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Total Conflict: Resistance News

[GLOBAL UPDATE] VERSION 1.00.0

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  • [p]The tactical campaign has been improved, a map and the ability to choose the direction of the next attack have been added, and the enemy sometimes makes counter-attacks on areas captured by the player. The UI has been changed. Some equipment is now without infantry (only a crew).
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  • [p]Added 3 new factions that are located outside the game world. You can trade with the new factions (they have more modern weapons and armored vehicles), and new factions can also declare war (large-scale landing from the sea of ​​​​reinforced 14-15 armored battalions, in the late stages of the game, the number of squads depends on the difficulty settings).
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  • [p]Added new default squads: "Default Recon" - for reconnaissance (5 soldiers in a squad) and "Default Armored" (only a crew for armored vehicles / cars).
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  • [p]Added new events (event chains "Migration" and "Crime").
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  • [p]Added the ability to "bind" squads to keys 1 - 0, like in all classic RTS (by holding down the Ctrl key).
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  • [p]Added the ability to automatically "bind" squads to the G key.
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  • [p]Added the ability to select multiple squads by holding down the Ctrl key (in a tactical battle).
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  • [p]Increased the number of squads to 35 in a battle (15 - 20 squads on each side at a time, depending on the settings for the number of soldiers in the battle).
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  • [p]AI on the global map now creates various types of squads (infantry, armored vehicle crew, reconnaissance, etc.).
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  • [p]Significantly changed the balance of the global campaign (metal production has been increased so that the player can produce a lot of armored vehicles and weapons).
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  • [p] Fixed errors in the movement of armored vehicles (sometimes the "handbrake" did not work, and in rare cases the vehicles could roll forward on their own).
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  • [p] Fixed errors in navigation for armored vehicles and cars in tactical battles, and also improved some algorithms.
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  • [p] Fixed some laws, increased % during mobilization, reduced time for applying the law, etc. The laws "Labor migrants" (can give a huge increase in manpower in populated areas, but there may be problems) and "Atone for guilt with blood" (due to the "military" amnesty, the country risks facing a high level of crime) have been significantly improved.
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  • [p] Improved global trade (balance and amount of resources, smooth development of AI, etc., improved UI).
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  • [p] Improved camera in the global campaign, increased maximum distance to the ground.
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  • [p] Improved display of orders in the global campaign and tactical battle. [/p]
  • [p]Added dynamic snow in the global campaign and tactical battle.
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  • [p]The construction window has been improved, information about the settlement has been added, and some errors have been fixed.
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  • [p]Tactical battles have been improved, now battles do not end abruptly when the enemy still has strength left (smooth retreat has been implemented, etc.).
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  • [p]The destructibility system has been improved, it is possible to completely destroy almost all small buildings in the game.
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  • [p]Added the ability to "zoom in/out" the weapon in aiming mode (for infantry and armored vehicles) on the mouse wheel.
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  • [p]Refined optical sights in the game, changed the aiming reticles on all sights.
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  • [p]Added new uniforms (4th and 5th levels for all factions) for the late stage of the game.
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  • [p]Completely reworked research branches for smoother development.
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  • [p]The cost of all armored vehicles in the game has been balanced (the amount of metals required for production, production time).
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  • [p]A critical error has been fixed, due to which the attacking battalion could be deleted during the assault on a city.
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  • [p]Errors in the complex order system have been fixed (holding down the "Shift" key to build complex routes for the movement of units).
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  • [p]The efficiency of collimator and optical sights has been increased (for AI in battle).
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  • [p]The fog of war on the global map has been fixed, now it is without black shading.
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  • [p]A bug has been fixed, due to which new sights appeared out of nowhere when rearming a battalion.
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  • [p]The stability indicator in the global campaign has been improved.
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  • [p]Some errors in AI behavior have been fixed (in the global campaign).
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  • [p]The "Retreat" from the tactical battle has been fixed.
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  • [p]The camera position when loading the game has been fixed (in the global campaign).
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  • [p]Fixed the economy and resource extraction for AI, factions now try to accumulate a "safety cushion" of various resources in their capital. It is now possible to periodically raid in order to steal resources.
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  • [p]Implemented gun stabilization for all armored vehicles and cars with turrets.
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  • [p]Fixed a bug due to which it was impossible to target enemy infantry using cars and armored vehicles. Also, now you can crush your soldiers, the AI ​​also crushes soldiers).
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  • [p]Fixed a critical error due to which the AI ​​battalion could attack itself.
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  • [p]Fixed difficulty (AI development speed, damage, player detection range, etc.).
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  • [p]Added sunflowers to one of the biomes (in tactical battles in the Baikadam area).
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  • [p]Fixed small vegetation, now armored vehicles will not go around bushes and small trees.
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  • [p]Updated workshop SDK.
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  • [p]Fixed bugs with displaying materials for some mods.
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  • [p]Reworked some console commands.
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  • [p]Added full reset of settings.
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  • [p]Optimized weapon selector.
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  • [p]Reworked the FPS saving system. 60 frames will now be set by default.
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  • [p]Helicopters now twist around their axis when falling.
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  • [p]Fixed some laws (errors in events).

