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Stardust Exile News

Version 0.5.1 Changelog

v0.5.1
- Improve how prices and quantities are displayed in the market
- Market automatic orders are now only for default ship models
- The default max distance for a new market buy order is now 1 day or less
- Fix pending market buy orders not counting towards the ships limit
- Fix visual problems with New Market Order dialog for some languages
- Fix already removed preset being loaded by default in the Create Ship Class dialog
- Small fixes to translations

Markets are now live in Stardust Exile (v0.5.0)

New update adds Player-driven Markets to allow to trade resources and ships between players.



Trading works by constructing Market Terminal ships that functions as endpoints to the Market. To trade a ship, for instance, it will have to enter a terminal to be on the market. After it is bought by another player, it will be transported to the designated terminal of that player, and the distance between the 2 terminals will determine the time that takes for the ship to be delivered.
The Market Terminal will have to be researched on the Tech Tree before being constructed.
The game now will have a new resource type: Credits, specifically for trading between players. It does not have a storage limit like other resources do and the way to obtain them is to sell resources and ships on the market.
The initial amount of credits will be distributed through automatically generated market orders, that will be refreshed periodically. These market orders are bound to the solar system, so players can either control it directly or the player that controls it can place market orders to buy at a smaller cost from others to fulfill the automatic market orders and pocket the difference. It is also possible for players to arrange a system for sharing the solar system between multiple players, but that will probably be easier to do after the Alliances feature is added to the game.
The update will also allow to start a new ship design from a previously saved one.

v0.5.0 Changelog:
- Add Markets
- Allow to start a new ship design from a previously saved preset
- If trying to open an already open dialog, bring it to the front

Version 0.4.3 Changelog

v0.4.3
- Improve background nebula colors
- Add a symbol to the solar system background
- Add a symbol to the player name that controls the solar system
- Make edges indicators more visible
- Add players colors to the Leaderboard
- Add logs for systems control changes that were previously empty or have become empty
- Fix menu indicator of new chat message and research complete not showing immediately after starting the game
- Fix trajectories of adjacent moving ships not grouped correctly
- Fix logs not showing the correct user that lost control of a system
- Fix gauss sometimes not stopping firing after target ship is destroyed
- Fix ships sometimes moving to outside the system when attacking other ships if there is no empty position near the target
- Fix dialog Civilization values not having in consideration systems that do not have storage
- Fix gauss damaging ships that recently entered in warp if they are in the shot path
- Fix edges indicators for sun and fleet not showing when the game starts and start showing them closer to the sun/fleet middle ship
- Fix players names and colors not updating on the Logs list after they are changed
- Fix not being possible to change stars/planets names when all ships inside the system are moving
- Fix solar system control time text position bug on the Leaderboard
- Fix visual problem with long stars/planets names on the control tab

Version 0.4.2 Changelog

v0.4.2
- Chat rooms for each language and private chat rooms
- Show logs for invasions, control changes, constructed and destroyed ships
- Allow to open other players civilization details
- Control changes only after all ships inside the system belong to the same player
- At least one ship has to stop inside the system for the control to be registered

Version 0.4.1 Changelog

v0.4.1
- Add solar system control totals to the Leaderboard
- Automatically close Changelog on Resume or New Game, if it was automatically open on startup
- Improve performance with many ships in combat
- Fix not being possible to save a new custom Research Vessel
- Fix tech tree pulse animation not working correctly after many research ships are built
- Fix single click on a planet with a Collector not centering correctly the destination indicator
- Fix being possible for players with insufficient funds to start a research in some situations
- Fix visual problem with long player names on the Leaderboard