Meet Daniel Sadowski, composer for Dragonkin: The Banished
[p]Greetings Dragon hunters,[/p][p]We’re thrilled to share with you an exclusive interview with Daniel Sadowski, the composer of the Dragonkin: The Banished soundtrack.[/p][p][/p][p]
[/p][p]Daniel will talk about his inspirations, process and also the difficulties he overcame during musical journey.[/p][p][/p][p]Find the Album on Youtube, Spotify, Apple Music, Amazon Music and Deezer[/p][p][/p][h3]Hello Daniel! Let's begin this interview with a short introduction.[/h3][p]Hello everyone, I fell in love with music when I was about 8 years old. I got my first Yamaha keyboard as a gift from my parents, and the next day I wrote my first song. So I always naturally had the drive and inspiration to want to compose and write music from scratch. [/p][p]Music was always in my life through school and during college, I played in various rock alternative bands. I also started a new Hip-Hop Pop RnB record label in 2000. In 2006 I landed my first known video game called Roboblitz. It was one of the first XBOX Live Arcade games. It was also the first XBOX game to use the Unreal Engine at that time.[/p][p]The game went on to become successful, and I got some recognition for the music, and it went on to win all kinds of awards. So from that point on, I have been working on different video games, and the occasional movie / film. [/p][p][/p][h3]How did you start music and how did you end up working on Dragonkin: The Banished?[/h3][p]In 2013, I had the privilege of working with Eko Software on their game, “How to Survive.” I also worked on a couple of other titles with them. I feel that the graphics and style of their games always clicked well with my music style. We stayed in touch over the years, and recently they approached me to score Dragonkin: The Banished.[/p][p]In the past I have worked on many different fantasy games as well, and I developed my own style and sound when it comes to Fantasy games, so this helped give them faith in my ability to score Dragonkin. [/p][p][/p][h3]And what can you tell about your involvement in Dragonkin: The Banished?[/h3][p]Eko Software brought me on to the game, when the game was pretty early in development.
I had been playing the early version, so I was able to see a lot of the gameplay and levels as they were being designed. I was super excited to be involved with Dragonkin, because I love the fantasy genre, as it allows me to do some really interesting music. The team at Eko Software has been very supportive and we have had a great partnership.[/p][p][/p][h3]What were the sources of inspiration behind Dragonkin: the Banished' soundtrack?[/h3][p]The inspiration for the music definitely came from seeing the game and playing it. Dragonkin has so many cool aspects to it. From the unique level design and graphics, to all of the awesome dragons, and rich story, all of these aspects influenced my music.[/p][p][/p][h3]When composing music for a game, what should a Composer always keep in mind?[/h3][p]For me the one thing that I always try to make sure of, is that the music is working with and accommodating the game, but not overtaking it, or getting too much in the way if that makes sense. The music should support the gameplay and add to it, but not overstep and take over the game.[/p][p]As a composer, we are the person in the background, trying to add to the game and make it more powerful and emotional. But I feel that we should “blend in with” the game as opposed to overtake it. [/p][p][/p][h3]What was the biggest challenge you had to deal with when working on the game soundtrack?[/h3][p]Almost all game development can take a lot of time. These games are huge and they take a lot of time and patience to craft something of quality. So sometimes as with Dragonkin, you will write some music, and then you will have to be patient and wait for the next milestone and the next music requests to come up, which can take a while. So it's about keeping the inspiration and energy of the game soundtrack going, even when you have pauses in between the music. [/p][p][/p][h3]Is there a particular track from the OST that you’re especially proud of or would like to highlight?[/h3][p]I’m very happy with and proud of every single track. I love the Order District Music because it was one of the first tracks I composed for the game, and it really captures the essence of Dragonkin. I love the choir parts I came up with on that track. It really sets the mood for what's to come in this grand adventure.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]What kind of tone or feeling did you want to express with this track?[/h3][p]The Order District Music had to capture the feeling of being in an Epic City, and also it had to capture the essence of Dragonkin and the grand adventure you are about to embark on. The religious undertones of the choirs help sell this idea that there are many sacred things in Dragonkin. It also sells the feeling of anticipation, and what is to come. So there was a lot of thought and layers of ideas that went into this track to do this. [/p][p][/p][h3]How long did it take to compose the soundtrack?