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  3. Everything you need to know about Couch Co-Op!

Everything you need to know about Couch Co-Op!

[p]Hello everyone,[/p][p]As you may know, the team is fully focused on the implementation of the multiplayer at the moment, as well as the Couch Co-Op mode for Dragonkin: The Banished.[/p][p]With each blog, we try to explore a different aspect of the game and this time, we’d like to share more about Couch Co-Op and provide a comprehensive breakdown of this upcoming mode.[/p][p][/p][p][/p][h2]When is it planned?[/h2][p][/p][p]Couch Co-Op will arrive at the Full release, launching alongside the console versions.[/p][p][/p][p][/p][h2]How does it works?[/h2][p][/p][p]First of all, Dragonkin: The Banished will be fully playable in Couch Co-Op with up to 2 players.
[/p][p]To sum up, as you would expect from a co-op mode, both players can freely open their own inventory, mess around with their Ancestral Grid, visit each Service of the City, and more…[/p][p]The only exception: Player 1 controls the main menus, settings, world map, and the Hunting Board menus.[/p][p][/p][p]No couch? No problem![/p][p]You will be able to play Dragonkin: The Banished together with "Steam Remote Play".[/p][p][/p][h3]What are the requirements?[/h3][p][/p]
  • [p]1 Dragonkin: The Banished copy running on 1 device[/p]
  • [p]2 Controllers OR 1 M&K + 1 Controller[/p]
[p]Note: All characters belong to the same account. When the second player joins, they can choose an existing character from the save or create a new one.[/p][p][/p][h3]Prologue & Invitations[/h3][p][/p][p]Both the prologue and tutorial remain solo, but once you reach the City of Montescail, a second player can join at any time, even during quests and activities.[/p][p]The second player either needs to pick an existing character from the account or can create a new one.[/p][p]
[/p][p][/p][h3]Gameplay Details[/h3][p][/p][p]Don't have much time to read? We’ve got you covered! Here a Quick Summary :[/p]
  • [p]Shared Screen[/p]
  • [p]Player Indicators (available in both co-op and single-player)[/p]
  • [p]Targeting Indicator (displays which enemy is targeted by a player is currently targeting)[/p]
  • [p]Both players fast-travel together in the City[/p]
  • [p]Auto-Follow on the active player whenever the other player goes AFK[/p]
  • [p]Each player can open and navigate menus independently[/p]
  • [p]The edges of the screen flash red on the side of the player taking damage[/p]
  • [p]Players have their own Battle Log[/p]
  • [p]Loot is assigned but can be picked up by anyone and placed in the correct inventory[/p]
  • [p]When a player falls in battle, the other player can revive them[/p]
  • [p]Each player has their own Death Log and appears when both players are down[/p][p][/p]
[p]For the details:[/p][p][/p][p]Both players share the same screen, If one player moves too far, the player will get stuck.
[/p][p]To make things clearer in combat, each player is assigned a unique color, displayed as a ring at their feet. Since it's a feature our community’s been asking for...[/p][p]🔥We’re bringing the same option for single-player, so your character stands out more! [/p][p][/p][p]We're also adding a targeting indicator so you can follow which enemy your friend is focusing on.[/p][p][/p][p][/p][p][/p][p][/p][p]When using the fast travel in the City, both players teleport together to the desired location.

[/p][p][/p][p]To keep it smooth, when a player becomes inactive, they will automatically start following the active player after a few seconds.
[/p][p][/p][p][/p][p]Each player can open menus independently (except full-screen menus).[/p][p]Note: You can still compare gear with TAB on PC or Y on controller.[/p][p][/p][p][/p][p][/p][p]In combat, your side of the screen flashes red whenever you take damage.[/p][p][/p][p][/p][p][/p][p]The Battle Log is available to both players and displays information relevant to the one who opens it.[/p][p][/p][p][/p][p][/p][p]Loot is assigned to specific players; anyone can pick it up, but it goes directly into the right inventory. Also, all resources and currencies are shared between players as it comes from the same account.[/p][p] [/p][p][/p][p]When a player falls in battle, they can be revived by their partner.[/p][p]
[/p][p][/p][p]The death screen appears if both players are down, and each has their own death log.
[/p][p][/p][h2]What's next?[/h2][p][/p][p]And that’s a wrap on the Couch Co-op DevBlog![/p][p][/p][p]Next on our agenda is a focus on the "major points we want to work on and address", as well as some news we haven't mentioned before for the multiplayer update. Stay tuned![/p][p][/p][p]We keep saying it, but hearing what players have to say and understanding what they want not only improves this game, but also helps shape the game in the future. The more we understand our players, the better we can make games for them.[/p][p]So, to everyone's played, shared feedback, and been part of this journey - thank you.[/p][p][/p][p]Beyond that, if you got any questions for the development team, or requests for future DevBlogs, join our Discord or find us on Steam forums.[/p][p][/p][p]See you next time![/p][p][/p][p]Discord: https://discord.gg/WrCT2E5kG9[/p][p][/p]