How Singleplayer & Multiplayer works and when to expect Multiplayer in EA
Hello everyone,
We’d like to provide you with more details about the single and multiplayer modes in Dragonkin: The Banished, the latter of which will be added as an update during Early Access.

[h3]About Single-Player[/h3]
Dragonkin is designed to be fully playable offline whenever and wherever you want. This will be true even after multiplayer co-op is introduced.
We have planned some shared elements, your city state for example. But for those who prefer to hunt alone, you will be able to enjoy Dragonkin: The Banished completely independent and without the influence of any other players if you wish.
You will, of course, still receive all the updates and improvements we will bring to the game throughout its development.

[h3]About Multiplayer[/h3]
Now, let's talk multiplayer!
Multiplayer is planned, and we’ve been working on it for a while. For the development of Dragonkin, we switched to a new engine. We’ve been working on the multiplayer implementation for a while now, and will continue to do so throughout early access. This feature will be rolled out in one of our future updates (you’ll learn more about the release window when we publish our roadmap).
Here are some details about what we’re planning:

[h3]Offline mode and online mode[/h3]
Before you create your first character, you’ll need to create or join a friend's existing online city. If you create one, you’ll have to choose whether your city, Montescail, will be in offline or online mode. You can create up to 8 characters per player in each city, but you can also create multiple cities, both offline and online.
This hub serves as the operational base for all characters created within it. Meaning that each character in the city benefits from the improvements and features unlocked within that city. With the group system, independent of your characters, you can progress the story or endgame hunts alone, together simultaneously, asynchronously, or even across different characters.
An offline city does not require an internet connection. It’s designed for those who prefer a solo and/or local co-op experience.
Beware: A character or city created offline will not be able to join the online game, and this choice is final. However, we are considering the possibility, in the future, of transferring your cities and characters from online mode to offline mode.
An online city requires a constant internet connection. It’s designed for those who prefer to play with other hunters or friends online.
[h3]Development is progressing well, and the next steps are coming soon[/h3]
The last few weeks have been very intense and crucial for us, especially with all the high-profile releases surrounding our launch window.
That’s why, if you’d like to support us, the best way is to leave a comment on our YouTube videos, let your friends know about the game, and add the game to your wishlist on Steam.
Next week, you’ll be able to learn more about the world of Dragonkin: The Banished.
Thank you again for all the kind comments; we hope you’re excited for Dragonkin: The Banished!
[h3]Feel free to join our Discord[/h3]
We’ll be increasing our presence on Discord over the next few days to gather your feedback and answer your questions. Don’t hesitate to come chat with us and share your thoughts before the Early Access release.
See you soon !

We’d like to provide you with more details about the single and multiplayer modes in Dragonkin: The Banished, the latter of which will be added as an update during Early Access.


[h3]About Single-Player[/h3]
Dragonkin is designed to be fully playable offline whenever and wherever you want. This will be true even after multiplayer co-op is introduced.
We have planned some shared elements, your city state for example. But for those who prefer to hunt alone, you will be able to enjoy Dragonkin: The Banished completely independent and without the influence of any other players if you wish.
You will, of course, still receive all the updates and improvements we will bring to the game throughout its development.


[h3]About Multiplayer[/h3]
Now, let's talk multiplayer!
Multiplayer is planned, and we’ve been working on it for a while. For the development of Dragonkin, we switched to a new engine. We’ve been working on the multiplayer implementation for a while now, and will continue to do so throughout early access. This feature will be rolled out in one of our future updates (you’ll learn more about the release window when we publish our roadmap).
Here are some details about what we’re planning:
- Online multiplayer: With up to 4 players cooperating online and hunting dragons, either through the story or in endgame hunts.
- Montescail City: A shared hub where you’ll meet your friends and develop the city together. The number of friends who can share a city is still to be defined.
- Couch co-op: The local two-player co-op mode will be available upon the full release of the game. You’ll be able to play couch co-op both offline and online, and you can join other players only if your characters were created in an online city.
- Matchmaking: It will be possible to play with other hunters online by temporarily joining a city or inviting them to yours. As a guest, you won’t directly benefit from the improvements of the city you visit, but from your own city’s upgrades, which will continue to evolve.

[h3]Offline mode and online mode[/h3]
Before you create your first character, you’ll need to create or join a friend's existing online city. If you create one, you’ll have to choose whether your city, Montescail, will be in offline or online mode. You can create up to 8 characters per player in each city, but you can also create multiple cities, both offline and online.
This hub serves as the operational base for all characters created within it. Meaning that each character in the city benefits from the improvements and features unlocked within that city. With the group system, independent of your characters, you can progress the story or endgame hunts alone, together simultaneously, asynchronously, or even across different characters.
An offline city does not require an internet connection. It’s designed for those who prefer a solo and/or local co-op experience.
Beware: A character or city created offline will not be able to join the online game, and this choice is final. However, we are considering the possibility, in the future, of transferring your cities and characters from online mode to offline mode.
An online city requires a constant internet connection. It’s designed for those who prefer to play with other hunters or friends online.

- You can play Dragonkin: The Banished offline whenever you want, without an internet connection, even after the multiplayer mode arrives.
- Multiplayer is coming and will be rolled out in one of our future Early Access updates.
- Couch co-op is coming and will be available at the full release of the game.
[h3]Development is progressing well, and the next steps are coming soon[/h3]
The last few weeks have been very intense and crucial for us, especially with all the high-profile releases surrounding our launch window.
That’s why, if you’d like to support us, the best way is to leave a comment on our YouTube videos, let your friends know about the game, and add the game to your wishlist on Steam.
Next week, you’ll be able to learn more about the world of Dragonkin: The Banished.
Thank you again for all the kind comments; we hope you’re excited for Dragonkin: The Banished!
[h3]Feel free to join our Discord[/h3]
We’ll be increasing our presence on Discord over the next few days to gather your feedback and answer your questions. Don’t hesitate to come chat with us and share your thoughts before the Early Access release.
See you soon !
