More about the Itemization - Dragonkin: The Banished DevBlog
Hello, dragon hunters!
We hope you’ve been enjoying your time in the demo for Dragonkin: The Banished. The demo is available until March 3rd, so if you haven’t tried it out yet, don’t miss the opportunity.
During the Montescail City DevBlog, we briefly mentioned Itemization, and many of you had questions, especially on Discord. So today, we’re diving into the details.

If you haven’t read our Ancestral Grid DevBlog, it’s worth checking out, as it directly ties in to what we are going to cover.

[h3]Loot & Rarities[/h3]
Throughout the game, you will be able to obtain weapons, armor, as well as fragments of different rarities. It goes without saying that the higher the rarity, the more powerful the items will be.

For equipment including weapons, armor and rings, a higher rarity offers more powerful statistics, better scaling based on the item level, and above all, additional affixes.

Regarding fragments, a higher rarity means potentially larger and more complex fragments. These also have more power to reach milestones more easily.

Pendants are always Mythical and exclusive to endgame content.

In addition to rarities, certain equipment or fragments may present variations with particular characteristics and appear as Divine and/or Draconic drops.

[h3]Divine[/h3]
Any gear can be divine regardless of its base rarity. These items benefit from notable improvements and appear from Calamity I difficulty, the penultimate difficulty tier in Dragonkin.
Regarding the divine pendants, we will tell you more about these in the future.


[h3]Draconic[/h3]
Draconic equipment offers particularly powerful statistics, but never comes without cost. Every Draconic item provides two bonuses alongside a penalty.
There are 3 ranks of dragon corruption with progressive values, which require playing at higher difficulties.
Note: fragments cannot be Draconic.


[h3]Divine and Draconic[/h3]
Finally, an item can be both Divine and Draconic, which you can guess will be a goal when building your characters.

[h3]Talents[/h3]
We have already mentioned talents several times, especially with pendants.
Each character has a list of talents. These talents are divided into 3 ranks, each requiring a certain number of points to activate.

Among the universal talents, each class has unique talents that only it can acquire. These talents can appear on legendary or mythic weapons and armor, but not on crafting rings or primordial pendants, which remain universal.

[h3]How to get Talent points?
[/h3]
ou can get them in several ways:
From looting
Crafting allows you to customize items your way, based on the materials you obtain. The goal is to give players more control over theorycrafting.


[h3]Crafting[/h3]
As part of our city blog, we noted that there are several Buildings and Services from which you can upgrade and build your loadouts.
The Jeweler
[h3]That's it, for now[/h3]
This concludes our DevBlog on itemization.
That was quite a lot to discuss and we can’t wait for you to experience all of these systems in Early Access.
As always, keep checking our Steam page and come take a look at our Discord server! We are here every day to collect your opinions and answer questions.
See you soon!
https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/

We hope you’ve been enjoying your time in the demo for Dragonkin: The Banished. The demo is available until March 3rd, so if you haven’t tried it out yet, don’t miss the opportunity.
During the Montescail City DevBlog, we briefly mentioned Itemization, and many of you had questions, especially on Discord. So today, we’re diving into the details.

If you haven’t read our Ancestral Grid DevBlog, it’s worth checking out, as it directly ties in to what we are going to cover.

[h3]Loot & Rarities[/h3]
Throughout the game, you will be able to obtain weapons, armor, as well as fragments of different rarities. It goes without saying that the higher the rarity, the more powerful the items will be.
- Common, Uncommon, Rare, Legendary, Mythical

For equipment including weapons, armor and rings, a higher rarity offers more powerful statistics, better scaling based on the item level, and above all, additional affixes.

Regarding fragments, a higher rarity means potentially larger and more complex fragments. These also have more power to reach milestones more easily.

Pendants are always Mythical and exclusive to endgame content.

In addition to rarities, certain equipment or fragments may present variations with particular characteristics and appear as Divine and/or Draconic drops.

[h3]Divine[/h3]
Any gear can be divine regardless of its base rarity. These items benefit from notable improvements and appear from Calamity I difficulty, the penultimate difficulty tier in Dragonkin.
- A piece of divine armor/weapon has a max quality affix with +25% enhancement.
- A divine potion has a maximized and enhanced potion effect of 25%.
- A divine fragment has a modifier at the maximum rank relative to its rarity, the effectiveness of which is increased by 2.
- A Wyrmling armor at rank 10 is considered divine.
Regarding the divine pendants, we will tell you more about these in the future.


[h3]Draconic[/h3]
Draconic equipment offers particularly powerful statistics, but never comes without cost. Every Draconic item provides two bonuses alongside a penalty.
There are 3 ranks of dragon corruption with progressive values, which require playing at higher difficulties.
Note: fragments cannot be Draconic.


[h3]Divine and Draconic[/h3]
Finally, an item can be both Divine and Draconic, which you can guess will be a goal when building your characters.


[h3]Talents[/h3]
We have already mentioned talents several times, especially with pendants.
Each character has a list of talents. These talents are divided into 3 ranks, each requiring a certain number of points to activate.

Among the universal talents, each class has unique talents that only it can acquire. These talents can appear on legendary or mythic weapons and armor, but not on crafting rings or primordial pendants, which remain universal.

[h3]How to get Talent points?
[/h3]
ou can get them in several ways:
From looting
- Legendary and Mythic gear give 1 and 2 points to a random talent, respectively.
- A primordial pendant, obtained in endgame content, gives 2 points to a random talent.
Crafting allows you to customize items your way, based on the materials you obtain. The goal is to give players more control over theorycrafting.
- A legendary or mythical ring allows you to choose a talent to strengthen during its creation.
- Armor ornaments provide points in a specific talent, selectable from four options.
- The Scale Master extracts talents from equipment to allow you to select one from those unlocked.
- Wyrmling armor can improve a specific and unique talent.


[h3]Crafting[/h3]
As part of our city blog, we noted that there are several Buildings and Services from which you can upgrade and build your loadouts.
The Jeweler
- At the Jeweler you can create rings with predefined stats and talents.
- Can be produced Divine.
- The apothecary allows you to create potions with various unique effects. The max level of these potions is Divine.
- Can be produced Divine.
- It allows you to craft and then improve Wyrmling armor to personalize the statistics and talents granted by your companion. You can also switch out your Wyrmlings at the Jailer.
- The Ornamentalist allows you to add ornaments to your armor pieces to obtain specific talent points.

- The Enchanter allows you to modify a piece of armor and/or a weapon, by rerolling ONE affix of your choice.
- It also allows you to randomly reforge 1 hexagon (2 for mythicals) on a fragment. It is thus possible to change and adjust your skill modifiers.

- The Master of Scales allows you to manage a codex of talents and skill modifiers, requiring the sacrifice of legendary and mythic equipment, including fragments. A well-filled codex allows you to benefit from sacrificed bonuses without even having the equipment or fragments equipped.

- The Artificer allows the transfer of draconic corruption from one Draconic object to another infinitely.

- The Memorialist allows you to register a skill modifier from a sacrificed fragment in a piece of equipment, in order to benefit from its bonus without having to place it in the ancestral grid.
[h3]That's it, for now[/h3]
This concludes our DevBlog on itemization.
That was quite a lot to discuss and we can’t wait for you to experience all of these systems in Early Access.
As always, keep checking our Steam page and come take a look at our Discord server! We are here every day to collect your opinions and answer questions.
See you soon!
https://store.steampowered.com/app/1863430/Dragonkin_The_Banished/
