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Meet Our First Champion: Kakomythiel

[p]Hello dragon hunters![/p][p][/p][p]In today’s DevBlog, we tell you more about the Champions, a new kind of enemy we’ve been working on.[/p][p]We'll also take that opportinity to show you 3 of 9 of the new modifiers that will be added for the Tracker update.[/p][p][/p][p]Due to the heavily work-in-progress state of the Champions, we aren’t quite ready to show too much of what we have been working on regarding them, mostly due to things just not being polished or simply ready yet.[/p][p]However we are aware that you want to hear more and that’s why we’d like to show you the first Champion we’ve been working on: Kakomythiel.[/p][p][/p][p]But first of all…[/p][p][/p][h3]What are Champions?[/h3][p][/p][p]Champions are a new category of Elite enemies you’ll encounter during endgame hunts. [/p][p][/p][p]While they aren’t as threatening as bosses or sub-bosses, they are still more dangerous than common enemies. Some enemies are brand new with their own skillset, while some others are more advanced/powerful version of known enemies.[/p][p][/p][p]In quests, you will be able to recognize them as they have their own Elite Modifier.
Depending on the hunt, champions can also come with various minor modifiers.[/p][p][/p][p][/p][p][/p][h3]Behold our first Champion: Kakomythiel[/h3][p][/p][p][/p][p]Kakomythiel is a powerful arcanist, a master of Dragon blood able to cast tremendous spells.[/p][p]Its knowledge of rites and magic is such that it is able to travel across the world, unchallenged by humans nor Dragonkin rivals, to gather more power and fulfill its master's agenda. Kakomythiel is a high priority target for the Dragon Hunters, if only they could spot the elusive sorcerer.[/p][p][/p][h3]Kakomythiel Skill Breakdown[/h3][p][/p][p]Now, let’s take a look at the very first Champion you’ll meet, Kakomythiel, and its abilities.[/p][p][/p][p]1st Ability:[/p]
  • [p]Kakomythiel manifests 4 fire zones in rapid succession beneath the player, each dealing fire damage.[/p]
[p][/p][p][/p][p]2nd Ability:[/p]
  • [p]Kakomythiel creates an orb next to him that fires homing projectiles.[/p]
[p][/p][p][/p][p]3rd Ability:[/p]
  • [p]Kakomythiel conjures lightning bolts in a large area to strike the ground after a few seconds, dealing electric damage to the player.[/p]
[p][/p][p][/p][p]4th Ability:[/p]
  • [p]Kakomythiel blinks and summons toxic areas in a line that persist for a few seconds.[/p]
[p][/p][p][/p][h3]Rewards / Drops[/h3][p][/p][p]Defeating a Champion is rather rewarding.[/p]
  • [p]In Endgame Hunts, Champions will drop a Gift of the Eternal.[/p]
  • [p]In the Story, Champions will drop loot from a standard sub-boss loot table.[/p]
[p]As you know, we’ve been working on adding Quest Rewards at key moments of the story, fighting and defeating Champions will, as you can expect, be part of those moments.
[/p][p]Quest rewards can offer various choices, such as fragments, pieces of equipment, or a mix of both.[/p][p][/p][p][/p][h3]New Modifiers[/h3][p][/p][p]As you may know, we’ve been working on some exciting new modifiers for the upcoming Tracker Update.[/p][p]We planned a total of 9 modifiers, here’s a quick sneak peek at what’s coming:[/p][p]
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That’s it for now[/h2][p][/p][p]There’re a lot of changes coming to the game and we’re happy to see you like the direction we’re taking. [/p][p]We are aware of some needed quality of life (QoL) improvements highlighted by the community, such as the loot filter which we are working on improving for the next update.[/p][p][/p][p]if you’re like to know more about, please check our previous DevBlog:[/p][p][dynamiclink][/dynamiclink][/p][p]Please do keep sharing your feedback as it helps us improve the game as we continue development.[/p][p]See you next week! [/p]