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Stardust Exile News

Ancient Civilization Ruins (v1.2.0)

[p]This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new players. You can toggle the locations of the ruins with the new ui at the top left corner of the galaxy map.[/p][p][/p][p]v1.2.0 Changelog:[/p]
  • [p]Ancient civilization ruins[/p]
  • [p]New ship type: Precursor Drone[/p]
  • [p]New research techs and market items: Tradable Artifacts, Batch Processing and Precursor Drone[/p]
  • [p]Allow to hide and show all icons in the galaxy map[/p]

Version 1.1.3 Changelog

v1.1.3
  • Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals
  • Allow to define the fire mode of ships leaving shipyards and market terminals
  • Cycle over ships in the same position by clicking multiple times
  • Increase radius of places where new pirates packs can form
  • Increase market orders radius for orders generated by systems, and further increase their value closer to the solar system
  • Fix ships showing as duplicated in some situations when the network connection temporarily slows down
  • Fix ships leaving the market terminal showing as duplicated
  • Fix ships stopping on positions already occupied by another ship when they receive instructions to stop
  • Fix camera movement between zoom levels moving too fast when running at a frame rate above 60
  • Fix repair vessel sometimes not moving to the closest ship when there is none in range to repair
  • Fix repair vessel repairing ships that are still in warp
  • Fix ships becoming unselectable if a planet or star is below them
  • Fix dyson swarm selection indicator not remaining over the ship as it orbits a star
  • Fix system summary text getting truncated when there are a lot of players in the same system

Version 1.1.2 Changelog

v1.1.2
  • Allow to filter Logs by other players. Accessible from their Civilization dialog
  • Ship stats now show values with units
  • Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog
  • Improve tutorial text
  • Increase the initial system minimum distance to the solar system and only start where there are empty adjacent systems to expand to
  • Fix dialogs title bar being hidden if the game window is resized below their width and height
  • Fix planet sometimes not visible in the planet dialog the first time it is open
  • Fix dropdowns list not opening with the correct item highlighted
  • Fix game window default size after changing to Windowed mode for being too small to fully show some dialogs

Stardust Exile Demo Release Announcement

In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released.

Get it here: https://store.steampowered.com/app/3411960/Stardust_Exile_Demo/

Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.

Version 1.1.1 Changelog

v1.1.1
  • Allow to automate outpost location search
  • More tutorial improvements
  • Add support for demo client
  • Once a disruptor enters warp, it no longer has any effect on other ships
  • Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24%
  • Increase storage ships base capacities. Materials storage increases to 21M, Gas Tanker to 9.5M and Energy Accumulator to 27M. Increase Shipyard storage base capacities to 4.2M materials, 1.9M gas and 5.4M energy
  • Change the initial shipyard to have extra-solar capabilities by default. Increase initial resources to 4.2M materials, 1.9M gas and 5.4M energy
  • Fix allowing to attack ships still in warp when 2 players in the same alliance share the same system