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BRUTAL JOHN 2 News

BRUTAL JOHN 2 is on Brutal Indies Unleashed #19

[p][/p][h2]BRUTAL JOHN 2 is on Brutal Indies Unleashed![/h2][hr][/hr][p]We’re thrilled to announce that BRUTAL JOHN 2 is part of the Brutal Indies Unleashed festival! This event is all about celebrating brutal indie games, and we couldn’t be more excited to stand alongside such a powerful lineup of creators.[/p][p][/p][p]To celebrate, BRUTAL JOHN 2 is 30% OFF for the next two weeks! Now’s the perfect time to dive headfirst into John’s brutal world - or to convince your friends to join the fight.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]A massive thank you to ZlimBratSki and Retrovibe for making this opportunity possible - your support for the indie games is truly inspiring, and we’re honored to be part of it![/p][p]Stay tuned for more updates, and as always, thank you for being part of this journey.[/p][hr][/hr][h2]📢 Content Update #1 will release on September 23.[/h2][p]Content Update #1 will include 2 new story levels.[/p][p]Thanks for your attention and support! We will continue to read feedback, and continue improving the game![/p][hr][/hr]
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BRUTAL JOHN 2 Steam Deck Verified #18

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📢 BRUTAL JOHN 2 Steam Deck Optimized!
[hr][/hr][p]BRUTAL JOHN 2 is now officially Steam Deck Verified![/p][p]No more tinkering - just pure, portable brutality. We’ve smashed bugs, tightened controls, added Steam Deck icons, and sharpened performance so it runs smooth on the go.[/p][p]Next up? Let’s just say BRUTAL JOHN ain’t done with ya yet.[/p][h3]Stay tuned. Stay Brutal.[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]📢 Content Update #1 will release on September 23.[/h2][p]Content Update #1 will include 2 new story levels.[/p][p]Thanks for your attention and support! We will continue to read feedback, and continue improving the game![/p][hr][/hr]
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Patch 3 is LIVE #17

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📢 Patch 3 is LIVE!
[hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]⚠️ Save File Version Updated[/p][p]Older save files are no longer compatible. But you can start any Level directly from the "Chapters" menu - everything is unlocked during Early Access. Sorry for this inconvenience! We’ll do our best to avoid this in future updates.[/p]
  • [p]Hard Difficulty is once again available from the start, following player requests.[/p]
  • [p]Slow Walking Mode has been restored, as requested by players.[/p]
  • [p]Significant optimization of game physics, improving overall game performance.[/p]
  • [p]Improved Steam Deck support: more Steam Deck specific icons and more optimization.[/p]
  • [p]Increased stability in all Arcade Games when FPS is low.[/p]
  • [p]Fixed achievement display issues when previously unlocked offline.[/p]
  • [p]Fixed navigation in the settings menu with gamepad and keyboard.[/p]
  • [p]Fixed missing gamepad prompts in Supershop and Arcade Games.[/p]
  • [p]Fixed disappearing menus when quickly pressing the close button.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2]
  • [p]Level 5 – Easier access to the sewer secret, cart might have a bugged previously. It's stable now.[/p]
  • [p]Secret Level – Fixed John's subtitles.[/p]
  • [p]Level 8 – Removed money that was flying away from vehicles, it was a bug.[/p]
  • [p]Level 8 – Fixed the intro cutscene with the truck collision.[/p]
  • [p]Level 10 – Added an extra motorcycle near the Streamer’s House. Just in case.[/p]
[hr][/hr][h2]📢 Content Update #1 will release on September 23.[/h2][p]Content Update #1 will include 2 new story levels.[/p][p]Thanks for your attention and support! We will continue to read feedback, and continue improving the game![/p][hr][/hr]
ROADMAP UPDATED:
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Patch 2 is LIVE #16

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📢 Patch 2 is LIVE.
[p][/p][h3]🛠️ Update Notes:[/h3]
  • [p]Fixed an issue with screen resolution change settings.[/p]
  • [p]Potential fix for the anti-aliasing setting not saving correctly.[/p]
  • [p]FPS limit is no longer tied to the monitor’s refresh rate.[/p]
  • [p]Removed "very slow walk" mode as it was no longer needed, no one used it.[/p]
  • [p]Doors now open only when you press the interaction key (per player feedback). You can re-enable automatic door opening in the game settings.[/p]
  • [p]Sprint is no longer canceled when entering the Super Shop or an Arcade Game.[/p]
[p][/p][h3]📢 Development is moving forward.[/h3][p]We’re actively working on the game, and everything is going according to plan.[/p][p]Content Update #1 is scheduled for September, bringing new story levels and improvements. Stay tuned![/p]

