Quit Today Steam Major Updateヾ(•ω•`)o
[p]Hello everyone,[/p][p]We are Yohcan Studio, and today we are thrilled to share some exciting news![/p][p][/p][p]🔶 Quit Today is out now on Nintendo Switch and PlayStation worldwide![/p][p]Feel free to check out your local eshop / PSN store if you haven’t embarked on your resignation journey yet![/p][p][/p][p]🔶 Major Update Now Live on Steam![/p][p]To deliver the best possible gameplay experience, we’ve released a major update for the Steam version of Quit Today.[/p][p]Here are the key highlights:[/p][p][/p][p]⚙️ Major Updates[/p][p]Improved the hit feel and responsiveness of combat.[/p][p]Balanced early-game skill pool randomness.[/p][p]Added a new move set for each type of projectile item.[/p][p][/p][p]🌀 Skill Adjustments[/p][p]Added default skills.[/p][p]“Smug” can now be performed in midair.[/p][p][/p][p]💀 Enemy Adjustments[/p][p]Overworked Zombies will only remain unconscious for 1 second after being knocked down.[/p][p]PR Manager has been strengthened.[/p][p]Legal Manager has been strengthened.[/p][p][/p][p]👯♀️ Partner Adjustments[/p][p]Attack timings for Momo, Chen, and Ming have been made faster, with adjusted attack ranges.[/p][p][/p][p]🧭 UI / UX Adjustments[/p][p]Added full-screen performance effects during high combos (Like milestones: 100 / 150 / 550).[/p][p]The reception desk in the lobby will now appear in random positions, with items available through interaction.[/p][p]After defeating the Finance Manager, a slot machine may appear randomly in the lobby (removed from Ming’s office).[/p][p]Adjusted running speed.[/p][p]Improved camera behavior to prevent frame clipping during certain scenes.[/p][p][/p][p]🐞 Bug Fixes[/p][p]Fixed some bugs.[/p][p][/p][p]🌟 Gameplay Improvements[/p][p]Fixed green noise artifacts around the main character.[/p][p]Improved analog stick aiming for diagonal upward throws.[/p][p]“Smug” can now be triggered repeatedly without resetting Likes.[/p][p]Added a blinking effect to objects used during livestream segments.[/p][p][/p][p]Quit Today has come this far thanks to every supporter and friend who stood by us along the way.[/p][p]We sincerely thank all our development members, our publishing partners for their trust and support,[/p][p]and most importantly — every player who joined us on this journey.[/p][p][/p][p]From our very first demo to today’s console release,[/p][p]your feedback and encouragement have kept us going strong.[/p][p][/p][p]We’ll continue working hard to bring you even better experiences.[/p][p]Thank you again to everyone who has supported Quit Today.[/p][p]May the courage to “quit today” guide you toward a better tomorrow.[/p][p][/p][p]Yohcan Studio[/p]