[/h3][p]I started around September of 2023, and then finished the very last music tracks in April of 2025. During this time you are not composing every day there can be long pauses in between as the game is getting finished. But this is the total amount of time that I worked on the music for, on and off. [/p][p][/p][h3]Any last words?[/h3][p]I just wanted to say that I am very humbled and proud to be a part of such a cool game. It was my dream as a composer to always work on epic projects with epic worlds that tell epic stories.[/p][p]Dragonkin checks all of these boxes. I wanted to especially thank Eko Software for bringing me on to be part of this grand adventure with them. They truly are a cool company to work with. Every single person at Eko Software is super passionate about the games that they work on, and it's great to be part of that passion. [/p][p] [/p][h3]Follow Daniel Sadowski[/h3][p]Website: [/p][p]www.soundrama.com[/p][p]Instagram: [/p][p]https://www.instagram.com/sadowski_daniel/[/p][p]Facebook: [/p][p]https://www.facebook.com/daniel.sadowski.35[/p][p]LinkedIn : [/p][p]https://www.linkedin.com/in/danielsadowskiwa/[/p][p]Discord: [/p][p]@danielsadowski[/p][p]YouTube Music: [/p][p]https://music.youtube.com/channel/UC5HXB5a-UFDlHqdRyIrRtlQ [/p]
I had been playing the early version, so I was able to see a lot of the gameplay and levels as they were being designed. I was super excited to be involved with Dragonkin, because I love the fantasy genre, as it allows me to do some really interesting music. The team at Eko Software has been very supportive and we have had a great partnership.[/p][p][/p][h3]What were the sources of inspiration behind Dragonkin: the Banished' soundtrack?[/h3][p]The inspiration for the music definitely came from seeing the game and playing it. Dragonkin has so many cool aspects to it. From the unique level design and graphics, to all of the awesome dragons, and rich story, all of these aspects influenced my music.[/p][p][/p][h3]When composing music for a game, what should a Composer always keep in mind?[/h3][p]For me the one thing that I always try to make sure of, is that the music is working with and accommodating the game, but not overtaking it, or getting too much in the way if that makes sense. The music should support the gameplay and add to it, but not overstep and take over the game.[/p][p]As a composer, we are the person in the background, trying to add to the game and make it more powerful and emotional. But I feel that we should “blend in with” the game as opposed to overtake it. [/p][p][/p][h3]What was the biggest challenge you had to deal with when working on the game soundtrack?[/h3][p]Almost all game development can take a lot of time. These games are huge and they take a lot of time and patience to craft something of quality. So sometimes as with Dragonkin, you will write some music, and then you will have to be patient and wait for the next milestone and the next music requests to come up, which can take a while. So it's about keeping the inspiration and energy of the game soundtrack going, even when you have pauses in between the music. [/p][p][/p][h3]Is there a particular track from the OST that you’re especially proud of or would like to highlight?[/h3][p]I’m very happy with and proud of every single track. I love the Order District Music because it was one of the first tracks I composed for the game, and it really captures the essence of Dragonkin. I love the choir parts I came up with on that track. It really sets the mood for what's to come in this grand adventure.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]What kind of tone or feeling did you want to express with this track?[/h3][p]The Order District Music had to capture the feeling of being in an Epic City, and also it had to capture the essence of Dragonkin and the grand adventure you are about to embark on. The religious undertones of the choirs help sell this idea that there are many sacred things in Dragonkin. It also sells the feeling of anticipation, and what is to come. So there was a lot of thought and layers of ideas that went into this track to do this. [/p][p][/p][h3]How long did it take to compose the soundtrack?[/h3][p]I started around September of 2023, and then finished the very last music tracks in April of 2025. During this time you are not composing every day there can be long pauses in between as the game is getting finished. But this is the total amount of time that I worked on the music for, on and off. [/p][p][/p][h3]Any last words?[/h3][p]I just wanted to say that I am very humbled and proud to be a part of such a cool game. It was my dream as a composer to always work on epic projects with epic worlds that tell epic stories.[/p][p]Dragonkin checks all of these boxes. I wanted to especially thank Eko Software for bringing me on to be part of this grand adventure with them. They truly are a cool company to work with. Every single person at Eko Software is super passionate about the games that they work on, and it's great to be part of that passion. [/p][p] [/p][h3]Follow Daniel Sadowski[/h3][p]Website: [/p][p]www.soundrama.com[/p][p]Instagram: [/p][p]https://www.instagram.com/sadowski_daniel/[/p][p]Facebook: [/p][p]https://www.facebook.com/daniel.sadowski.35[/p][p]LinkedIn : [/p][p]https://www.linkedin.com/in/danielsadowskiwa/[/p][p]Discord: [/p][p]@danielsadowski[/p][p]YouTube Music: [/p][p]https://music.youtube.com/channel/UC5HXB5a-UFDlHqdRyIrRtlQ [/p]