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Loot Filter & Death Recap

[p]Hello Dragon hunters,[/p][p][/p][p]There is tons of new content throughout the Tracker update, and this past month showed off some you can expect this summer:[/p]
  • [p]New Class:  The Tracker[/p]
  • [p]New Biome: Erde-nòr[/p]
  • [p]New Skills: For each class[/p]
  • [p]New City feature: The Draconic Atlas[/p]
  • [p]New Endgame feature: The Draconic Tarot[/p]
[p]That said, there's more to come, and we haven't shared everything yet.[/p][p][/p][p][/p][p]In today’s post, we want to talk a bit about the Quality of Life improvements we’ve been working on over the past few weeks, including some that have been highly requested since the start of Early Access.[/p][p][/p][p]Let's take a look![/p][h3]Loot Filter is on it’s way[/h3][p][/p][p]As one of the most hotly requested features since the start of Early Access, we started working on a Loot Filter a few weeks ago, and we’re excited to show you how it looks.
[/p][p]Please note: This feature is still work in progress[/p][p][/p][p]You’ll be able to:[/p]
  • [p]Create templates, set rules, and sort them by priority[/p]
  • [p]Hide, display, or highlight / embelish specific types of items (give them different color)[/p]
[p]You’ll also have the option to automatically convert items to the Grand Benedictor and/or Dark Merchant.[/p][p][/p][h3]Rename your templates / layouts[/h3][p][/p][p]We’re also adding a way to rename your templates / layouts for Chests, Loot Filter, and the Arsenal.[/p][p][/p][p]Please note: This feature is still work in progress[/p][p][/p][h3]Death Recap[/h3][p][/p][p]Death happens fast, and you don't always know what happened.
That’s something we’re aiming to improve with the introduction of the Death Recap.[/p][p]This new feature is meant to help interpret what caused you to die. Specifically, when there are a lot of enemies or chaotic fights. Our main goal is to help players answer questions like:[/p][p][/p][p]“What type of damage killed me?” - “Which enemies are the most threatening?”[/p][p][/p][p]This way, you will be able to adapt and improve for the next encounter.
[/p][p]Please note: This feature is still work in progress[/p][p][/p][p]How does it works?[/p][p]Upon a character's death, you can see the Death Log, a recap providing valuable insights up to the last moments of combat.[/p][p][/p][p]Timeline[/p][p]You'll be able to view the timeline of events across the last few seconds with a moment-by-moment view of damage taken, showing:[/p]
  • [p]Health, Shield[/p]
  • [p]The types of damage received Physical, Fire, Ice, Toxic, and Electric[/p]
  • [p]Whether the damage was a direct hit or a DoT (damage over time), and the source[/p][p][/p]
[p]Expendable window[/p][p]Clicking on the window expands the Death Recap to display more specific information, including:[/p]
  • [p]The total amount of damage taken,[/p]
  • [p]The types of damage received, along with the percentage of each type[/p]
  • [p]The total hits taken[/p]
  • [p]The number of sources of damage[/p]
[p][/p][h3]Info Box (in character selection)[/h3][p][/p][p]When you start creating multiple characters, especially those of the same class, it can get difficult to remember which one has which build. That’s why we’re adding an Info Box that displays useful info, the most important being the character and Wyrmling’s active skills.[/p][p][/p][p][/p][h3]We take your feedback into account[/h3][p][/p][p]As usual, things may evolve and we’re eager to see your feedback as we continue to work alongside the community. We hope this teaser was enough to hold you over until the release of the Erde-nòr update.[/p][p]Of course, if you have any questions about these new features, don’t hesitate to ask them right here in the comments![/p][p][/p][p]Don’t forget to join our Discord to be a part of our community, ask questions to the developers directly.[/p][p]See you soon and until next time. [/p][p][/p]