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Minor Patch 1.0.83 - Patch notes

[h2]Hey everyone![/h2]

I received a report for two issues that came up with the new patch 1.0.8
With this hotfix these should be fixed. It also includes two small changes.

Cheers
Raffa

[h2]Patch 1.0.83 - Patch notes (Minor Patch)[/h2]



Changes:
  • New players will now receive an Attack Boost when starting a new game.


Bugfixes:
  • Fixed: Meteoroids came in way too fast in Meteoroid waves.
  • Fixed: When enemies managed to get past the player and convoy, the game sometimes stayed in a stuck state.

Patch 1.0.8 - Patch notes

[h2]Hey everyone![/h2]

these are going to be longer patch notes, so tighten your ships seat belts, put on your headphones with some nice beats and lean back. 🎶

✨ First, the two biggest feature updates ✨
New Upgrade Screen

New Controls menu with customizable controls

There were bugreports and feedback on the community hub and via the official Discord server which I invite anyone to join to get some updates while I work on new features or just give me direct feedback!
Here is a Link to the Discord Server.

THANK you very much for helping me with detailed reports - those make finding those nasty bugs much, much easier! ❤

This patch is not just including bugfixes and features. My original intent was to do so - but to be honest, seeing videos of people reaching wave 300+ that were in a pretty broken state made me sad.

Altough this patch introduces balancing changes, the leaderboard will not be reset for the moment!
My plan is to reset the leaderboards with the next patch - as the next patch will introduce new, gameplay changing - features and new upgrades.

This will also give me a chance to do more, smaller balancing fine tuning until the reset.


[h3]If you are actually reading this, let me know in the comments:🚀[/h3]
A) Would you like to see the leaderboard being completely reset.
B) Have some way to look at legacy leaderboards when a reset is happening or a "season" ends?


With all of this said, let's continue with the patch notes and have fun with the new version!

Cheers
Raffa

[h2]Patch 1.0.8 - Patch notes[/h2]



Features and Changes:
  • Controls menu - you can now reconfigure your controls.
  • Redesigned upgrade screen - easier to navigate and read; and plenty of space for future additions.
  • Pulse Blaster Ship Class: the weapon now charges up when not shooting, the level of charging will be increased by the "Blaster Charge" upgrade.
  • Convoy Freighters will not receive friendly fire on Easy Mode.
  • VSync option has been added to the Options menu.
  • Enemies will no longer damage the player when leaving through the bottom of the game area.
  • Music is now paused (and not just muted) in the pause menu.


Balancing:
  • Attack Pods: Are now much more efficient in higher upgrade levels.
  • Ship Class Railgun: The Railgun will deal additional damage against bigger targets.
  • Ship Class Railgun: The Railgun will deal additional damage while rapid-firing in Attack Boost mode with additional Max Charge upgrades.
  • Pulse Blaster Ship Class: Penetration upgrades will deal additional damage to bigger targets.
  • Hunterswarm Missiles (Drone Group Missiles): the missiles will deal additional damage with increasing wave count.
  • The frequency of Drone Spawns has been increases on higher wave counts.
  • Boss: shorter downtimes, quicker attacks, bigger and faster movements.
  • Sniper enemies: Charge up faster in Hyper Mode and after the first loop.
  • Meteoroids: Health increases much more on increasing wave count.
  • All enemies: health increases quicker with increasing wave count.
  • All enemies: lowered base hp on some bigger base enemies.
  • All enemies: projectiles become faster after the first loop.
  • All enemies: projectiles become faster after the first loop.
  • Capped the amount of maximum Boxes on a Transport Ship.
  • Meteoroids: reduced pushback on increasing wave count.



Bugfixes:
  • Fixed: Meteoroids flying away from the player on high wave counts.
  • Fixed: Meteoroids went too far away to fight.
  • Fixed: the player lost the multiplier during a Boss fight.
  • Fixed: Convoy Freighters behaved incorrectly after and/or before a Boss fight.
  • Fixed: the Ship Class icons in the ship selection screen were not correctly updated after a run.
  • Fixed: the Player Ship was still glowing in the ship selection screen after a run.
  • Fixed: Attack Pod and Missiles upgrades were not shown in the Upgrade Icons on the side.

Space Invaders gets reinvented with Beat Invaders and it's slick

Wow, I didn't think I would be playing a fresh version of Space Invaders in 2022 but here I am sucked right into the new Beat Invaders from developer Raffaele Picca.

Read the full article here: https://www.gamingonlinux.com/2022/03/space-invaders-gets-reinvented-with-beat-invaders-and-its-slick

Patch 1.0.7 - Patch notes

[h2]Hey everyone![/h2]

As it was pointed out in the Community Hub by players, it was often happening that Drones, either in Drone Waves or as smaller groups, moved so much to the side that the multiplier was lost.

This is, of course, not the ideal behaviour - so this was fixed alongside with more fixes and some small balancing changes.

There was also another important change! For many players it was frustrating to completely lose the multiplier - and in some circumstances it can happen pretty quickly.
That caused the feeling that the run was already lost and worth nothing.

To counter this, the multiplier will now decay instead of instantly reset.
You will now have two seconds where the multiplier decays until it hits zero.


Cheers
Raffa

[h2]Patch 1.0.7 - Patch notes[/h2]



Features and Changes:
  • Added the Multiplier decay - The Multiplier will now degrade over two seconds.
  • Pressing 'B' / 'Square' on the gamepad now skips the upgrade screen.
  • The rumble setting in the options menu now works like intented.
  • Meteroids now can't exit the play area anymore.
  • Drones will not exit the play area and will also always spawn inside the play area.
  • On Easy Mode, it will take longer before the first Drone or Meteroid waves appear.
  • Performance was increased a bit overall.


Balancing:
  • Ship Class Pulse Blaster: The main weapons "Penetration" upgrade will now deal bonus damage to Meteroids based on its level.
  • Ship Class Spreadshot: The main weapons homing ability was removed.
  • Ship Class Railgun: The main weapons charging is now more obvious and emits a distinctive sound when fully charged. The railgun will also deal bonus damage to Meteroids.
  • Ship Class Railgun: The beam width was increased.
  • Shielder Enemies will take longer to recharge their shield skill.
  • Optimized the homing capabilities of Micro Missiles and Hunterswarm Missiles
  • A Meteroid will take longer to destroy itself on ramming things.
  • The players Convoy Freighters will be able to apply much more pushback the a Meteroid



Bugfixes:
  • Fixed a bug where Meteroids rammed each other, sometimes resulting in Meteroids flying outside the play area.
  • Fixed a bug where Convoy Freighters did not get their upgrades after the Boss fight.
  • Fixed a bug where Drone Waves were over before all drone groups were taken down.
  • Fixed a bug where the Railguns ship was sometimes not hitting correctly.

Minor Patch 1.0.5 - Patch notes

[h2]Hey everyone![/h2]

I received a report for a game-stuck causing bug when meteors passed by in certain situations.
As this is a major annoyance, I patched this problem with this minor patch.

I hope you have a great time and please let me know if you encounter any problems!

Cheers
Raffa

[h2]Patch 1.0.5 - Patch notes (Minor Patch)[/h2]



Bugfixes:
  • Fixed a bug where an avoided Meteroid caused the game to not spawn the next wave.
  • Fixed a bug where the game over screen caused problems or crash the game.