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Patch 1.0.4 - Full patch notes

[h2]Hey everyone![/h2]

this is just a minor patch to squish some bugs.
If you have an eye for details, you noticed I changed the version format - This will stay this way from now on 😃

I hope you enjoy the game!

Cheers
Raffa

[h2]Patch 1.0.4 - Full patch notes (Minor Patch)[/h2]



Features and Balancing:
  • Added a checkbox to the Option menu to swap the Fire and Dash buttons on Controllers
  • Improved the behaviour and efficiency of the Micro Missiles.
  • Slightly improved the efficiency of Hunterswarm Missiles (the ones that are spawned when a Drone group is eliminated)
  • Added a small delay before the shot of an Enemy Shooter


Bugfixes and Adjustments:
  • Fixed a bug where the Analog Stick won't work in the Upgrade screen.
  • Fixed Drones that spawned during the Upgrade screen.
  • Fixed the difficulty buttons having multiple selections after starting the game.
  • Fixed a bug where the entered name was not added to the local high score or the name input field was not shown after a run.
  • Fixed a bug where a Meteroid was instantly removed when touching the Player or a Convoy Freighter.
  • Fixed a problem with the "Traitor" Achievement.
  • Fixed a bug with the Hyperbeam: It shot too early the first time when picked up and Shoot was held down.
  • Slightly reduced the Micro Missile shot volume.

Patch 1.03 - Patch notes

[h2]Hey everyone![/h2]

Thank you for supporting me with bug reports and feedback - here on Steam, in the Discord or via Twitter!

All reported bugs are adressed in this patch and I also updated some features and improved the overall experience.

[h2]Patch 1.03 - Full patch notes[/h2]
Features and Balancing:
  • Reworked all Upgrade Progressions! Upgrades now give a much bigger boost early on while later upgrades provide a smaller increase of power.
  • Improved gamepad support; You can now use the analog sticks to play and navigate menus.
  • The Hyperbeam is now manually controlled. When charged, activate it by shooting.
  • Reworked how the Token Magnet works, it should now pull the coins in much more efficient.
  • The option to show your last runs result from the High Score menu has been added.
  • Gamepad Rumble was added; This can be deactivated in the Options menu.
  • Meteroid Events will now have an early game and early player adjustment.
  • Drones will now not be killed at the end of a wave.



Smaller Changes:
  • Added a warning sound when a Convoy Freighter is hit by friendly fire.
  • ESC (B/Circle on the controller) will now go back from all menus.
  • The game is now muted when the game windows is not focused.
  • Waves end quicker when all enemies have been killed.



Fixes:
  • Fixed a bug where Upgrade Tokens that were collected while being in the Upgrade menu not made the prices update.
  • Fixed a bug with the 30k Achievement being unlocked too early.
  • Fixed a bug that caused the camera to get stuck after leaving the Upgrade Menu between waves.
  • Fixed a bug where the camera got stuck after an upgrade screen.