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Out of Orbit News

Community Dash 8#

[p]Dear Earthling, [/p][p][/p][p]Good news, everyone, the RPG PART 1 beta update just dropped![/p][p]A quick word of caution: this build is meant for bug fixing and bug finding. If you’d like to help me with that, you’re more than welcome to join. If you prefer a more stable version of the game, please stick with your current version.[/p][p]The beta version is unfinished, buggy, and unstable, and is in no way, shape, or form representative of the final product.
[/p][p]
If you'd like to participate in the beta test, simply follow these steps:

[/p]
  1. [p]Go to your Steam Library.[/p]
  2. [p]Right-click on Out of Orbit.[/p]
  3. [p]Select Properties.[/p]
  4. [p]Navigate to the Betas tab.[/p]
  5. [p]In the Beta Participation dropdown, select beta.[/p]
  6. [p]Close the window.[/p]
[p][/p][p]The plan is to make this version as stable as possible before the big Steam Winter Sale, which starts on December 18th.[/p][p]I will be working on the game almost every day, so expect a lot of fast bug fixes.[/p][p]Thanks for all the help![/p][p]
That’s it! The game will reinstall, and the beta version will be ready to launch!

Please keep in mind that this beta build is not fully stable. You may encounter bugs during gameplay. This version is not meant to be polished or finished, it's intended for testing purposes only.

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Dev Diary 36#

[p]Dear Earthlings! [/p][p]It’s been almost a month again, so it’s time for a new dev diary! This one’s going to be a short one. I do have some stuff to show you, but it’s mostly information I want to share.


Room Score[/p][p]Okay, so now each room will have a room score, the better your room, the higher its score. The higher the room score, the happier your crew will be![/p][p]The better your ship overall, the more value you’ll get when selling your spaceship.[/p][p]Here are some screenshots! Let me know what you think.

[/p][p][/p][p]Doctors and the Ill and Wounded[/p][p]Okay, so there’s a new system for how injured crew members are treated. During the RPG update, they’ll be patched up by the doctor and stay in the infirmary until they’re fully healed.[/p][p]Here’s a screenshot of an infirmary room![/p][p]
[/p][p]
Schedules
[/p][p]Something I’m really proud to announce is a new way to control your crew members! You will be able set each crew member’s schedule for the day, just try to keep them happy.[/p][p]I got the inspiration from Prison Architect and RimWorld, both really fun games![/p][p]I’ll also be expanding on this by adding a Law Menu, where you can decide how a criminal within your crew will be punished.

[/p][p]Power Grid[/p][p]As mentioned before, with this upcoming update you’ll need to connect power suppliers to power consumers. This gives you more control over how power works on your ship.[/p][p]This time, I’ve got a video to show you!
[/p][previewyoutube][/previewyoutube][p][/p][p]RPG Update[/p][p]Lastly, and basically the main reason for this dev diary, is that I’m going to split the RPG update into two parts.[/p][p]The first update will focus on shipbuilding and crew control, while the next RPG update will cover the story, missions, and other features. This approach will let me release new content a bit faster. It’s already been quite a while since the last update, and you all deserve a more fun and improved build![/p][p]That being said, I’ll be free from my main job for the next two months, so I can put some solid hours into development. The plan is to release the first part of the RPG update to the beta branch for bug fixing and testing sometime between mid to late November. I’ll give you an exact date once I have one.[/p][p]It might end up being a bit later if anything unexpected happens during development, but I don’t think that’ll be the case.[/p][p][/p][p]Have a good one!
[/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Dev Diary 35#

