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Introducing the Draconic Tarot & Atlas

[p]Hey Dragon hunters,[/p][p][/p][p]After last week’s DevBlog giving a first look at the highly anticipated Tracker, this time we’re back but to show other features we’ve been quietly working on, yet crucial in sharpening the endgame loop of Dragonkin: The Banished.[/p][p][/p][p][/p][p]Expect these changes to come as part of the Erde-nòr update![/p][h3]Introducing the Draconic Tarot[/h3][p]As of now, Chaos Hunts already offer a fair amount of flexibility, you can choose how long they are, where they take place, the final enemy, and the activity.[/p][p][/p][p]But one thing has always been a bit of a pain: modifiers[/p][p][/p][p]Right now, modifiers are randomly set once the hunt begins. If you didn't get the modifiers you were hoping for, you'd have to quit and start over. Which, we understand, can be quite tedious.[/p][p][/p][p]That’s why we’re going to introduce the Draconic Tarot in our next update, designed to give you more control over the Chaos Hunts and tailor your experience.[/p][p]
[/p][h3]How does it works?[/h3][p][/p][p]In the Chaos Hunts tab on the Hunting Board, you'll be able to select one or multiple Fate Cards.[/p][p]
Each of them grants:[/p]
  • [p]Positive modifier(s) and / or increased loot quality[/p]
  • [p]Negative set of modifiers[/p]
[p]Some Fate Cards can also have:[/p]
  • [p]Neutral modifiers (e.g. increased critical rate and damage for both you and enemies) [/p]
[p][/p][p][/p][p][/p][p]There are 15 Fate Cards total and you can stack them up to 11 Fate Cards (this number may change in the future), making your Chaos Hunt more challenging but increasing Loot Quality for those willing to take the challenge.[/p][p][/p]
[p]As a reminder, Loot Quality affects your chances of obtaining higher rarity items when a drop occurs. It doesn't increase the overall drop rate, but rather improves the likelihood that dropped items will be of higher rarity.[/p]
[p][/p][p]Some of you may notice that we're being more transparent with the stats.[/p][p]
That’s why, in the future, we’ll try to display more percentages in our tooltips to give you a better understanding of the odds, even though it sometimes requires making technical or localization choices that demand extra work.[/p][p]
We hope that this new addition will not only provide an extra challenge for hardcore players but make the Chaos Hunts more fun![/p][p][/p][p]Please note that this system still is work in progress![/p][p]As such, the visuals of the UI, Fate Cards, modifiers, requirements, and limitations are subject to change.[/p][p][/p][p]Now, let’s take a look at a new service coming to the City of Montescail: the Draconic Atlas.[/p][p]This new service can be unlocked in the Old Town. There you’ll be able to visit the librarian.[/p][p][/p][p][/p][p]The Draconic Atlas is designed to help you learn more about the enemies you encountered during your hunts, while also providing passive bonuses that apply to all characters tied to the same City.[/p][h3]
How does it works?[/h3][p][/p][p]The Draconic Atlas automatically logs enemies you’ve defeated and gradually unlocks information about them. As usual, progress is shared across all characters tied to the City.[/p][p][/p][p]If you’ve already defeated enemies before unlocking the Atlas, they’ll be counted, meaning the Atlas is retroactive! So you don’t have to worry about unlocking it as soon as possible.[/p][p][/p][p]Additionally, each time an enemy’s analysis rank increases, it grants experience to your City, with bosses granting even more experience than regular enemies.[/p][p][/p][p]Enemies in the Atlas appear in one of 2 states:[/p]
  • [p]Unknown[/p][p]You haven’t encountered this enemy yet, thus no entry appears in the Atlas
    [/p]
  • [p]Encountered[/p][p]You’ve defeated this enemy at least once, and its name and model become visible[/p]
[p]
[/p][p]Enemy Analysis[/p][p]Once an enemy is marked as Encountered, you can increase its analysis rank (Bronze > Silver > Gold) by defeating more of that enemy. Each rank unlocks a permanent damage bonus against it.[/p][p][/p][p]Biome Completion[/p][p]By Encountering ALL enemies of a biome and increasing their rank  (Bronze > Silver > Gold) unlock a permanent elemental resistance bonus.[/p][p]Note: These bonuses from each tier are cumulative, and apply to all characters in the City.[/p][p][/p][h3][/h3][h3]Founder Pack 3 Preview[/h3][p][/p][p]We recently ran the "Choose the Next Sneak Peek!" event on Discord to let the community decide which preview we should reveal from the upcoming Customization Pack.[/p][p][/p][p]The event has now concluded, and the community has spoken! The Oracle was chosen![/p][p][/p][p]Take a look at the Dracomondus Priestess armour for the Oracle, designed by Agathe Dhondt.[/p][p][/p][p][/p][h3]Share your builds on Discord![/h3][p][/p][p]We want to see the creative builds you're running and the ideas you've come up with.
Also, next week, we would like to highlight some of our favorites in a Community Spotlight.[/p][h3][/h3][p][/p][h3]That’s it for today![/h3][p][/p][p]We often share previews of what we’re working on and host events, so if you’re interested, feel free to join us on our Discord server![/p][p][/p][p]See you next week! [/p]