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Total Conflict: Resistance News

[HOTFIX] VERSION 0.81.1



  • Fixed a critical bug that made it impossible to capture cities.
  • Fixed a critical error when loading the tactical campaign (it was impossible to load the game at a certain stage).
  • Fixed a critical error due to which random locations were not loaded (when entering a tactical battle).
  • Localization has been fixed.

[UPDATE] VERSION 0.81.0



  • Added the ability to create your own custom squads in the global game mode.
  • The system for capturing settlements and cities has been improved, now it is possible to occupy a settlement, transfer it to an ally (owner), plunder it, or completely destroy it (AI transfers liberated cities to its allies, robs and destroys cities and settlements). Destroyed settlements cannot be restored (at this stage of development of this system).
  • Added visibility range settings for player and enemy troops (adjustable in gameplay settings).
  • Added settings for shooting accuracy for player and enemy troops (adjustable in gameplay settings).
  • AI vision in tactical battles has been improved (AI cannot see through bushes and trees, palm trees and shrubs have been corrected, etc.).
  • Fixed a bug due to which airborne units were not cleared after loading the game.
  • Fixed a bug due to which the enemy could attack hidden player units with aviation and artillery (in tactical battles).
  • Fixed a bug due to which the alarm was not triggered when using aviation and artillery (in tactical battles).
  • The research branch for armored vehicles in eastern countries has been fixed.
  • Fixed a bug due to which the AI ​​could build some buildings that are not in the game (on the global map).
  • Fixed a bug due to which the player and enemy troops began to spawn at the landing site (in tactical battles).
  • Infantry movement has been fixed (now soldiers will not climb trees).
  • Fixed a bug due to which battalion commanders lost all experience.
  • Fixed the display of the parachute on the back of paratroopers.
  • The balance in the global campaign has been partially corrected.
  • Localization has been fixed.

[GLOBAL UPDATE] VERSION 0.80.0



Dear players, thank you for waiting, we will soon release a set of tools for the workshop so that you can create your own modifications. This took a lot of time. There is a lot of work ahead, the interface and controls in the tactical game mode will be completely changed, new campaigns and game modes will appear, various development branches for battalion commanders, the use of cargo aircraft. There will also be significant improvements to diplomacy, AI, and much more.


List of fixes and improvements:

  • Added a system of commanders for battalions in the global game mode (200 unique commanders, you need to start a new game, in the future the system will be saturated with RPG elements, etc.).
  • Added policy system and laws (33 new laws available for adoption in the global game mode).
  • Added the ability to land infantry from helicopters in a tactical battle (the troops must be landed in helicopters at the airfield).
  • Night covert attacks on the enemy garrison have been implemented (alarm system, using weapons with silencers you can penetrate behind enemy lines).
  • A system of defensive positions has been created for armored vehicles near the garrison in a tactical battle.
  • A new detailed model has been created for the IS-152 self-propelled guns.
  • Added the ability to place infantry in all buildings in the tactical game mode.
  • New events have been added (lack of provisions in the army).
  • Added a window for recording all resources in the country (a complete list of what you have, with information about the actual location of resources, armored vehicles, weapons, etc., with the ability to send convoys).
  • Added a cover system for AI in the tactical game mode.
  • AI has been improved in the tactical game mode.
  • Absolutely all locations in the tactical game mode have been improved (now all army spawns are protected from gunfire).
  • The FPS setting in the game has been improved (you can set any limit, from 1 to 360 frames per second).
  • Fixed the resource window in the global game mode (sorting has been implemented).
  • Fixed the resource consumption/production statistics window (sorting implemented).
  • Fixed the order queue in the tactical game mode (holding down the Shift key).
  • Fixed a bug in the display of units in the tactical game mode.
  • Fixed a bug due to which a projectile in an RPG could disappear.
  • AI vision has been corrected (now AI cannot see through trees and bushes).
  • Critical errors in some locations have been fixed.


[UPDATE] VERSION 0.72.0



  • Large-scale optimization of the game has been carried out (a huge number of locations have been redone).
  • Added new effects for cars and armored vehicles (dust, dirt, exhaust gases, etc.).
  • The damage system for armored vehicles has been improved (damage to tracks).
  • Some faction flags have been improved.
  • Fixed critical errors in the Pago and Peskara locations.
  • Fixed a bug where it was possible to drive a car without a driver.
  • Fixed a bug where it was possible to fire from a gun without a gunner in the vehicle.
  • Fixed a bug due to which the AI could continue to drive a vehicle if the engine or tracks were damaged.
  • Critical errors in placing soldiers in armored vehicles in the driver's seat have been corrected.
  • The display of the number of soldiers in squads has been fixed (the player character is now taken into account).
  • Critical errors in the convoy system on the global map have been fixed.

[UPDATE] VERSION 0.71.0



  • The damage system for armored vehicles has been improved, it is now possible to damage the turret, engine (immobilize the vehicle), destroy the gunner, etc. (the damage system will be significantly improved).
  • Added full support for DLSS technology (with the ability to configure it in the game menu).
  • Added new effects when shells hit armor (without dust and dirt).
  • Added new armored vehicle CV90120-T (with 120mm smoothbore gun).
  • New Type-63 and CV90120-T armored vehicles have been added to the tactical campaign.
  • Fixed a critical error due to which a character could disappear while getting into the driver's seat of an armored vehicle (in the tactical game mode).
  • The physics of cars and armored vehicles has been improved (destruction of trees and the environment depends on the weight of the vehicle).
  • Destruction of trees using high-explosive fragmentation shells has been improved.
  • Auto-saving of the global campaign has been temporarily disabled (critical error).
  • Fixed a critical bug in the global game mode, in which the game could freeze when you press pause during the start of the battle.
  • Fixed the destruction of fences in some locations.
  • Due to a large number of complaints about a critical error during the battle for the city of Pago, a completely new location of the city of Pago was created.
  • Fixed a bug due to which sights and other mods on small arms could disappear.
  • Fixed a bug due to which it was possible to control a battalion located on ships.
  • Fixed a bug due to which the game speed did not return to the last selected one.