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BRUTAL JOHN 2 News

Patch 1 is LIVE #15

[p][/p]
📢 Patch 1 is LIVE!
[p][/p][h2]\[General Updates][/h2]
  • [p]⚠️ Save File Version Updated[/p][p]Older save files are no longer compatible. However, you can start any Level directly from the "Chapters" menu - everything is unlocked during Early Access.[/p]
  • [p]Japanese Localization Improvements
    Correct font applied and all text cropping issues resolved.[/p]
  • [p]Cutscene Stability Fix
    Cutscenes will no longer pause when unplugging a gamepad or opening the Steam Overlay.[/p]
  • [p]Steam Deck Enhancements
    Steam Deck-specific hint graphics now display correctly.[/p]
  • [p]Performance Boost
    Enabled Incremental Garbage Collection for a slight performance improvement.[/p]
  • [p]Dialogue Bug Fixes
    Various bugs in dialogues have been addressed.[/p]
  • [p]Mining Farm Interaction
    Interacting with a mining farm now reliably destroys it—no more missed kicks.[/p]
  • [p]Pizza Adjustment
    Pizza limit is now set to 12. Purchases from the Supershop now give 4 pizzas instead of just 1.[/p]
  • [p]Gamepad Noclip
    Noclip movement can now be used with a gamepad.[/p]
  • [p]Driving Animation Fix
    John’s hands no longer shift awkwardly while driving.[/p]
  • [p]Vehicle Exit Bug
    Cars no longer launch upward when exiting while in motion.[/p]
  • [p]Double-Barrel Shotgun
    If one shell remains, it can now still be fired.[/p]
  • [p]Toilet Interaction Fix
    Using the toilet should now work as expected (previously, it could end instantly).[/p]
  • [p]Achievement Fixes
    Killing 500 Crocos now correctly awards the related achievement.[/p]
  • [p]FoV Limit Increased
    Maximum Field of View (FoV) raised to 130.[/p]
  • [p]Widescreen Fixes
    Improved Boss Bar display and menu fade-outs for ultrawide monitors.[/p]
  • [p]Explosion Optimization
    Enemy body explosions now use optimized effects.[/p]
  • [p]Arcade Localization Fixes
    Text and UI improvements for Asian languages.[/p]
  • [p]Checkpoints Added
    Most levels now start with checkpoints for improved flow.[/p]
  • [p]Supershop Navigation
    Gamepad navigation in the Supershop is now smoother.[/p]
  • [p]Settings Menu Navigation
    Keyboard and gamepad navigation have been improved.[/p]
  • [p]Hard Mode Unlock Changes ⚠️ Hard difficulty is now unlocked after completing the game on any other difficulty. If you've already defeated Crazy Bibix, it will unlock immediately. This change was made after feedback that enemies felt too tanky when starting on Hard.[/p]
  • [p]Stability Improvements
    The game now remains stable even if you stay on a Level for over 2 hours.[/p]
[hr][/hr][h2]\[Level-Specific Fixes][/h2][p]Level 2[/p]
  • [p]Dog's kick now uses the correct animation model.[/p]
  • [p]Rearranged basement objects to prevent wall clipping.[/p]
[p]Level 3[/p]
  • [p]Corrected player spawn point.[/p]
  • [p]Replaced starting burgers with chickens.[/p]
  • [p]Lighting and lightmap fixes.[/p]
  • [p]Fixed world disappearing near destroyed soda vending machine.[/p]
[p]Level 5[/p]
  • [p]Fixed potential softlock in Dopefish Easter Egg corner.[/p]
  • [p]Added checkpoints: after sewers, rooftop jump, and level start.[/p]
  • [p]Vanomas' house audio volume increased.[/p]
  • [p]Resolved FPS drops near Vanomas’ house (mirror zone fixed).[/p]
  • [p]Lighting fix near ATMs.[/p]
[p]Level 6[/p]
  • [p]Lighting improvements throughout.[/p]
  • [p]Grates added to closed doors.[/p]
  • [p]Fixed physics on potted grass.[/p]
  • [p]Corrected grate textures during armored car segment.[/p]
[p]Level 7 (Boss: Fatty)[/p]
  • [p]Boss can no longer jump (because people really don't understand this mechanic. I'm dead serious.)[/p]
  • [p]Added more ammo.[/p]
  • [p]Slight health balance adjustments.[/p]
  • [p]Player now gets the correct weapon loadout before the fight.[/p]
[p]Level 9[/p]
  • [p]Corrected cactus models in final cutscene.[/p]
  • [p]Fixed stretched flags in Master-Croco's wagon.[/p]
[p]Level 10[/p]
  • [p]Optimization improvements.[/p]
  • [p]Fixed lighting in: roach house, military vehicles, bar toilets, and graveyard.[/p]
  • [p]Destroyed desert watchtower debris no longer vanishes instantly.[/p]
[p]Secret Level[/p]
  • [p]Added grates to closed doors.[/p]
  • [p]Lighting adjustments.[/p]
  • [p]Fixed mission objective text.[/p][hr][/hr]
[h3]📢 Content Update #1 is currently schedulled on September 12.[/h3][p]Thanks for your attention! We will continue to read feedback, and continue improving the game![/p][p][/p]
ROADMAP UPDATED:
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Roadmap Updated, Development News #14

