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Dev Diary 21#

Dear earthlings,
It's been some time since I have done one of these, so let's do one again. I can show you some development progress!


Pricing
I had a discord community member complaining about the current pricing, which I totally understand. So for the sake of clarity, openness and understanding, I will explain why the pricing is the way it is. There is actually more thought behind it than it might first appear. The main reason why the pricing is at 17,99 USD at the moment is because this is how players can support me financially. I have a wife and a little daughter to take care of. Being a full-time game developer is a long-cherished dream of mine. I am nowhere near this goal at the moment, but every sale is very much appreciated, this way I have more time to spent on actual developing the game and not on working my other full-time job to make ends meet. So from a single sale (17.99 USD) I personally get around 6.36 EUR. The calculation is as follows. Starting at 17,99 USD I pay 45% V.A.T which is mandatory in the country where I am from. From the 9.89 USD that is left, Steam takes 30%. So I will get 6.92 USD, with the current exchange rate will result in 6.36 EUR.

So, do I think the game in its current state if worth 17,99 USD? I can simply answer that by saying no. The game is currently Early Access, meaning it is far away from being done. Some features are subject to change, will change, will be enhanced or will be deleted entirely. There are still plenty of bugs to squeeze and so forth. So for those who say, this is way too much for me, I don't want to spend this amount of money on the game, I can totally understand and I appreciate your honesty. For those people I have come up with a solution though. As some of you might already know every time when I update the game I do a week long 50% off sale, yes every major update I drop will have a 50% sale. This way, you can buy the game for what it is actually worth. In the meantime, you could wishlist the game until such a sale happens. I do hope this clear things up a bit and I hope you'll understand, if not, that is okay too. Would like to hear your take on this.

For those who did pay 17.99 USD, I want to say that I really appreciate you helping me out. I do really appreciate you believing in the game. Furthermore, I can say that I will do everything in my power to make the game be worth much more than 17,99 USD. The future ahead is very bright, the game get better and better. Step by step, update by update. I won't be anywhere without your much-needed input. So, if you want things to change or want features to be or look different. Please let me know! Thank you.


Development
Things are looking great. Spaceship flight is working 100% and is done. Building and placing down objects is working. The only thing left to do is making the new enemy AI, which at its core is already done. I can give a better and precise estimate when this new update will drop. If everything is going according to plan and nothing gets in my way, the update will drop in the first half of July. If anything happens in the meantime, ill let you know.

This is some footage flying and looting a small enemy warship:
[previewyoutube][/previewyoutube]


Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 20#

Dear earthlings!
It has been a month since I uploaded one of these, so here I am, uploading one again. I want to explain a bit about what I am working on and what still needs to be done before I am able to drop this highly anticipated update.

Ship to Ship combat
Well, the most annoying and time-consuming part has been done. I had to make a new save system in order to make this update work. Players need the ability to save the game with one or more spaceships on screen, that is working as intended now. The oxygen system that I was working on for some time is working like a charm too. For this to happen, I had to redo the entire grid system.

The thing that I am working on at the moment is the new enemy AI. The reason I have to change and upgrade this is that spaceships now have the ability to rotate. So all the paths need to be recalculated with this new angle taken into consideration. By far, this has been the most challenging for me. That being said, I know what I am doing, and ill be done with this sooner that later.

Talking about later, I'll give a very rough estimation when this new update will drop, but only if I don't encounter any bumps on the road. In approximately 2 months, ill be able to drop the update. I do realize this is a highly anticipated update, that's why I want it to be good. I hope you can give me the time I need to make the game better.

Here a small funny video to get you excited:
[previewyoutube][/previewyoutube]

MULTIPLAYER
On the official discord channel, I have run a poll asking players the following question: Are you okay with multiplayer being disabled when the next update drops so that I can drop the update sooner?



The vast majority of the players voted that they want to update to drops sooner, so multiplayer will be disabled during the next update. What this means is that when I have to make this update multiplayer compatible, this update will be delayed by a couple of months. This doesn't mean I am intending to give up on multiplayer. Not even close, while the next update has been dropped I'll be working on multiplayer again. I'm planning making it work with steam API, meaning that players can simply join players via steam without the annoying port forwarding part.

BUG REPORTS
In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 19#

Dear earthlings!
I wish you all a very happy Easter.

SHIP TO SHIP COMBAT
I have been working very hard on the next update. The reason why I am posting a dev diary is that I am able to show some experimental gameplay. I hope it gets you excited about the next update. The larger spaceships are flying, and the player can fly them. The oxygen flow code is also working as intended. So those things can actually be crossed off. I am currently working on player movement and enemy AI inside a moving spaceship. This is different from a spaceship that is stationary. It's a bit trickier and my monkey brain has problems to understand it at times, but trigonometry comes to my rescue. Without further ado, here are some experimental gameplay videos for the next update. Warning, some things are subjects to change.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

BUG REPORTS
In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 18#

Dear earthlings!

SHIP TO SHIP COMBAT
I have been busy with the upcoming update. I have to say, it is starting to look promising. With the new update, the player will be able to fly the larger ships too. This way, the player can indulge him/herself in ship to ship combat. I still have to create larger weapons you are able to attach to your larger ship. Not only that, but this also means that I have to redo the enemy AI to some extent. The code that handles oxygen inside a room also needs to change a bit. All in all, it's going to be a long development journey, but I do believe this update will increase the overall fun the game can produce. Let me know what you think!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

BUG REPORTS
In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server Twitter Youtube Instagram TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

HOTFIX

Just a small hotfix for Autozoom bug and vanguard bug.
Everthing should be working good again :)