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BRUTAL JOHN 2 News

Content Update #4 "Story Finale" OUT NOW! #25

[p][/p][h2]📢 Content Update #4 "Story Finale" - OUT NOW![/h2][hr][/hr][h2]📢 NEW LEVELS RELEASED![/h2][h2]Two brand-new story chapters expanding the main single player campaign.[/h2][hr][/hr][h3]Level 17: Total Payback[/h3][p]Inside NFT Labs, croco scientists twist life itself - breeding unstable NFT clones.[/p][p]Brutal John locks and loads. Brutal Dog bares his teeth.[/p][p]This isn’t infiltration. This is extermination.[/p][p]Shatter the labs. Burn the clone factory to the ground. End the experiments. End the madness.[/p][p]And at the center of it all - Luzilian. Face him in a relentless boss fight where every shot counts and every second burns. No more running. No more waiting. The time has come.[/p][p][/p][hr][/hr][h3]Level 18: One Last Ride[/h3][p]Brutal John and Brutal Dog board their boat for the final voyage. No backup. No mercy. No turning back.[/p][p]Through crashing waves and falling fire, Luzilian awaits - stronger, deadlier, and ready to end it all.[/p][p]Engines roar. Guns blaze. Steel meets fury.[/p][p]This is the last ride. This is the final battle. Time to save the world.[/p][p][/p]
âť“ OK. BUT HOW TO ACCESS NEW LEVELS?
[h3]The new levels can now be accessed directly from the Chapters menu in the Main Menu. Levels are listed as Level 17 and Level 18 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #4 out, adding new levels, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]📢 What's coming next:[/h2][h2]Content Update #5 "The Vault": Coming in April/May 2026, Roadmap Updated.[/h2][p]Many of you asked for more levels and more content - and we’ve been listening. This update is our response to the community’s requests, and we’re excited to finally bring it to you soon.[/p][p]Content Update #5 "The Vault" will open the archives and bring you fully playable deleted levels that didn’t make it into the final storyline - restored and ready to experience.[/p][p]“The Vault” will also feature exclusive behind-the-scenes content from the game’s long development journey: early concepts, deleted scenes, prototype ideas, and raw gameplay footage from six years ago (yes, game truly went through Development Hell).[/p][p]It’s a deep dive into what could have been, and how the game became what it is today.[/p][p]We hope this update will be a great experience for both longtime fans and new players alike.[/p][p]And the 1.0 release set for Q2 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.[/p][p]Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪[/p][p][/p][hr][/hr][h2]❤️ Support the Game[/h2][h3]If you’re enjoying the game - please drop us a positive review on Steam, bro![/h3][p]It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.[/p][p]Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us. If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr][h2][/h2][hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]Added Level 17: Total Payback.[/p]
  • [p]Added Level 18: One Last Ride.[/p]
  • [p]Added 2 new Achievements.[/p]
  • [p]Added a Dithering setting.[/p]
  • [p]Added a Chromatic Aberration setting.[/p]
  • [p]Added a Cheatcode for Infinite Ammo.[/p]
  • [p]Increased maximum FPS in settings to 300.[/p]
  • [p]General subtitle fixes.[/p]
  • [p]Pistol reload speed increased by 33%.[/p]
  • [p]Reduced bloom intensity on pickup items.[/p]
  • [p]Enabled mip-maps on textures that flickered heavily.[/p]
  • [p]Fixed decals remaining on jump pads.[/p]
  • [p]Improved the flying platform texture.[/p]
  • [p]Updated Dopefish graffiti and screensaver.[/p]
  • [p]Added a desk fan sound and replaced the propeller texture.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2][h3]\[Level 2][/h3]
  • [p]Added "USE SPRINT" to the RUN hint while escaping from Luzilian.[/p]
  • [p]Reduced excessive bloom on many objects.[/p]
  • [p]Improved texture transition on the house left of the liquor store.[/p]
[hr][/hr][h3]\[Level 3][/h3]
  • [p]Added quest markers after pressing the button.[/p]
  • [p]Croco-turret boss – reduced HP by 40% (on easy difficulty).[/p]
  • [p]Added physical material to wooden floor (dance floor and locker room areas).[/p]
  • [p]Reduced excessive bloom on many objects.[/p]
  • [p]Cash register no longer casts a baked shadow (security room).[/p]
[hr][/hr][h3]\[Level 4][/h3]
  • [p]Fixed shadow bake bug in the bar (left side) by adding a light blocker in the floor[/p]
  • [p]Removed overexposure in the final train car (orange lights before the cabin)[/p]
  • [p]Reduced bloom near the strip club entrance on the return path[/p]
