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Patch 1.03 - Patch notes

[h2]Hey everyone![/h2]

Thank you for supporting me with bug reports and feedback - here on Steam, in the Discord or via Twitter!

All reported bugs are adressed in this patch and I also updated some features and improved the overall experience.

[h2]Patch 1.03 - Full patch notes[/h2]
Features and Balancing:
  • Reworked all Upgrade Progressions! Upgrades now give a much bigger boost early on while later upgrades provide a smaller increase of power.
  • Improved gamepad support; You can now use the analog sticks to play and navigate menus.
  • The Hyperbeam is now manually controlled. When charged, activate it by shooting.
  • Reworked how the Token Magnet works, it should now pull the coins in much more efficient.
  • The option to show your last runs result from the High Score menu has been added.
  • Gamepad Rumble was added; This can be deactivated in the Options menu.
  • Meteroid Events will now have an early game and early player adjustment.
  • Drones will now not be killed at the end of a wave.



Smaller Changes:
  • Added a warning sound when a Convoy Freighter is hit by friendly fire.
  • ESC (B/Circle on the controller) will now go back from all menus.
  • The game is now muted when the game windows is not focused.
  • Waves end quicker when all enemies have been killed.



Fixes:
  • Fixed a bug where Upgrade Tokens that were collected while being in the Upgrade menu not made the prices update.
  • Fixed a bug with the 30k Achievement being unlocked too early.
  • Fixed a bug that caused the camera to get stuck after leaving the Upgrade Menu between waves.
  • Fixed a bug where the camera got stuck after an upgrade screen.