Patch 1 is LIVE #15

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📢 Patch 1 is LIVE!
[p][/p][h2]\[General Updates][/h2]
  • [p]⚠️ Save File Version Updated[/p][p]Older save files are no longer compatible. However, you can start any Level directly from the "Chapters" menu - everything is unlocked during Early Access.[/p]
  • [p]Japanese Localization Improvements
    Correct font applied and all text cropping issues resolved.[/p]
  • [p]Cutscene Stability Fix
    Cutscenes will no longer pause when unplugging a gamepad or opening the Steam Overlay.[/p]
  • [p]Steam Deck Enhancements
    Steam Deck-specific hint graphics now display correctly.[/p]
  • [p]Performance Boost
    Enabled Incremental Garbage Collection for a slight performance improvement.[/p]
  • [p]Dialogue Bug Fixes
    Various bugs in dialogues have been addressed.[/p]
  • [p]Mining Farm Interaction
    Interacting with a mining farm now reliably destroys it—no more missed kicks.[/p]
  • [p]Pizza Adjustment
    Pizza limit is now set to 12. Purchases from the Supershop now give 4 pizzas instead of just 1.[/p]
  • [p]Gamepad Noclip
    Noclip movement can now be used with a gamepad.[/p]
  • [p]Driving Animation Fix
    John’s hands no longer shift awkwardly while driving.[/p]
  • [p]Vehicle Exit Bug
    Cars no longer launch upward when exiting while in motion.[/p]
  • [p]Double-Barrel Shotgun
    If one shell remains, it can now still be fired.[/p]
  • [p]Toilet Interaction Fix
    Using the toilet should now work as expected (previously, it could end instantly).[/p]
  • [p]Achievement Fixes
    Killing 500 Crocos now correctly awards the related achievement.[/p]
  • [p]FoV Limit Increased
    Maximum Field of View (FoV) raised to 130.[/p]
  • [p]Widescreen Fixes
    Improved Boss Bar display and menu fade-outs for ultrawide monitors.[/p]
  • [p]Explosion Optimization
    Enemy body explosions now use optimized effects.[/p]
  • [p]Arcade Localization Fixes
    Text and UI improvements for Asian languages.[/p]
  • [p]Checkpoints Added
    Most levels now start with checkpoints for improved flow.[/p]
  • [p]Supershop Navigation
    Gamepad navigation in the Supershop is now smoother.[/p]
  • [p]Settings Menu Navigation
    Keyboard and gamepad navigation have been improved.[/p]
  • [p]Hard Mode Unlock Changes ⚠️ Hard difficulty is now unlocked after completing the game on any other difficulty. If you've already defeated Crazy Bibix, it will unlock immediately. This change was made after feedback that enemies felt too tanky when starting on Hard.[/p]
  • [p]Stability Improvements
    The game now remains stable even if you stay on a Level for over 2 hours.[/p]
[hr][/hr][h2]\[Level-Specific Fixes][/h2][p]Level 2[/p]
  • [p]Dog's kick now uses the correct animation model.[/p]
  • [p]Rearranged basement objects to prevent wall clipping.[/p]
[p]Level 3[/p]
  • [p]Corrected player spawn point.[/p]
  • [p]Replaced starting burgers with chickens.[/p]
  • [p]Lighting and lightmap fixes.[/p]
  • [p]Fixed world disappearing near destroyed soda vending machine.[/p]
[p]Level 5[/p]
  • [p]Fixed potential softlock in Dopefish Easter Egg corner.[/p]
  • [p]Added checkpoints: after sewers, rooftop jump, and level start.[/p]
  • [p]Vanomas' house audio volume increased.[/p]
  • [p]Resolved FPS drops near Vanomas’ house (mirror zone fixed).[/p]
  • [p]Lighting fix near ATMs.[/p]
[p]Level 6[/p]
  • [p]Lighting improvements throughout.[/p]
  • [p]Grates added to closed doors.[/p]
  • [p]Fixed physics on potted grass.[/p]
  • [p]Corrected grate textures during armored car segment.[/p]
[p]Level 7 (Boss: Fatty)[/p]
  • [p]Boss can no longer jump (because people really don't understand this mechanic. I'm dead serious.)[/p]
  • [p]Added more ammo.[/p]
  • [p]Slight health balance adjustments.[/p]
  • [p]Player now gets the correct weapon loadout before the fight.[/p]
[p]Level 9[/p]
  • [p]Corrected cactus models in final cutscene.[/p]
  • [p]Fixed stretched flags in Master-Croco's wagon.[/p]
[p]Level 10[/p]
  • [p]Optimization improvements.[/p]
  • [p]Fixed lighting in: roach house, military vehicles, bar toilets, and graveyard.[/p]
  • [p]Destroyed desert watchtower debris no longer vanishes instantly.[/p]
[p]Secret Level[/p]
  • [p]Added grates to closed doors.[/p]
  • [p]Lighting adjustments.[/p]
  • [p]Fixed mission objective text.[/p][hr][/hr]
[h3]📢 Content Update #1 is currently schedulled on September 12.[/h3][p]Thanks for your attention! We will continue to read feedback, and continue improving the game![/p][p][/p]
ROADMAP UPDATED:
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