[hr][/hr][h3]\[Level 5][/h3]
  • [p]Reduced excessive bloom on many objects.[/p]
  • [p]Removed visible texture seam on rooftop (where the crashed ship is and you jump down)[/p]
[hr][/hr][h3]\[Level 6][/h3]
  • [p]Reduced excessive bloom on many objects.[/p]
  • [p]Minor physics-related level optimization.[/p]
  • [p]Decorative cars in tunnel (downward slope) no longer float.[/p]
  • [p]Added echo in tunnels.[/p]
  • [p]Near second controllable car (top area) – one screen no longer clips into the house.[/p]
  • [p]Fixed stretched road markings (after tunnel slope).[/p]
[hr][/hr][h3]\[Secret Level][/h3]
  • [p]Added subtitle for Bibix’s line.[/p]
  • [p]Fixed physical material of Bibix’s glass.[/p]
[hr][/hr][h3]\[Level 7][/h3]
  • [p]Aligned TV screen image.[/p]
  • [p]Boss has 20% less health on medium difficulty.[/p]
  • [p]Reduced helicopter light intensity.[/p]
[hr][/hr][h3]\[Level 8][/h3]
  • [p]Disabled radio checkbox so the radio dialogue window doesn’t overlap the boss health bar.[/p]
  • [p]Fixed filtering issue on trucks (red line above wheels).[/p]
  • [p]Fixed lightmap issue on houses in starting cutscene.[/p]
  • [p]Reduced excessive bloom on many objects.[/p]
[hr][/hr][h3]\[Level 10][/h3]
  • [p]Changed shine on beer being drunk in the bar.[/p]
  • [p]Removed purple light bake in kitchen (burned house).[/p]
  • [p]Fixed issue after jumping into first cave where cowboys walked into wall and tried shooting the player.[/p]
  • [p]Fixed tunnel lighting.[/p]
[hr][/hr][h3]\[Level 11][/h3]
  • [p]Fixed all Bibix fist-related animations.[/p]
  • [p]Reduced brightness of ring lights in Bibix arena so John doesn’t glow.[/p]
  • [p]Removed texture distortion on audience members sitting too far from the arena.[/p]
[hr][/hr][h3]\[Level 12][/h3]
  • [p]Reduced excessive bloom on many objects.[/p]
  • [p]Fixed lightmap and occlusion issue in final cutscene.[/p]
[hr][/hr]
ROADMAP UPDATED:
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Content Update #4 will release on March 9, Roadmap Updated, News. #24

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Content Update #4 will release on March 9. Roadmap Updates, Dev News, etc.
[hr][/hr][h2]📢 Content Update #4 "Story Finale" will release on March 9. Sorry for the delay🙏[/h2][p]Dear friends, we messed up the update timeline - this is entirely our fault. We overestimated our capacity and thought we could deliver faster.[/p][p]This update turned out to be really tough to develop: tons of complex cutscenes, each requiring massive work, a challenging boss fight, and more. Working with voice actors, as always, takes time and careful planning, and this time added even more complications due to cutscene scripts and dialogue that we kept reworking throughout development.[/p][p]As a small team, we sometimes push too hard and think we can get everything done faster than reality allows.[/p][p]Few screenshots from the new levels:[/p][p][/p][p][/p][h3]Content Update #4 "Story Finale" drops on March 9.[/h3][h3]Let’s finish this story the right way 💪[/h3][p]Thank you for sticking with us, for the patience, and for the support. We see you. We appreciate you.[/p][hr][/hr][h2]📢 What’s coming after Content Update #4?[/h2][h2]Content Update #5 "The Vault" Coming in April/May 2026, Roadmap Updated.[/h2][p]Many of you asked for more levels and more content - and we’ve been listening. This update is our response to the community’s requests, and we’re excited to finally bring it to you soon.[/p][p]Content Update #5 "The Vault" will open the archives and bring you fully playable deleted levels that didn’t make it into the final storyline - now restored and ready to experience.[/p][p]“The Vault” will also feature exclusive behind-the-scenes content from the game’s long development journey: early concepts, deleted scenes, prototype ideas, and raw gameplay footage from six years ago (yes, game truly went through Development Hell).[/p][p]It’s a deep dive into what could have been, and how the game became what it is today.[/p][p]We hope this update will be a great experience for both longtime fans and new players alike.[/p][p]And the 1.0 release set for Q2 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.[/p][p]Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪[/p][hr][/hr][p]Thanks for your attention and support! We will continue to read feedback, and continue improving the game![/p][p][/p]
ROADMAP UPDATED:
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Content Update #3 and Trading Cards OUT NOW! #23

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📢 Content Update #3 - OUT NOW!
