How do we plan to handle updates during Early Access?
Hello Dragon Hunters,
It’s been 3 weeks since the Early Access launch! Thank you once again for joining us in this adventure.
We receive a great amount of feedback here on Steam but also on Discord.
We receive a great amount of feedback here on Steam but also on Discord. We’re trying our best to answer everyone but as you can guess, that’s not always possible. Though rest assured, we’re reading through every review, post, and discussion!
That's why we're writing this post, to let you know what we are currently working on and explain how we plan to handle updates during Early Access.

[h3]Patches & Updates[/h3]
We're reading all the steam threads and your messages on Discord and currently fixing one issue after the other.
We believe that rather than trickling in small changes every few weeks, it’s more impactful to release larger updates every 2-3 months.
This allows us :

https://store.steampowered.com/news/app/1863430/view/498314610455086374
[h3]Regarding Quality of Life features[/h3]
During the playtests 3 months ago, for exemple, several players asked for a different camera. This feature was added into Dragonkin. We really want to continue incorporating feedback from our community into our updates.
Since launch there have been many things that players have found annoying or time consuming, as well as suggestions to improve general gameplay.
So we will try to address these one by one.
Many players have expressed the wish to save their Ancestral Grid.
This feature will be introduced alongside the Arsenal, allowing you to save preset configurations of your Ancestral Grid but also everything regarding your character (equipment, attributs, passives, wyrmling, etc…), making experimentation much easier.
Additionally, many features are planned for the crafting system, such as the ability to modify an equipment, or transferring Draconic Corruption from one draconic item to another.
These will be gradually introduced over future updates.
For more information regarding this topic, please check: https://store.steampowered.com/news/app/1863430/view/506195274633317929
[h3]How about critical bugs?[/h3]
If a major game-breaking bug / Blocker bug shows up, we’ll push an emergency fix as soon as possible (like we did recently for quest issues).
For standard balance tweaks and minor fixes, we’ll roll those into the larger updates.
[h3]What are the major points we want to work on and address?[/h3]
Here are some key areas we believe require significant updates to address:

[h3]A Message From Us[/h3]
Thank you for all of your kind words, support, and love since we announced the start of our Early Access! We still have a long way to go!
As a small team that has been working on this game for several years, it makes us so happy to see players enjoy the game. From the bottom of our hearts, we truly appreciate all the love and support you have shown us.
[h3]Your feedback helps![/h3]
Keep sending us your feedback - we love to see it, and are listening! We're committed to making Dragonkin: The Banished the best game it can be at our scale.
As always, for any in-game issues/bugs, please report any bugs here on Steam, or in our Discord! All reports are much appreciated, as we continue to work on bug-fixing!
Thanks for being part of this adventure!

It’s been 3 weeks since the Early Access launch! Thank you once again for joining us in this adventure.
We receive a great amount of feedback here on Steam but also on Discord.
We receive a great amount of feedback here on Steam but also on Discord. We’re trying our best to answer everyone but as you can guess, that’s not always possible. Though rest assured, we’re reading through every review, post, and discussion!
That's why we're writing this post, to let you know what we are currently working on and explain how we plan to handle updates during Early Access.

[h3]Patches & Updates[/h3]
We're reading all the steam threads and your messages on Discord and currently fixing one issue after the other.
We believe that rather than trickling in small changes every few weeks, it’s more impactful to release larger updates every 2-3 months.
This allows us :
- To take the time to properly evaluate player feedback and apply changes that truly improve the experience. That includes quality-of-life, bug fixes, and gameplay adjustments.
- Pack in enough content to make it worth returning to the game for another few dozen hours.
- And finally, work at a sustainable pace, giving us time to test everything properly before it goes live. We really don’t want to rush out half-baked patches just to hit a schedule.

https://store.steampowered.com/news/app/1863430/view/498314610455086374
[h3]Regarding Quality of Life features[/h3]
During the playtests 3 months ago, for exemple, several players asked for a different camera. This feature was added into Dragonkin. We really want to continue incorporating feedback from our community into our updates.
Since launch there have been many things that players have found annoying or time consuming, as well as suggestions to improve general gameplay.
So we will try to address these one by one.
- Better visibility of important Fragments and Equipment on the ground.
(Such as indicators to show whether a character/wyrmling skill is associated with the Fragment. And indicators to show if a drop is Divine, Draconic if not both.) - A dedicated chest in town for Fragments (we know you've been asking for it).
- The addition of guides and tooltips as well as improving existing ones.
- A notification to alert the player when city XP is earned.
(Such as when the player collects relics) - The ability to share currencies and materials between characters in the same city.
Many players have expressed the wish to save their Ancestral Grid.
This feature will be introduced alongside the Arsenal, allowing you to save preset configurations of your Ancestral Grid but also everything regarding your character (equipment, attributs, passives, wyrmling, etc…), making experimentation much easier.
Additionally, many features are planned for the crafting system, such as the ability to modify an equipment, or transferring Draconic Corruption from one draconic item to another.
These will be gradually introduced over future updates.
For more information regarding this topic, please check: https://store.steampowered.com/news/app/1863430/view/506195274633317929
[h3]How about critical bugs?[/h3]
If a major game-breaking bug / Blocker bug shows up, we’ll push an emergency fix as soon as possible (like we did recently for quest issues).
For standard balance tweaks and minor fixes, we’ll roll those into the larger updates.
[h3]What are the major points we want to work on and address?[/h3]
Here are some key areas we believe require significant updates to address:
- Lack of impact or weight behind skills.
- Balance issues with character skills, with some being too weak and others too powerful.
- Progression balance is off.
- Enemies populations are not dense enough.
- Optimization.

[h3]A Message From Us[/h3]
Thank you for all of your kind words, support, and love since we announced the start of our Early Access! We still have a long way to go!
As a small team that has been working on this game for several years, it makes us so happy to see players enjoy the game. From the bottom of our hearts, we truly appreciate all the love and support you have shown us.
[h3]Your feedback helps![/h3]
Keep sending us your feedback - we love to see it, and are listening! We're committed to making Dragonkin: The Banished the best game it can be at our scale.
As always, for any in-game issues/bugs, please report any bugs here on Steam, or in our Discord! All reports are much appreciated, as we continue to work on bug-fixing!
Thanks for being part of this adventure!
