Patch 1.03 - Patch notes
[h2]Hey everyone![/h2]
Thank you for supporting me with bug reports and feedback - here on Steam, in the Discord or via Twitter!
All reported bugs are adressed in this patch and I also updated some features and improved the overall experience.
[h2]Patch 1.03 - Full patch notes[/h2]
Features and Balancing:
Smaller Changes:
Fixes:
Thank you for supporting me with bug reports and feedback - here on Steam, in the Discord or via Twitter!
All reported bugs are adressed in this patch and I also updated some features and improved the overall experience.
[h2]Patch 1.03 - Full patch notes[/h2]

- Reworked all Upgrade Progressions! Upgrades now give a much bigger boost early on while later upgrades provide a smaller increase of power.
- Improved gamepad support; You can now use the analog sticks to play and navigate menus.
- The Hyperbeam is now manually controlled. When charged, activate it by shooting.
- Reworked how the Token Magnet works, it should now pull the coins in much more efficient.
- The option to show your last runs result from the High Score menu has been added.
- Gamepad Rumble was added; This can be deactivated in the Options menu.
- Meteroid Events will now have an early game and early player adjustment.
- Drones will now not be killed at the end of a wave.
Smaller Changes:
- Added a warning sound when a Convoy Freighter is hit by friendly fire.
- ESC (B/Circle on the controller) will now go back from all menus.
- The game is now muted when the game windows is not focused.
- Waves end quicker when all enemies have been killed.
Fixes:
- Fixed a bug where Upgrade Tokens that were collected while being in the Upgrade menu not made the prices update.
- Fixed a bug with the 30k Achievement being unlocked too early.
- Fixed a bug that caused the camera to get stuck after leaving the Upgrade Menu between waves.
- Fixed a bug where the camera got stuck after an upgrade screen.