📢 Steam Trading Cards - OUT NOW!
[hr][/hr][h2]📢 NEW LEVEL RELEASED![/h2][h2]One brand-new story chapter expanding the main single player campaign.[/h2][hr][/hr][h3]Level 16: Saving The World.[/h3][p]Brutal John and Brutal Dog, storm a towering Luzilian Spaceship to stop Earth’s destruction.[/p][p]Inside, they battle waves of NFT Clones - warped replicas of Brutal John, and move through alien labs and cloning chambers.[/p][p][/p][p][/p]
âť“ OK. BUT HOW TO ACCESS NEW LEVEL?
[h3]The new level can now be accessed directly from the Chapters menu in the Main Menu. Level is listed as Level 16 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #3 out, adding new level, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr]
📢STEAM TRADING CARDS RELEASED:
[p]You can now earn Trading Cards by playing the game and craft them into badges, unlocking profile backgrounds, emojis, and Steam profile XP along the way.[/p][p]https://store.steampowered.com/points/shop/app/1859620/[/p][h2]Profile Backgrounds:[/h2][p][/p][h2]Emoticons:[/h2][p][/p][h2]Cards, Badges:[/h2][p][/p][hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]Added Level 16: Saving The World[/p]
  • [p]Added a Bloom Setting in Video Menu.[/p]
  • [p]Fixed the player interaction zone with the slot machine and simplified its gameplay logic.[/p]
  • [p]Reduced the health of the green elite trooper (so it dies from 1 rocket on any difficulty).[/p]
  • [p]Fixed an issue where, after loading a game, crocos fanatics at rock concerts behaved as if the concert was still ongoing (all levels with rock concerts).[/p]
  • [p]Fixed an issue where the same crocos at rock concerts played their death sound after loading a game.[/p]
  • [p]Fixed an issue throughout the game where the outermost toilet stall doors were visually not attached to anything.[/p]
  • [p]Increased the recoil of the Molecularizer shot.[/p]
  • [p]Removed a bug where shooting flower pots in the dirt area produced a hit marker.[/p]
  • [p]John’s coin that he inserts into soda vending machines no longer glows.[/p]
  • [p]Fixed an issue on Levels 13 and 15 where saving/loading could break quest markers.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2][h3]\[Level 2][/h3]
  • [p]Fixed lighting on the dartboard in John’s house.[/p]
  • [p]Removed excess dopefish from John’s house.[/p]
  • [p]Fixed lighting on the liquor store sign.[/p]
  • [p]Fixed the texture on the grass in front of the house to the left of the liquor store.[/p]
  • [p]Fixed lighting on decorative blood on dead NPCs.[/p]
  • [p]Fixed overexposure on traffic cones at the exit of the liquor store.[/p]
  • [p]Fixed minor animation issues in the team plan discussion cutscene.[/p]
[hr][/hr][h3]\[Level 3][/h3]
  • [p]Fixed a lighting issue near the start of the level by the bar.[/p]
  • [p]Fixed a texture tiling issue after jumping off the train during the escape.[/p]
[hr][/hr][h3]\[Level 4][/h3]
  • [p]Fixed the yellow-black texture on the catwalk before the pump activation button.[/p]
  • [p]Removed an extra shadow on the walls before the entrance to the mining laboratory.[/p]
[hr][/hr][h3]\[Level 6][/h3]
  • [p]Fixed a graphical artifact on blood at the start of the level (blood disappeared when moving away from it).[/p]
  • [p]Fixed lighting issues in the secret area in the movie theater (the film reel was glowing).[/p]
