Lords in its DNA, while wrapping itself up with intrigue and diplomacy straight out of games like Crusader Kings 3. It's also shown an admirable urge to release updates that add new features, fix bugs, and much more since it launched into early access. Now, we've received a vision of its future, as the next three months have been laid out thanks to a new roadmap.


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Norland's Content Roadmap and Beta Branch Now Open

Hello everyone.

Although some features from the previous roadmap are still being tested and refined (namely special guests, barons, and walls), and we will likely need a couple more weeks in November to finish them, we want to share our plans for the next three months:



As you can see, we aim to expand towards new content, not just gameplay features, so that the early game, which we believe currently suffers from repetition, becomes more engaging. I’d like to emphasize that while the new continent maps (and their local maps) will be crafted manually, we will definitely introduce procedural generation for both in the future.

As before, we are only showcasing part of the planned work—what we firmly commit to completing. During development, the need for new systems inevitably arises, so more will be done. Additionally, we will continue experimenting with unique features, though it’s not guaranteed they will turn out well, so we will wisely keep them under wraps until a certain point.

Experimental and relatively large features that will significantly impact the gameplay and balance will be available in the beta channel, which we are also launching today.

All major updates will first be released there. We will then collect your feedback over a week or two, and after making adjustments, the changes will be rolled out to the main branch.

Right now, the build includes the following features:

[h3]Major Trade Rebalance[/h3][hr][/hr]Trading will become less profitable in the late game, requiring paper for contracts, but we are lowering the relationship threshold for signing contracts. This means you won’t have to send your king on long diplomatic tours across neighboring lands right from the start of the game.

[h3]Joint Army Attacks[/h3][hr][/hr]You can now summon allies not only for defense but also for joint attacks against your enemies. In a vassal kingdom, such assistance from a vassal will deprive you of tribute for three days — in essence, it’s another form of vassal duty. This kind of help is also possible in alliances, but the relationship between the parties will be considered. On the other hand, your liege can also summon your army.

[h3]Initiating a Rebellion[/h3][hr][/hr]A new political option, beneficial for Alliances. Now, you can start a rebellion in an enemy city to replace an uncooperative king. However, such a rebellion will require your military support, as the kingdom’s army will mainly side with the current king.

Other things requiring testing:

  • A warning that your vassal is preparing a rebellion (so you’ll have time to do something about it, such as overthrowing them through the above mechanism).
  • Joining an Alliance will cost gold to curb their rapid expansion in certain situations.
  • The game will save the composition of the squad you once assembled, so you won’t have to add dozens of soldiers every time you create a squad.

If all goes well, next week, we’ll add the first batch of special guests to the Beta channel—the jester, cultists, an assassin, a dog seller, and so on.

To switch to the Beta channel, go to the game properties (RMB on title in Library) and switch the channel here:



[h3]How to Switch Branches[/h3]

  • Go to your Steam Library
  • Right-click on Norland in your game list
  • Click on "Properties"
  • Click on the "Betas" tab
  • Click on the dropdown and select the branch you want to switch to
  • Select
  • *NONE** if you want to revert back to the Stable branch at any point
The Beta channel will also have a separate forum for discussion (found here) and its channel in our Discord (found here.)

Welcome, and we look forward to your feedback (and don’t forget to leave reviews).
Thank you.

Patch #24 - Hotfix

Hello everyone,

Unfortunately, we need a couple more days to fix the new AI behavior on the map, so the patch with new features is slightly delayed.

Today, we only have a modest list of fixes.

[h2]Fixes:[/h2]
    Fixed a bug that could cause the game to freeze when assigning a chancery to manage another chancery.
    Fixed a bug where it was impossible to assign a talent to a skill during the starting family setup if the character had reached the age threshold.
    Fixed a bug where setting the "City sells Rutabaga" parameter in the new game settings resulted in the city selling Holy Rings instead.
    Fixed a bug in the tutorial where the GUI did not redraw properly when the speed was forcibly set to 1.
    Fixed a bug where the player’s squad could attack an ally's squad if there were poor relations between their kings.
    Fixed a bug where actors could receive the "Homeless" trait even if they had a home.
    Fixed a bug where captured enemy soldiers who joined the player's faction would drop their weapons immediately after entering battle on

    Patch #24 (Squad Healing, Rebellions Halved, and Major Bug Fixes)

    This patch mainly focuses on fixing bugs and addressing the issues you reported during the ongoing sale (which is still happening). Some things required extensive testing, which caused a delay.

    The patch with new mechanics will (hopefully) come by the end of the week, but the changes are so significant that we plan to release it first in a separate beta branch of the project.