[p][/p][h2]📢 Upcoming Patch – Launching August 7.[/h2][p]Hey everyone![/p][p]We’re getting ready to release a new patch on August 7, 2025, focused on bug fixes and gameplay improvements based on your feedback. While this update will be all about polish and balance, something bigger is on the horizon![/p][p][/p][p]🛠️ What to expect in the August 7 patch:[/p]
  • [p]Various bug fixes to improve stability.[/p]
  • [p]Steam Deck enhancements for smoother performance and better controls. And new Steam Deck icons.[/p]
  • [p]Gameplay balance improvements.[/p]
  • [p]More ammo added across some levels for a better combat flow.[/p]
  • [p]General optimization improvements for better performance.[/p]
[p][/p][h2]📢 Major Content Update on September 12.[/h2][p]
We’re also excited to share that a big Content Update will be arriving on September 12, 2025! This update will include 2 brand-new story levels, expanding the game’s action-packed campaign with fresh old-school mayhem and intense new challenges.[/p][p][/p][p]Thank you for your continued support — your feedback helps shape the future of the game. Stay tuned, and we’ll see you in the next update![/p][p][/p]
ROADMAP UPDATED

BRUTAL JOHN 2 Early Access OUT NOW! #13

[p][/p][h2]THE TIME HAS COME - EARLY ACCESS OUT NOW![/h2][hr][/hr][p]After around 5 years in the making, we’re finally ready to release BRUTAL JOHN 2 into Early Access.[/p][p]This Early Access release packs around 4 to 7 hours of brutal action and crazy fun, you’re getting about 70% of the full game right out of the gate.[/p][p]You’ll be thrown into a wild ride full of chaos: crypto-mining madness, hostile aliens, giant monsters, armed vloggers, piranha death traps, bank robberies, crocodile concerts (yep, that’s real), and a ton of other unhinged surprises.[/p][p]Also you’ve got explosive vehicle mayhem, a wild west motorcycle ride, and a bunch of insane cutscenes to keep the chaos flowing.[/p][p][/p][p]And if you’re a fan of classic shooters — keep your eyes peeled. The game’s packed with Easter Eggs and nods to old-school FPS legends.[/p][p]It’s ridiculous — in the absolute best way.[/p][p][/p][hr][/hr][p][/p][h2]ROADMAP UPDATED AND WHAT'S COMING NEXT:[/h2][p][/p][h2]Early Access — What’s Next?[/h2][p]Together with you, we've walked a long and challenging road of development. Every day we read your feedback and tried, within our means, to implement your coolest ideas.[/p][p]In future updates, we aim to keep the fun going and are also looking into adding more content, more story missions, more easter eggs, more brutal fun.[/p][p][/p][p]Current schedule for updates:[/p]
[p]Updates[/p]
[p]Update Release Dates and Description[/p]
[p]Content Update #1[/p]
[p]Q3 2025. Adding ~2 story missions.[/p]
[p]Content Update #2[/p]
[p]Q4 2025. Adding ~3 story missions.[/p]
[p]Full Release Update[/p]
[p]Q4 2025 (Around December). Adding final story missions. Campaign wrapping up.[/p]
[p]Between major Content Updates, we’ll also regularly release patches and bug fixes.[/p][hr][/hr][p]Enjoy the game! And don't forget to spread the word. Thank you![/p]

7 Days until Early Access! #12

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[/p][p]Hello dear players![/p][p][/p][p]Only 1 week left until the Early Access launch of BRUTAL JOHN 2![/p][p][/p][p]Over all these years of development, we’ve done an extreme amount of work — all without a budget, driven solely by enthusiasm and working in our free time outside of our regular jobs.[/p][p][/p][p][/p][p]Every day, we read your feedback on the game and did our best to implement your ideas and suggestions. And the final result is absolutely insane! We are really proud of how it turned out, and we hope you like it too![/p][p][/p][p]And now — the moment has come: BRUTAL JOHN 2 is finally launching in Early Access on July 22![/p][p][/p][p]It's being released on July 22 at 6:00 AM PDT.[/p][p][/p][p]Get ready for brutal action! The wait is almost over![/p][p][/p]

BRUTAL JOHN 2 is on Steam Next Fest #11

[p][/p][p][/p][p]Hey there, players![/p][p]We’ve got some exciting news to share with you.[/p][p][/p][p]Brutal John 2 is taking part in Steam Next Fest — and this might be the last festival before we launch into Early Access![/p][p][/p][p]We’ve polished up the demo and added a brand-new level where you play as BRUTAL DOG for the first time! It’s packed with action and chaos — jump in and see for yourself![/p][p][/p][p][/p][p]Right now, the Early Access version is like 99% complete, and we’re just doing some final tweaks to make sure it’s all polished up.[/p][p][/p][p]Big thanks for sticking with us! BRUTAL JOHN 2 has been built without a publisher or a budget — just pure passion and your support. Your feedback over the past 3 years has made this game possible.[/p][p][/p][p]Get it on your wishlist and stay tuned — it's dropping soon![/p][p][/p][p]ROADMAP UPDATED:[/p][p][/p]