    [/p][p]Steam Trading Cards are now available for the game. You can collect and trade them, as well as use them to craft badges, profile backgrounds, and emoticons.[/p]

[UPDATE] VERSION 0.96.0



  • AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense).
  • Landing of troops from cars and armored vehicles has been improved.
  • Added a few more houses to the total destructibility system.
  • Fixed a bug due to which squads could not fire upon spawning, for a certain time (now only at the beginning of the battle there is a temporary ban on firing for infantry and armored vehicles).
  • Added a link to the game's Discord channel to the main menu.
  • Fixed errors in AI on the global map (declaration of war, etc.).
  • Fixed a bug due to which the game could freeze during certain events.


Note that the screen refresh settings have been reset to 30 fps after the game update. You can set the required values in the game settings: Options -> Display -> FPS Amount.

[UPDATE] VERSION 0.95.9



  • Fixed critical errors due to which the AI ​​on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of the game).
  • Fixed the balance of extraction of some resources (increased the extraction of metals and food from all sources so that there are enough resources for basic production and feeding of troops).
  • Fixed errors due to which the end of the battle occurred with a large number of enemy armored vehicles remaining alive on the location (in tactical battles).
  • Decreased the chance to trophy enemy armored vehicles (in tactical battles).
  • Added basic buildings to the start of the global campaign (bakeries, fish processing plants, metallurgical plants, metals are now sold on the market at the beginning of the campaign).
  • Fixed a bug in the accuracy of the MLRS with artillery support (in tactical battles).
  • Fixed the intervals for calling support (to eliminate a critical drop in FPS in battle).
  • Fixed the font in the resource list (in the global campaign).
  • Fixed a bug due to which it was possible to sell the same resource endlessly (in the global campaign).
  • Fixed a critical bug due to which the garrison could sometimes disappear during an auto battle (in the global campaign, only a reboot helped).
  • The system of quarterly deliveries of resources and weapons from puppet countries has been improved (full ammunition is supplied for all armored vehicles sent, the amount of money in deliveries depends on the number of civilians in the city).
  • The console has been improved, new commands have been added.
  • AI diplomacy has been improved (in the global campaign).

[UPDATE] VERSION 0.95.7



  • Fixed fog in desert locations (reduced density).
  • Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).
  • Disabled Friendly Fire on medium difficulty (in tactical battles).
  • Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).
  • Fixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).
  • The battle information window has been improved (in the global campaign, information about air and artillery support, battalion level has been added).
  • Fixed a critical error due to which the game could freeze when trying to load a save during battle initialization (in the global campaign).
  • The "puppets" faction system has been improved, now the player is supplied with ammunition for weapons and armored vehicles (in the global campaign).
  • Fixed an error due to which all goods from the world market disappeared for some time (in the global campaign).
  • Fixed the landing of naval troops in the player's ports (in the global campaign).
  • Fixed an error due to which, when the Rebels attacked the player's ally faction, an event about the beginning of the war appeared (in the global campaign).
  • Added some console commands (enter “Console.Help” for details).

[UPDATE] VERSION 0.95.3



  • The world trade window has been improved, sorting of goods by type has been added (in the global campaign).
  • The destructibility system has been improved, we are introducing new destructible houses into the game, gradually replacing old houses with them.
  • The fog in the desert biome has been fixed (it was turned off during morning battles).
  • Portraits for puppets have been added.
  • The firearms and uniform modification windows have been fixed (in the global campaign).