    Also, on Friday, our friends' game Diplomacy Not An Option was released in version 1.0. I like it, and I think it's a great place to build fortress walls while we get started on creating walls in our own game.

    https://store.steampowered.com/app/1272320/Diplomacy_is_Not_an_Option/

    [hr][/hr]
    Patch 24 Changelog
    [h2]Improvements:[/h2]
    • Squad Healing: Soldiers in squads will now tend to the wounds of unconscious friendly characters lying nearby if they have no other orders.
    • Carrying Wounded Soldiers: After returning to the local map, healthy soldiers from the same squad will immediately start carrying wounded soldiers.
    • Knowledge Completion: If only a little time remains to finish studying a knowledge, the lord will stay longer to complete it.
    • "Wise Conversation" Update: "Wise conversation" will no longer end automatically after completion, and will now start every day automatically.
    • Inheritance of Rings: After the death of the player’s lord, their rings will be passed to their spouse or eldest child from the same faction, provided both are on the local map.
    • "Mild Fatigue" Thought: The thought "Mild fatigue" will no longer appear in the "Frequent negative thoughts" summary hints as it is not representative.
    • Combat Sound Adjustment: Combat sounds on the training field are now slightly quieter.
    [h2]Balance:[/h2]
    • Calamity Duration Reduction: The duration of the calamities "Invasion of Vagabonds" and "Yellow Fanatics" has been reduced from 5 to 3 days.
    • Negative Social Thoughts: Some negative social thoughts have been toned down.
    • Vassal Rebellion Chance: The chance of a vassal rebellion against the player has been halved.
    • Market Hours Adjustment: Resident market-going hours have changed from 18:00 - 22:30 to 18:00 - 20:00.
    [h2]Fixes:[/h2]
    • Tutorial Window Position Fix: Fixed the position of the tutorial window with Portuguese Brazilian localization at 1366x768 resolution during the "Compra de produtos" stage.
    • "Poison" Action Fix: Fixed the "Poison" action on the global map. Now, upon successful poisoning, the target immediately dies, and the player receives accurate notifications about the success or failure of the attempt.
    • Clerk Assignment Advice Trigger Fix: Fixed the trigger for displaying the clerk assignment advice.
    • General Education Task Fix: Fixed a bug where completing a child’s general education task could cause the game to freeze if the instructor had nothing more to teach the student.
    • Incoming Army Justification Fix: Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
    • Actor Movement Fix: Fixed a bug where actors could not move after the building beneath them was demolished.
    • "Knowledge Transfer" Tooltip Fix: Fixed a bug where the "Knowledge Transfer" tooltip window was displayed multiple times.
    • Soldier Freeze Bug Fix: Fixed a rare bug where a soldier in battle could freeze in place and stop pursuing the enemy.
    • Battle Music Fix: Fixed a bug where battle music would stop after enemy units were destroyed, even if their defensive towers remained intact.
    • AI Archer Tower Attack Fix: Fixed a bug where AI units might not attack enemy archer towers.
    • Allied Units Attack Fix: Fixed a bug where the player’s archers on towers could attack allied units if relations with them were poor.
    • Tavern Alcohol Availability Fix: Fixed a bug where, with more than one tavern in a city, residents might not go to drink alcohol if it had already run out in the nearest tavern.
    • Barracks Eviction Fix: Fixed a bug where the player’s soldiers were evicted from their barracks after a manual battle on the global map.
    • Tribute Extortion Quest Fix: Fixed a bug where the quest for extorting tribute from the player might not result in an attack, even if the aggressor declared an attack.
    • Army Justification Fix: Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
    • "Enforcing Neutrality" Quest Fix: Fixed a bug where the "Enforcing Neutrality" quest could not end with an attack after saving and reloading the game.
    • Actor Position Mechanism Fix: Redesigned the mechanism for determining the actor's position on the map. They should no longer get stuck if their movement is interrupted while passing by a body of water.
    As always, we would love to hear your thoughts, feedback, and suggestions in Steam reviews. We take the time to read every single one of them.

    Thank you!

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    In Norland, your noble family is one bad day away from collapsing into chaos. You’re ruling over a medieval kingdom where the only thing more dangerous than peasant revolts are your own backstabbing relatives. Between keeping your city running, dealing with food shortages, and making sure your heirs don’t kill each other over a bad dinner, you’ll be lucky to survive the week. Oh, and did we mention the invasions? Assassination plots? Religious tensions? Let’s just say peace is off the menu, but intrigue is served daily.

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    Norland is a Medieval Colony Sim where you tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies. Check out the latest patch!
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    [previewyoutube][/previewyoutube]

    https://store.steampowered.com/app/1857090/Norland/