  • [p]Fixed an issue where transparent pickup circles were visible through glass at bus stops.[/p]
  • [p]Fixed spelling in subtitles (added an exclamation mark in “I’m in the movie theater, Jessica!”).[/p]
  • [p]Fixed lighting issues on the arcade machines to the right of the room with cap.[/p]
  • [p]Fixed lighting issues on the first turn while driving.[/p]
  • [p]Fixed lighting issues on electric fence signs.[/p]
  • [p]Fixed lighting issues on waterfalls near the end of the level.[/p]
[hr][/hr][h3]\[Secret Level][/h3]
  • [p]Fixed the enemy spawn trigger that could be skipped by jumping from a secret area.[/p]
[hr][/hr][h3]\[Level 8][/h3]
  • [p]Removed the enemy rhino spawn delay on the red truck.[/p]
[hr][/hr][h3]\[Level 9][/h3]
  • [p]Fixed a lighting issue on one of the broken cars in front of the bar.[/p]
  • [p]Fixed lighting on the final sign with Bibix restaurant.[/p]
[hr][/hr][h3]\[Level 11][/h3]
  • [p]Fixed lighting outside the cave (removed overexposure on yellow barrels).[/p]
[hr][/hr][h3]\[Level 14][/h3]
  • [p]Shots hitting arcade machine screens now produce the same effect as hitting regular arcade machines; fixed geometry issues on those machines.[/p]
  • [p]Simplified platforming in the lava corridor.[/p]
  • [p]Fixed table textures.[/p]
[hr][/hr][h3]\[Level 15][/h3]
  • [p]Removed the RoboCroco spawn in the locker room that could pass through walls.[/p]
  • [p]Fixed a spot where the player could get stuck after a bad jump (jumping from the balcony between the barricade and the barrels).[/p]
  • [p]Fixed table textures.[/p]
[hr][/hr][h2]📢 STORY CAMPAIGN FINALE Coming in February 2026 and we have little changes to Roadmap.[/h2][p]We’ve decided to take a little different approach rather than pushing ourselves to force everything into the 1.0 launch.[/p][p]Instead, we’ll be releasing the Story Campaign Finale as Content Update #4 ahead of the full release, because it’s the better path for the game, and it gives us the time for some small fixes and final touches.[/p][p]Story Campaign Finale Content Update #4 is scheduled for February 2026 and will include two final levels, bringing the story campaign to its conclusion.[/p][p]This means players looking forward to the full campaign can jump in this February. The 1.0 release now set for April 2026 - is mostly a marketing step, giving us the space to build the visibility for the game and do final small touches to the game.[/p][p]Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪[/p][hr][/hr][h2]❤️ Support the Game[/h2][p]If you’re enjoying the game - please drop us a positive review on Steam, bro![/p][p]It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.[/p][p]Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us.
If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr]
ROADMAP UPDATED:
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Content Update #2 OUT NOW! #22

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📢 Content Update #2 OUT NOW!
[hr][/hr][h2]📢 NEW LEVELS RELEASED![/h2][h2]Two brand-new story chapters expanding the main single player campaign.[/h2][hr][/hr][h3]Level 14: All Or Nothing.[/h3][p]Welcome to Brutal Zlim’s casino, where the only sure bet is mayhem.[/p][p][/p][hr][/hr][h3]Level 15: The Winner Takes It All.[/h3][p]One casino. One boss. One survivor. Time to deal with Brutal Zlim himself.[/p][p][/p]
âť“ OK. BUT HOW TO ACCESS NEW LEVELS?
