What are the major points we want to work on and address?
[p]Hello Dragon hunters,[/p][p]Today, we’d like to give you more visibility into what’s coming next by sharing our plans for both the multiplayer update and full release.[/p][p]
[/p][p]We’ve been reviewing player feedback and collaborating with our community to understand your needs and expectations. With that in mind, here’s a summary of the major points we’re focusing on and addressing, along with our reasoning for each.[/p][p]
[/p][h3]Generator / Spenders Concerns[/h3][p][/p][p]Many players get frustrated by the generator system early on and stop playing. Therefore, they never reach the point where progression and better fragments and equipment would make those generators less necessary.[/p][p]We are reworking the system so that resource-based skills are much less resource-dependent early in the game. Obviously, to maintain aspects of theorycrafting and optimization, we are considering a system where resource requirements evolve, and where new modifiers to link on your skills will allow you to manage those costs.[/p][p]We’re still very early in the process, and we genuinely want to hear your thoughts on both the generator/spender and a spender-only system.[/p][p]⚠️ Note: We aren’t sure yet if we’ll be able to implement the changes we have in mind for the multiplayer update, but rest assured that if not, they will be addressed in the full release.[/p][p][/p][h3]Smoother Progression & Pendants[/h3][p][/p][p]At the beginning of Early Access, many of you told us that progression just didn’t feel right. It was slow, and not nearly as exciting or rewarding as it should be.[/p][p]To start with, in the Nurõrgartt major update, we improved the overall loot drops, aiming for a more exciting progression, especially at lower levels. We adjusted the loot curves for players to find more high-rarity drops earlier and introduced the Eternal’s Gift.[/p][p]We also made further adjustments in the Tracker major update by increasing the drop rate of high-quality items, reworking the importance of item level versus rarities and adding a Quest Reward system.[/p][p]That said, there were still some outliers we’re working on improving. While overall itemization is now close to a satisfying point based on your feedback, leveling speed remains too slow for many of you.[/p][p][/p][p]So, here’s what’s next:[/p]
[/p][p]On a side note, we add a requested Quality of Life feature suggested by our community[/p]
[/p][h3]Transparency and Moving Forward[/h3][p][/p][p]We remain committed to being as transparent with our player base as possible and felt this behind the scenes was necessary. We want our players to know what our team is working on and what to expect so they can provide feedback or simply share their thoughts.[/p][p]As we continue to work on the multiplayer update, we're committed to ensure that Dragonkin: The Banished delivers the best possible experience for our dedicated community.[/p][p]We truly appreciate the passion and feedback we’ve received and will continue to consider the community’s voice to find the best path forward! As always, expect more news on your progress, so make sure you stay tuned to our Steam page and Discord for updates.[/p][p][/p][p]See you soon![/p][p][/p][p]Discord: https://discord.gg/WrCT2E5kG9
[/p]
- [p]We're accelerating both character and city leveling by at least 30% faster.[/p][p][/p]
- [p]We’re also giving a bit of attention to fragments by reworking the loot tables for players to find better and more interesting ones earlier in their playthrough. Players will also be able to rotate fragments, which we hope should make theorycrafting easier at every stage of the game and smooth the character progression.[/p][p][/p]
- [p]As part of these updates, bosses will now drop two Gifts of the Eternal, giving them the greater sense of importance they deserve.[/p][p][/p]
- [p]Another issue we’re tackling is that some players can't find specific skills even after several hours of play. This will be addressed alongside the rework of the City of Montescail. For more details, check the section below.[/p][p][/p]
- [p]Pendants will now have an increased drop rate.[/p]
- [p]Champions and semi-bosses will now drop Pendants.[/p]
[/p][p]On a side note, we add a requested Quality of Life feature suggested by our community[/p]
- [p]Auto-pick up gold and crafting materials[/p]
[/p][h3]Transparency and Moving Forward[/h3][p][/p][p]We remain committed to being as transparent with our player base as possible and felt this behind the scenes was necessary. We want our players to know what our team is working on and what to expect so they can provide feedback or simply share their thoughts.[/p][p]As we continue to work on the multiplayer update, we're committed to ensure that Dragonkin: The Banished delivers the best possible experience for our dedicated community.[/p][p]We truly appreciate the passion and feedback we’ve received and will continue to consider the community’s voice to find the best path forward! As always, expect more news on your progress, so make sure you stay tuned to our Steam page and Discord for updates.[/p][p][/p][p]See you soon![/p][p][/p][p]Discord: https://discord.gg/WrCT2E5kG9