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New Skills & A Small News From Us

Hello Dragon Hunters!

With this first major update, we’re introducing new skills for each class: The Barbarian, the Knight, and the Oracle are each getting 2 new abilities.



Designing new skills is one of the most exciting parts of development for us, these additions are meant to shake up your builds a bit, and provide new tools to destroy your enemies. We hope you’ll find them interesting.

Of course we’d like to add more skills over time, as we mentioned in our Roadmap.

A quick note on the Nurõrgartt update: we’re still aiming to release it for Spring!

We’ve seen your questions on Discord and Steam, and we’ll let you know as soon as possible when a date is locked. We appreciate your patience.

That said, let’s break down what’s coming.

[h2]Upcoming skills[/h2]


[h3]Lothair De Montdragon - The Knight[/h3]

Starting with our beloved Knight, we’re giving him new tools to lean into the idea of using defense abilities more proactively, while reinforcing battlefield control.

[h3]Compressed Air[/h3]

Lothair pulls enemies inward and deals fire damage to them. While this ability has no cooldown and can be cast repeatedly, each use consumes Fuel.







[h3]The Best Defence[/h3]

Lothair braces his shield in a chosen direction, channeling for a few seconds. During this time, he gains a huge chunk of armor and delivers continuous strikes in front of him while blocking incoming projectiles from the front.








[h3]Electrane - The Oracle[/h3]

Part of the Oracle’s identity is to control the battlefield by managing space, disrupting enemy movements by slowing them, and creating windows to burst and chain abilities easily.

These new tools double down on that identity, offering more ways to abuse the environment.

[h3]Psychokinesis[/h3]

Electrane unleashes a shockwave that pulls enemies after a few seconds, briefly stunning them and dealing physical damage afterwards.

Vision: Instantly pulls enemies and deals damage, allowing you to use it as a reaction spell.







[h3]Electric Wall[/h3]

Electrane creates a passable electric wall. Enemies that pass through it are slowed and take damage over time while allies who pass through the wall gain increased movement speed.

Vision: The wall increases in size, letting you cover larger areas and better control chokepoints.








[h3]Rurik Haraldson - The Barbarian[/h3]

With his new skills the Barbarian is getting more mobility and utility, while keeping the class’s aggressive flow intact.

[h3]Battering Ram[/h3]

Rurik charges in a direction, steering his charge slightly. He deals ice damage to enemies along his path and at the end of the charge explodes in a blizzard of ice damage.







[h3]Ancestral Totem[/h3]

Rurik summons a totem that periodically emits pulses of ice damage to nearby enemies. While active, it empowers the attacks of allies within its radius. The totem can draw enemy aggro and be destroyed.







[h2]Shattering Shield rework is coming[/h2]

We frequently share progress on our Discord server. If you're already part of our community, you've likely seen this update. But for everyone on Steam who isn’t, here’s a sneak peek at what we recently shared.

As part of the many changes coming in the upcoming major patch, we’ve reworked the visuals for one of the Knight’s abilities: Shattering Shield.







Previously, the ability felt a bit underwhelming and didn’t fully capture the impact and power it was meant to convey. So, we decided to give it a visual overhaul!

We believe the new version of Shattering Shield delivers a more satisfying feel and finally gives the ability the visual impact it deserves. This aligns with our goal of improving combat feel such as feedback, weight and impact, that players have been asking for.

[h2]We reworked the loot preview too![/h2]

Some of you probably noticed that we made a few changes to the loot that drops on the ground.

In the next update, it will be easier to instantly know if a drop is Divine, Draconic, or both. Not only did we add new icons, but we also enhanced the visual effects.Fragments will also show whether they contain a Wyrmling or Character skill.

We’re also giving you a behind-the-scenes on the development process, some of our experiments, iterations, and ideas we scrapped along the way to get the version you see today.

As always, things may change during Early Access as we take your feedback into account.



[h2]That’s it for today![/h2]

We really enjoy sharing our progress with the community, but sometimes we’re unsure of what you would like to see most or know. So feel free to join us on Discord and let us know what interests you, whether it's specific features, behind-the-scenes development, or early previews.

Of course, we can’t share everything, as we want to keep some surprises for later, and some things are still too early to be revealed.

See you soon!