[h3]The new levels can now be accessed directly from the Chapters menu in the Main Menu. They are listed as Level 14 and Level 15 for easy selection.[/h3][hr][/hr][h3]🏷️ And by the way - BRUTAL JOHN 2 is on discount right now![/h3][h3]With Content Update #2 out, adding new levels, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]2 New Story Levels: Level 14: All Or Nothing and Level 15: The Winner Takes It All.[/p]
  • [p]Added a new weapon: Railgun.[/p]
  • [p]Added 2 new achievements.[/p]
  • [p]Game settings have been moved to a separate file. This was done to fix an issue where some players’ settings would reset.[/p]
  • [p]Fixed lighting bleed-through problems through doors on all levels.[/p]
  • [p]All doorways in the game have been improved - now there should no longer be situations where one half of a double door appears open while the other does not.[/p]
  • [p]Weapons are now sorted when picked up (when selecting the melee slot, the knife will now always be chosen before the fists).[/p]
  • [p]Fixed translation of some subtitles.[/p]
  • [p]Card readers no longer have overexposed lighting.[/p]
  • [p]Fixed UI graphics when picking up items - item frames no longer overlap.[/p]
  • [p]Fixed the assault rifle icon when picking it up (previously it showed the old rifle icon).[/p]
  • [p]Added a fist animation at the start of levels.[/p]
  • [p]Added the ability to inspect the knife by pressing the reload button.[/p]
  • [p]Achievements in the achievements menu are now sorted better.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2]
  • [p]Level 3[/p]
    • [p]Slight geometry change in the room with the Mining Rigs.[/p]
  • [p]Level 5[/p]
    • [p]Fixed lighting issues.[/p]
    • [p]Fixed an issue where the world could disappear if the player stood in an unfortunate position (for example, when jumping in the bathtub in Vanomas’s house).[/p]
    • [p]The balcony door in Vanomas’s house no longer blocks the player.[/p]
  • [p]Level 6[/p]
    • [p]Concrete blocks on the roads have been slightly raised so they no longer visually cut into the curbs.[/p]
    • [p]Disabled LOD for trees around the boss area.[/p]
    • [p]Light from the purple stripper to the right of the movie theater exit no longer passes through the building.[/p]
  • [p]Level 9[/p]
    • [p]Fixed an issue where fog was rendered over Dog’s outline in the opening cutscene.[/p]
  • [p]Level 10[/p]
    • [p]Significant texture fixes throughout the entire level.[/p]
  • [p]Level 11[/p]
    • [p]Fixed road textures when anti-aliasing is enabled in settings.[/p]
    • [p]Crocos in the freezer and their guts now match in color.[/p]
  • [p]Level 12[/p]
    • [p]Luzilian on the TV is now better lit.[/p]
  • [p]Level 13[/p]
    • [p]Fixed a stretched texture on a visible wall inside the cave.[/p]
[hr][/hr][h2]📢 Trading Cards Update Coming November 22-24, 2025![/h2][p]You asked for it - and we’re bringing it! 💪 Steam Trading Cards are coming! 🎉[/p][p]This update drops on November 22, 2025, and it’s packed with awesome collectibles: trading cards, Steam profile backgrounds, emoticons, badges, and more![/p][p][/p][h2]📢 Content Update #3 will release on December 18, 2025.[/h2][p]Content Update #3 will include 1 new story level.[/p][p][/p][h2]📢 Full-Release Date Update:[/h2][p]The full release of BRUTAL JOHN 2 is now planned for January / February 2026.[/p][p]As compensation for the delay, we’re bringing you Content Update #3, releasing on December 18 - an unplanned content update featuring a new campaign level.[/p][p]We hope for your understanding - this game is extremely challenging to develop for our 3-person team, but we’re giving it everything we’ve got. 💪[/p][hr][/hr][h2]❤️ Support the Game[/h2][p]If you’re enjoying the game - please drop us a positive review on Steam, bro![/p][p]It helps us a LOT - boosts the game in the Steam algorithm and gets it in front of way more players.[/p][p]Not gonna lie, we’re really struggling right now, and those reviews make a huge difference for us.
If you forgot to leave one before, now’s the perfect time to show some love ❤️[/p][p]Every single review helps us stay afloat, reach new players, and keep pushing out more updates for you guys.[/p][p]Thank you for playing and being part of our community. More updates are on the way! 🚧[/p][hr][/hr]
ROADMAP UPDATED:
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Content Update #1 OUT NOW! #21

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📢 Content Update #1 OUT NOW!
[hr][/hr]
Watch Content Update #1 Trailer:
[p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]📢 NEW LEVELS RELEASED![/h2][h2]Two brand-new story chapters expanding the main single player campaign.[/h2][hr][/hr][h3]Level 12: Mining Caves.[/h3][h3]Battle your way through treacherous underground tunnels, rescue Brutal John and try to catch Brutal Zlim himself![/h3][p][/p][p][/p][hr][/hr][h3]Level 13: Gambling Adventure.[/h3][h3]Clash with enemies across towering city rooftops before breaking into a decadent casino filled with danger, intrigue, and high-stakes action.[/h3][p][/p][p][/p]
âť“ OK. BUT HOW TO ACCESS NEW LEVELS?
