What will be different in the Steam version of IRON GUARD: Salvation
[p]Hey everyone 👋[/p][p][/p][p]As many of you know, we initially focused on developing the game for Meta Quest 2/3/3S and Pro. On Quest 2 and Pro, the game quality is slightly lower than on Quest 3/3S, since those are relatively weaker devices. However, for Steam VR we don’t plan to simply switch the Unity platform to Windows and hit Publish. Throughout October, we’ll be working on significant improvements for the new platform.[/p][p][/p]
[/p][p][/p][p]Oh, and one more thing — the demo is coming soon! It will include 3 levels, so you’ll be able to try the game and share your thoughts very soon.[/p][p][/p][p]Thanks for reading! ✨[/p][p][/p][p]Add to wishlist[/p][p][/p][p][/p]
- [p]First of all, the Steam VR version will feature enhanced texture quality, up to 4K on some models. This means levels, turrets, enemies, and effects will look razor-sharp even when zoomed in (yes, you can now truly change the scale in-game!).[/p][p][/p]
- [p]Lighting quality will also be improved. We plan to use Mixed Lighting, so the sun will cast proper real-time shadows while still preserving Global Illumination in the shaded areas. The lightmaps themselves will be of much higher quality, and models will now feature nice reflections. And no more blob shadows under enemies![/p][p][/p]
- [p]We’ll also add more post-processing effects — Screen Space Ambient Occlusion, Volumetric Fog, and more — to give the visuals extra depth and richness. Thanks to overall solid optimization, we likely won’t even need a graphics settings menu — the game should run smoothly on almost any hardware.[/p][p][/p]
- [p]We’re also integrating Steam achievements and leaderboards.[/p][p][/p]
- [p]The game will be tested on multiple VR headsets beyond Meta Quest, but instead of redesigning controllers for each device, we’ve created our own universal controller layout that works across different platforms.[/p]