[p]Dear Earthlings! [/p][p]It’s time for a new dev diary! This one should be especially fun to read, because I’ll be sharing plenty of screenshots showcasing upcoming features.[/p][p]On a personal note, things with my family and the new baby are going well, and I’ve finally been able to carve out some time to work on the game again. As you’ll see, that time has paid off, I’ve made some real progress that I’m excited to show you.[/p][p]So, without any further delay, let’s dive in. I hope you enjoy what’s coming up as much as I enjoyed working on it![/p][p][/p][p]Skill Tree
I’ve implemented the skill trees! Players can now improve three key characteristics of their character: Personality, Stealth, and Physique.[/p]
  • [p]Personality focuses on interactions with crew members and NPCs.[/p]
  • [p]Stealth is all about sneaking and avoiding detection.[/p]
  • [p]Physique determines your character’s physical strength and endurance.[/p]
[p]This system allows players to choose their preferred playstyle. You can unlock and progress through the skill tree by spending Skill Points, which are earned by leveling up or by reading books.[/p][p][/p][p][/p][p][/p][p]Thinker Station
I’m also introducing the Thinker Station. No more running around hunting Sputniks just to gather chips, wires, components, and all those other small but essential parts. With the Thinker Station, players will finally have the ability to craft these items themselves.[/p][p]This addition addresses a common piece of feedback, especially from new players, who often find that getting access to crucial materials early in the game can be a frustrating challenge. By giving players the option to produce these components directly, the early-game experience becomes smoother, more accessible, and less dependent on random drops.[/p][p][/p][p][/p][p][/p][p]Rooms
The Room Assignment feature is now fully implemented. To make building a spaceship more engaging and personal, players will now need to create actual rooms before placing essential stations inside them. This adds an extra layer of strategy and creativity to shipbuilding, as it’s no longer just about functionality, but also about how you design and arrange your space.[/p][p]Each room comes with its own essentials and a score. The score increases based on how well the room is decorated and how beautiful it looks. A higher score not only boosts crew happiness, making them more effective and motivated, but also increases the overall value of your spaceship when it comes time to sell it.[/p][p]This system makes shipbuilding more interesting and rewarding. It’s not just about survival or efficiency anymore, it’s about turning your spaceship into a place that feels alive, comfortable, and truly your own. Players who put effort into designing appealing rooms will see tangible benefits in both gameplay and progression.[/p][p][/p][p][/p][p][/p][p]Quest Menu[/p][p]With this feature, players will be able to browse, track, and select quests they want to make active. Each quest in the menu provides a clear overview, including a short summary of its storyline as well as a detailed list of objectives that need to be completed.[/p][p]The goal of the Quest Menu is to make it much easier for players to stay organized and focused. Instead of losing track of what you were working on, you’ll always have a central place to check your progress, review objectives, and decide which adventure to take on next.[/p][p][/p][p][/p][p][/p][p]Crew Assignment
Right now, I’m working on the new Crew Assignment Menu. Previously, NPCs you met already came with a fixed role or job, which didn’t leave much room for choice. With this update, that will change. Now you’ll be able to decide exactly what role each crew member takes on, giving you full control over how your team is organized and how your ship runs.[/p][p]Each crew member will also come with a set of traits that match different professions. When you assign them to a job, those traits will determine how they perform. Over time, as they continue working in their role, they can level up their traits and steadily improve their abilities, making them more useful and reliable.[/p][p]This new system is designed to make managing your crew more interactive and personal. Instead of just accepting NPCs as they are, you’ll be actively shaping their roles, watching them grow, and building a crew that truly feels like your own.[/p][p][/p][p]
[/p][p]Power
Lastly, I want to talk about an important change that came out of a recent community poll on the Discord channel. The majority of players voted in favor of a new way to handle power in the game, and I’m excited to share how that’s shaping up.[/p][p]Up until now, the system was very straightforward: you placed a power station, and the maximum power input for the entire ship simply increased. While this worked, it didn’t offer much depth or player choice.[/p][p]With the upcoming update, power management will become much more fun. Instead of a flat increase, you’ll now need to manually connect power suppliers to power demanders. This means that every generator, battery, or other source of energy must be linked to the systems that actually use it.[/p][p]The big advantage of this change is that it gives players far greater control over how power is distributed across their ship. You’ll be able to decide which systems get priority, how resources are balanced, and how to optimize your layout for efficiency.[/p][p]This update is all about making power management feel more strategic and rewarding, turning it from a background mechanic into an active part of shipbuilding and gameplay.


[/p][p]That’s it for now, thanks for reading, and I hope you’re just as excited about the RPG update as I am!
I don’t have a definitive release date yet, but once I do, I’ll be sure to let you all know. There’s still plenty of work left to do.[/p][p][/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Version 0.5.14 Patch Bug Fix Log

[p]Please send any bugs you find to [email protected]
[/p]
  • [p]Fixed issue where players moves slow after being killed while holding a hostage.[/p]
  • [p]Fixed wood floor not breaking.[/p]
  • [p]Fixed server infinite health issues.[/p]
  • [p]Updated tutorial text to make instructions clearer.[/p]
[p]
* This update might corrupt your inventory.
* Might corrupt savefles
* might require reinstallation

Cheers
Bryan[/p]

Dev Diary 34#

[p]Dear Earthlings!

Let me give you a quick update on some personal matters and the current development state.

I don’t usually share much personal stuff on this page or anywhere else, but I feel this is really important to share. On August 23rd at 22:50, I became a dad for the second time! Both the baby and the mother are doing well. This means I’ll be taking two weeks off. During this time, I won’t be working on the game or responding much. My first priority is to get family life back on track and help this little guy settle into the world and our family. I hope you will understand.
[/p][p]
Increased build size
Fantastic news! I’ve been optimizing the game quite a bit over the last couple of weeks. This means I can now increase the build limit by 2.6 times! You’ll be able to build much bigger spaceships and space stations! Just a screenshot below how big a spaceship/station can be.[/p][p][/p][p]
Recycletron 3000
Thanks to community feedback, I’m introducing a new station: the Recyclotron 3000! You can place any item into this machine, and it will output all its recipes, letting you reuse your unused items. The ‘pooping’ sound is just a placeholder… or is it? A small video showcasing the basics![/p][previewyoutube][/previewyoutube][p]
Health system
I’m also upgrading the health system. With this new feature, you’ll need to take care of yourself much more carefully. Bleeding? You’ll have to apply bandages to the injured body part. This update also showcases the new inventory layout and all other menus at the top.
[/p][p] That’s it! Sorry for the short post, but it’s all the time I could squeeze in between feedings and diaper changes.[/p][p]Thanks, everyone!
[/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]