[h3]The new levels can now be accessed directly from the Chapters menu in the Main Menu. They are listed as Level 12 and Level 13 for easy selection.[/h3][p][/p][hr][/hr][h3]🏷️ BRUTAL JOHN 2 is still on discount! With Content Update #1 out, adding new levels, fixes, and improvements, it’s the perfect time to jump in![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]🛠️ General Updates:[/h2]
  • [p]2 New Story Levels - Level 12: Mining Caves and Level 13: Gambling Adventure.[/p]
  • [p]Added Graphics Sharpness Setting in video settings menu.[/p]
  • [p]Fixed starting weapons and ammo balance when launching the levels from the Chapters Menu.[/p]
  • [p]Sniper Rifle aiming speed increased.[/p]
  • [p]Fixed vehicle behavior at low FPS.[/p]
  • [p]Fixed display of Asian languages in settings menu.[/p]
  • [p]Added option to toggle Flashlight, Sprint, and Slow-Walk icons.[/p]
  • [p]Fixed errors in the subtitle text for John’s in-game lines (interactions with strippers, weapon pickups, etc.)[/p]
  • [p]Chainsaw Enemy Sound Effect radius increased.[/p]
  • [p]Supershop added at the start of some levels, repositioned on others.[/p]
[hr][/hr][h2]🛠️ Level-Specific Fixes:[/h2]
  • [p]Level 2:[/p]
    • [p]Fixed Jessica’s subtitles errors in the plan discussion cutscene.[/p]
    • [p]Fixed backside texture of the opening bookshelf in the secret area.[/p]
    • [p]Fixed lighting issues after the Shop.[/p]
    • [p]Balanced enemy count in the room after the elevator.[/p]
    • [p]Restored light effect in pig eyes in the "dream" cutscene.[/p]
    [p]Level 3:[/p]
    • [p]Fixed mirror issue in restroom where one mirror might not activate.[/p]
    • [p]Deleted bloom effect on the “Fragile” sign before the corridor after the concert.[/p]
    • [p]Fixed door interaction button before the boss (can now interact even when standing very close).[/p]
    • [p]The Level Boss can no longer push the player underground during Boss death.[/p]
    • [p]Fixed polygon overlap under the door before the Boss.[/p]
    • [p]Fixed punctuation in dialogues.[/p]
    [p]Level 4:[/p]
    • [p]Fixed lighting on flowerpot near the stripper.[/p]
    • [p]Improved lava material in the tank behind glass, looks better now.[/p]
    • [p]Fixed lighting to the left of the entrance to the mining-lab wagon.[/p]
    • [p]Fixed textures on the yellow bridge under the button that activates the gas pump.[/p]
    • [p]Fixed lighting in the strip club.[/p]
    [p]Level 5:[/p]
    • [p]Fixed lighting on metal lockers.[/p]
    • [p]Fixed punctuation in dialogues.[/p]
    [p]Level 6:[/p]
    • [p]Speed bumps lowered, making driving smoother.[/p]
    • [p]Fixed too strong bloom effect in front of stadium.[/p]
    • [p]Fixed car positions floating above ground in front of stadium.[/p]
    [p]Level 9:[/p]
    • [p]Added light effect to pig eyes in cutscenes.[/p]
    [p]Secret Level:[/p]
    • [p]Fixed lighting on flowerpot near the end of the level.[/p]
    • [p]Athlete Crocs HP decreased by 50%.[/p]
    • [p]Added achievement for completing this level. [/p]
    [p]Level 10:[/p]
    • [p]Buttons that open electric fences are now single-use.[/p]
  • [p]Level 11:[/p]
    • [p]Fixed road connections after the tunnel.[/p]
    • [p]Fixed door clipping into ammo inside the 24/7 shop.[/p]
    • [p]Fixed missing polygon on the road.[/p]
    • [p]Fixed overlapping refrigerators.[/p]
    • [p]Fixed lighting issue in the graveyard.[/p]
[hr][/hr][h2]📢 Content Update #2 will release on November 2025.[/h2][p]The exact release date for Content Update #2 will be announced in October.[/p][p]Content Update #2 will include 2 new story levels, new weapon and new boss.[/p][p]Thanks for your attention and support! We will continue to read feedback, and continue improving the game![/p][hr][/hr]
ROADMAP UPDATED:
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