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Spryward News

Spryward & Slushy Alpha Released!!

[p][/p][p][/p][p]The open world adventure begins! Long time no see true believers! This is Spryward & Slushy, a new Spryward game free for all owners on Steam! This is the alpha build; it features the entire open world of Credell from the Apastron Universe. This means locations recreated from the ground up from multiple games collaged into a new open world. Play through the tutorial, intro level, and have access to 20 procedural crimes in the open world.[/p][p][/p][previewyoutube][/previewyoutube][p]Current crime types in the game :[/p][p]Ravager Beatup[/p][p]Drone Patrol[/p][p]TV Invasion[/p][p]Young Ravager Rescue[/p][p]Zombie Horde[/p][p][/p][p]Coming next: [/p][p]More crime variation[/p][p]Cutscene with Marnie post intro level[/p][p]First Ravager Hideout! These are mini linear levels you can replay and complete to progress the story.[/p][p][/p][p]Known Issues :[/p][p]There are missing connections to map warps, anything sewer or neo government related is either broken or just not implemented yet.[/p][p]There are lots of missing or overlapping textures in the overworld.[/p][p]Tutorial dialogue breaks on Linux Steam deck build.[/p][p]Overlapping Spryward animations.[/p][p]Physics wonkyness.[/p][p]Realtime dialogue timing sync.[/p][p]Location titles overlap text and break labels.[/p][p]Main menu ui is busted on some aspect ratios. (sorry steam deck & widescreen users)[/p][p][/p][p]Note from Dev :[/p][p]Thank you for your patience. It's scary to hear the developer of the early access game you've been supporting decides to switch game engines. I never stopped working on this game. I genuinely love it with all of my heart. Which is why the 2 year absence of content was necessary for Spryward to become an even better game now! I've been teaching myself Godot to build this game on an open source framework. I'll share with you what I've learned on my Youtube along the way. I hope you all enjoy this open world version of Spryward. This is the start of a new beginning for the Apastron franchise as a whole and I'm excited to be building it live here on Steam for all of you to see again! Being able to have the opportunity and make my dream game like this is all thanks to you my players! I have to thank Scott Snyder for mentoring me and guiding me through my writing journey as well. [/p][p][/p]

Spryward Godot Port : Progress Report 1

Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spryward is my passion project the project I open virtually every weekend. I won't have it jeopardized by eratic corporate entities. I've been porting Spryward and its assets to the Godot engine.



I've been remaking the game in Godot, sorta. My intention is to make a whole new experience in Godot that still meets our early access guidelines for this project. This means the godot version of Spryward will come to all steam owners as a free update. It will replace the default launch option for the game on Steam. However, issues 1-4 will still be playable as an alternative launch option on Steam. The Godot version of Spryward will be called Spryward & Slushy! It begins with its own issue #1 that picks up right where the events left off in Spryward issue #4. The Godot version, Spryward & Slushy will honor the whole story leading up to this point, but will be the perfect jumping on point for new players to get into this story!

[previewyoutube][/previewyoutube]

Spryward & Slushy will be open world. I've been building Credell from the ground up incorporating locations from issues 1-4 of Spryward and the putting in all the playable areas from Vacancy Unlimited! Which is another game I made that takes place in this universe. Procedural crimes will popup around the city, when a story mission isn't active. The core gameplay loop feels a lot better with twice the number of frames than before, a new art style, and a new dynamic physics system that allows you to bully and crowd control your enemies. Check out the prototype footage above and let me know what you think!

If you'd like to hear me speak more about Spryward and what's going on with the project, check out this vlog I made going over some of my reasoning and sharing personal life stuff.
[previewyoutube][/previewyoutube]

By the end of the year, I aiming to have a beta branch on Steam for you to try. This will include a tutorial featuring a civilian Deshaun battling Mr. Media, a fully explorable open world Credell, more procedural crimes, and the first story mission of issue 1! I'll keep you posted with video updates like these as we get closer to that Steam beta branch! Thank you for your patience. Spryward is the story I've always wanted to tell and my dream game project. I've never stopped and won't stop working till this is the best game it can be.

Spryward Issue #4 launches on Steam!

Featured in Spryward Issue 4 "Something New" :


Rail grinding
New dodge
Reworked Heavy attacks
New character Marnie Maryweather
The death of "REDACTED"
The return and redesign of the Metroborg
3 new Antagonists, The Divination Trio (Mesmerist, Pillager, Sterling)
Play as Spryward's sidekick Slushy!
New Young Ravager Rescue Event
New Enemy Faction the Reptoids


Scenes :

Wanted : New Cutscene
The North : New Level
Guilty by Association : New Cutscene
VS. Divination Trio : Boss Fight
Credell Sewers : New Level + Play as Slushy!
Who is Marnie Maryweather? : New Cutscene
Lake Stevens : Biggest level yet! With over 500+ enemies!
Into The Media-Verse : New Cutscene Witness the death of "REDACTED"!

What's Coming Next :
Issue 0 :
New Suit : Untarnished Classic Suit
Definitive Spryward Origin Issue
Tie-in bits for Issue 5


Issue 5 :
New Suit : Medieval Spryward of the round table
Origin of Mr. Media
Fallout from the death of "REDACTED" from Issue 4


Note From Dev :
Thank you all for the patience with this issue! Had some family matters, and personal health issues that got in the way of completing this sooner. Haven't given up on Spryward, just had to adjust my work schedules for a lot of stuff. I'm prepping to move across the country this October, so there will be a slight delay in Spryward Issue 0 and Issue 5, but rest assured I hope to finish one of those issues before the years is up! Working on drawing 2 new playable suits for those issues.

As a little bonus here's my Issue 5 character sheet for Deshaun!



Spryward Devlog #33

What I've been working on :

Added new Reptoid Shotgunner enemy

[previewyoutube][/previewyoutube]

Added new Basic Neo Government Soldier Enemy



Changed Lunge into a basic dodge attack.
Lunge can now be triggered while gliding with electromagnetism
Lunge last longer and has less attack phases
Slushy slinging height and speed is raised on release while holding jump button down

For the next update I'll be working on some in level cutscenes for I4L3 and a new young ravager rescue event.

Spryward Devlog #32

The geometery for Issue 4 Level 3 is now avialable to test and free roam through the chapter select.
I haven't added events yet because I want to gauge how well the map runs. It's the most open map I've made so far with the most amount of AI agents running around on the map. I want to test this maps optimization and performance before throwing events next week.
[previewyoutube][/previewyoutube]

I remade the cover for Issue 2! Issue 0 has also been added to the issue select section and will be available to all owners of Spryward once the demo launches in august! Here are the new covers :