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Dev Diary 39#

[p][/p][p][/p][p]Dear Earthlings! [/p][p]It's been quite a long time since I uploaded one of these dev diaries, so it's time for a new one! I have lots of updates and plenty of things to show you.


Bought A House[/p][p]Let’s start with some amazing personal news! My wife and I are currently in the process of buying our first house. We made an offer on a place and it got accepted! Now I just need to get all the paperwork sorted for the mortgage.[/p][p]This has been taking up a lot of my free time and it will consume more, and some valuable development time as well. We’re planning to move into our new home around May 8th. The house will have a garden for the kids, so in the summer we’ll be able to set up a swimming pool and a sandbox for them. A thousand times better than the tiny apartment we’re renting right now![/p][p]It’s a very exciting time, but also a pretty stressful one!

I also want to take this opportunity to say how incredibly grateful I am for how this game development journey has been going. Without you guys, I wouldn’t have been able to buy a house. Truly, thank you so much for all the support ❤️


RPG Update III[/p][p]Since development is a bit slower due to the housing situation, I’ll be releasing the RPG update in three parts. Part 1 has already been released, Part 2 will be coming very shortly, and Part 3 will follow at a later time.[/p][p]This way, you won’t have to wait too long for new content, and it also ensures I don’t have to rush the RPG update.

Now that that’s out of the way, it’s time to take a look at the development progress!


Sprite redesign[/p][p]A community member named EXPERRIENCEE has offered to rework some of the sprites,and the results look amazing! Take a look at the pistol sprite below!


[/p][p]Forcefields[/p][p]I’ve also been working on a new feature: forcefields. With the upcoming RPG Update Part 2, you’ll be able to craft forcefields. There will be three sizes: small, medium, and large.[/p][p]Forcefields can stop incoming bullets from hitting your spaceship, making them an excellent defensive tactic. They also give you an advantage when attacking other ships, but be aware: enemy ships can have forcefields too!

New Starmap[/p][p]The new starmap has also been completed! It comes with a fog of war feature to enhance the sense of exploration.[/p][p]It will show quest markers, so you’ll always know where to go for your missions. There’s also a window where you can see the current positions of your fleet, keeping you fully in control of your forces.

[/p][p]Shipyard[/p][p]The new shipyard has also been completed! At this space station, you’ll be able to buy and sell spaceships.


That’s about all I can show you for now. Most of my work recently has been focused on coding. I upgraded the save format and made sure that everything saves and loads properly.


BETA BRANCH[/p][p]The Beta Branch for RPG Update Part 2 will be uploaded very soon, I’m in the final stages of development. Just like previous updates, the beta branch’s main purpose is to catch bugs and allow playtesting. I’ll let you know as soon as it’s live!
[/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Dev Diary 38#

[p]

Dear Earthlings!
It’s time for a new dev diary, I have some interesting new things to show you guys! This is what I’ve been working on over the past few weeks. I hope you like it!


Bounty Contracts
With the upcoming RPG Update Part 2, I’ll be adding a variety of contract missions to give the game a more defined goal, including bounty contracts. You’ll be able to visit your local Marshal Station and choose from a range of bounty missions. You’ll need to fly to the target’s known location and either arrest them or bring their body back to the Marshal ship to claim your reward. Finally, there will be a real reason to build jail rooms on your ship.

[/p][p]Cargo Delivery Contracts
I’m also working on cargo delivery contracts. With these, you’ll be able to visit your local Supply Station and accept a variety of cargo delivery missions, each with its own route risk (such as pirate attacks) and payload classifications (Safe, Radioactive, Biohazard, and Explosive). The riskier the route and the more dangerous the cargo, the greater the reward. Simply load your ship with the payload and deliver it to its designated location.

Docking
And last, but definitely not least, with the upcoming update you’ll be able to dock your ship to other ships! This means you can create one giant vessel, as there will be no limit to how many ships you can dock together, the only limit is what your PC can handle.[/p][p]You won’t always have to leave your ship to enter another one. Instead, you can simply dock and walk straight into the other ship, as shown in the video below. This also opens up great opportunities for the upcoming missions I’m planning to add.[/p][p][/p][previewyoutube][/previewyoutube][p]

That’s all I can show you today! Let me know what you think, and if you have any tips or suggestions for me.[/p][p]Have a good one!
[/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Version 0.6.9 [hehe] Patch Bug Fix Log

[p]Please send any bugs you find to [email protected]
[/p]
  • [p]Fixed floor rotation resetting when pirating a ship[/p]
  • [p]Fixed an issue where a spaceship could fly away without its floor[/p]
  • [p]Fixed a crash related to MyParent.speed[/p]
  • [p]Fixed an FX BloodSplat crash[/p]
  • [p]Fixed a crash when self-destructing your own ship[/p]
[p]* This update might corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan[/p]

Dev Diary 37#

[p]

Dear Earthlings!
[/p][p]It’s time for another dev diary! I have so many great things going on right now, and I want to share some massive milestones that the game and the community have reached over the past month. So let’s start with that.


Milestones[/p][p]After 5 years of development and 3 years in Early Access, the game has reached some fantastic milestones last month. We’ve hit our first 100 reviews on the Steam store page, reached 10,000 wishlists, and the official TikTok channel has grown to 6,000 followers. Since I began selling the game, last month marked the first time monthly gross sales went above 10k.[/p][p]This is truly amazing. Five years ago, when I started developing this game, I could have never dreamed of the journey it would take or the incredible community that would grow around it. From the bottom of my heart, thank you all for making this possible. I will be forever in your debt.

[/p][p]
[/p][p]
[/p][p]
[/p][p]
RPG Update part 2[/p][p]I also have great news regarding the next major update. This month, I’ve started working on it, and I already have some small details and screenshots I can share with you. The next update will bring a lot of new things to the table: improved trading, a commercial hub station, shipyards, boss battles, contracts, missions, and jobs, new spaceship types, a local map, a brand-new star map, and much more. I’ll be showing all of this once I have more to share. [/p][p]Above, you can see the new vendor trading menu. With this upcoming update, you’ll no longer be limited to trading only with crew members. Instead, you’ll be able to fly to commercial space hubs and buy or sell as much as you want.

Above, you can see a small selection of shops (still empty for now, but they’ll be fully stocked once you visit). There will be a variety of shops inside the commercial ship, including hardware, supplies, arms and wear, a pharmacy, and a mini mart.

[/p][p]Above, you can see some new icons on the minimap. These represent new spaceship types, including the previously mentioned commercial hubs, boss battle ships, shipyards, and marshal ships, where you’ll be able to accept bounty contracts.[/p][p]
Once I have more to show you, I’ll be making a new dev diary! Thank you for your trust, patience, enthusiasm, feedback, and bug reports. Again, without you all, none of this would be possible.
[/p][p]Have a good one!
[/p][p]Also, if not already, please link yourself up to all social media platforms to stay up-to-date. [/p][p]Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan[/p]

Version 0.6.8 Patch Bug Fix Log

[p].Please send any bugs you find to [email protected]
[/p]
  • [p]Fixed an issue where ships would randomly spawn inside each other.[/p]
  • [p]Fixed several UI overlap issues.[/p]
  • [p]Fixed an issue where corpses would fly off into space while piloting a ship.[/p]
  • [p]Fixed an issue where the comms station reported no engines even when engines were present.[/p]
  • [p]Fleet ships can now follow you to other sectors or universes.[/p][p][/p]
[p]* This update might corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan[/p]