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Stardust Exile News

Version 1.1.0 Changelog

Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes.



v1.1.0 Changelog:
  • Add Repair Vessel
  • More tutorial improvements and allow to restart it
  • Change trajectory color if ship can harvest from planet, star or asteroid belt
  • Always open objectives dialog if some of the tutorial objectives have not been completed yet
  • Increase Research Vessel speed and reduce construction time
  • Reduce Disruptor and storage ships construction time
  • Fix connection drops not detected in some situations
  • Fix projectiles weapons sound that sometimes keeps playing after the battle has ended
  • Fix coordinates buttons and ship focus button not working when in the galaxy view
  • Fix camera not moving to initial system when starting a new game if the camera is in the galaxy view
  • Fix ships trails positioned outside of the ship when they have a horizontal or vertical design

Stardust Exile 1.0 has been released!

After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase.

[previewyoutube][/previewyoutube]
List of major features currently implemented in the game:
  • MMORTS persistent, single-shard
  • Single-Player skirmish
  • Procedural spaceship generator
  • Markets, sell and buy spaceships and resources
  • Research/Tech tree
  • Pirate NPCs
  • Alliances between players
  • Bounties placed on pirates or other players
  • Planetary outposts
  • Rename stars and planets you control outside of the Solar System
  • Leaderboards
  • Logs of recent activity

Stardust Exile will leave Early Access on November 8th

With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th.

Major features added since the start of Early Access:
  • Single-Player skirmish
  • Markets, sell and buy spaceships and resources
  • Research/Tech tree
  • Pirate NPCs
  • Alliances between players
  • Bounties placed on pirates or other players
  • Massive black hole at the center of the galaxy
  • Gas, Research Advancements and Credits as new resource types
  • Planetary outposts
  • Chat rooms for each language and private chat rooms
  • Logs of recent activity

After that, development will resume. The next set of features to be implemented can be checked out on the Discord roadmap channel or inside the game.

Version 0.10.2 Changelog

Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved.

v0.10.2 Changelog:
- Allow to configure keyboard keys
- Allow to control skirmish speed with keyboard keys
- Improve tutorial
- Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles
- Rebalanced weapons damage to make ships with missiles or projectiles more effective against gauss
- Fix skirmish mode with seed 0 blocking when moving to the galaxy zoom level
- Fix wrong main menu button text after exiting a skirmish game without a playable faction
- Fix incorrect engine trail color for ships from other players
- Fix gauss shot path sometimes not visible

Version 0.10.1 Changelog

v0.10.1
- Improve responsiveness when running skirmish at 100x
- Improve performance rendering many ships and trajectories with camera zoomed out
- Improve systems creation time when moving the camera
- Limit total amount of resources in pending market sell orders to 1B
- Fix shipyard and market terminal rally point indicator not moving as the ship moves
- Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems
- Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels
- Fix incorrect rendering on some GPUs for: ships, trajectories, planets trajectory lines, over indicator, selection indicator and weapons range line
- Fix some animations moving too fast on frame rates above 60
- Fix establish outpost buttons not being disabled immediately after establishing an outpost if there are no resources to build another