Multiplayer Update drops on Feb 25th — Full release March 16th
[p]Hello Dragon hunters,[/p][p][/p][h3]The Multiplayer Update releases on February 25th![/h3][p][/p][p]But that's not all . . .[/p][h3] [/h3][p][/p][h3]Version 1.0 is coming March 16th[/h3][p][/p][p]No lengthy intro today, let’s dive into what's in the multiplayer update and what it means for you![/p][p]But before, you might check out our new Trailer:[/p][p]
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[/p][h2]WHAT'S IN THE MULTIPLAYER UPDATE?
[/h2][p]Our Patch Notes always feature a \[🔥] emoji whenever the change is based on community feedback![/p][p][/p][h3]\[Highlights][/h3][p]To learn more about the multiplayer update, check our DevBlog:[/p][p][dynamiclink][/dynamiclink]
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[/p][p]Curious about our new system? Check our DevBlog:[/p][p][dynamiclink][/dynamiclink]
[/p][p]Want a full breakdown on our rework? Check:[dynamiclink][/dynamiclink]
[/p][p]There're a lot to tell about the post-50 progression, so read the dedicated DevBlog:[/p][p][dynamiclink][/dynamiclink]
[/p][p][/p][p]To understand our intention and what led us to these changes, check:[dynamiclink][/dynamiclink]
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[/p][p]Here's a preview:
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[/p][h2]1 MONTH UNTIL DRAGONKIN 1.0❗[/h2][p]After over a year of Early Access, we’re excited to share the official release date of 1.0.[/p][p][/p][h3]As a reminder, Version 1.0 is coming March 16th[/h3][p][/p]
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[/h2][p]Our Patch Notes always feature a \[🔥] emoji whenever the change is based on community feedback![/p][p][/p][h3]\[Highlights][/h3]
- [p]Online Multiplayer[/p]
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- [p]City Hub: A shared hub where players can see others walking around in the City of Montescail[/p]
- [p]Quests: Players can team up with others for the story and endgame content[/p]
- [p]Shared Progression: Level up the City together[/p]
- [p]Level Catcher: Lower-level players level up faster if a high-level player is present[/p]
- [p]Friend-Oriented: Share items freely without global economy[/p]
- [p]Transfer characters: Move your characters across online and offline Cities anytime[/p]
- [p]Teleport: Instantly teleport to other players in the party, even mid-quest[/p]
- [p]Revive: Bring fallen allies back into the fight or after combat[/p]
- [p]Loots: Drops are for you only (but you can give them to anyone)[/p]
- [p]🔥Spender ‘only’ system[/p]
[p]Since the very beginning of Early Access, the Generator-Spender has sparked a lot of discussion, and we’ve heard you loud and clear.[/p][p]Many players told us that the system can feel outdated or even frustrating at times, which sometimes makes it less fun to engage with.[/p][p]As such, we removed the Generators and made them optional via a dedicated modifier. We added a rank system for skills and made balance adjustments to mana regen that now appears on equipment.[/p]
- [p]🔥New City of Montescail Progression System [/p]
[p]We’re introducing a more linear progression as well as an upgrade tree. [/p][p]Each service will now unlock at a specific City level, while letting players upgrade the service they want along the way. [/p][p]With this approach, we aim to solve various problems by providing more guidance, while still allowing players to unlock all services naturally and maintain a certain flexibility in how they develop their city.[/p]
- [p]Post-50 Progression[/p]
[p]This patch introduces post-max-level progression called Ancestries and Tributes.[/p][p]Once the player reaches level 50, they begin earning experience for an ancestor, which can be selected at any moment. [/p][p]There are 14 ancestors in total, each granting progressive stat bonuses as they level up, along with a unique passive ability when they are “activated”, and another one when they reach max level.[/p][p]Tributes will be obtained through the story, but also during endgame hunts. Players can place those Tributes on a wall to “activate” specific combinations of Ancestors through an “affinity” system.[/p][p]A new location is added in the Cathedral of Montescail, where the endgame hunts start and the Tribute's wall can be accessed.[/p]
- [p]🔥New Hunting Board & Endgame Hunts Reworked[/p]
[p]We’re giving the Hunting Board a visual overhaul! Now called Hunting Maps, located in the same room where the player can manage their tributes.[/p][p]All endgame hunts have been reworked to be shorter in order to create more intense and focused sessions. This also gives you more downtime to return to the City to theorycraft, sell, and upgrade your gear.[/p][p]To make hunts more engaging, each one will now end with a powerful foe: semi-bosses or champions.[/p][p]Each map requires players to hunt a certain number of foes before you can face down the Dragon lords in a final hunt, and unlock the next map to continue.[/p][p]Regular hunts will now take 10–15 minutes, while final hunts will last 20–25 minutes at most. We’re also reducing unnecessary backtracking that could disrupt the flow of a hunt.[/p][p]Chaos hunts have also been simplified: straight to the point. [/p]
- [p]New Champions[/p]
[p]7 major and several minor champions are being added to the world of Dragonkin.[/p][p]Champions are a category of Elite enemies you’ll encounter during endgame hunts.[/p][p]In quests, you can recognise them as they have their own Elite Modifier. Depending on the hunt, champions can also come with various minor modifiers.[/p]
- [p]🔥Fragment Rotation[/p]
[p]Coming with the Multiplayer Update, you’ll finally be able to rotate your fragments.[/p][p]The community has been asking for this new feature, and we’ve been working to make it a reality. This should make theorycrafting easier and (we hope) open up new possibilities.[/p][p]It can also help you make extra space in your inventory.[/p]
- [p]🔥New Service & QoL feature : Master of Fragments & Divine Familiar [/p]
[p]We’re introducing a new service to the City of Montescail: The Master of Fragments[/p][p]The Master of Fragments will offer all character’s skills’ and wyrmling skills.[/p][p]The Divine Familiar is tied to a City upgrade and will assist you, gathering gold and resources around you.[/p]
- [p]New Talents & Modifiers[/p]
[p]This update introduces a total of 7 new talents and 2 new modifiers:[/p][p][/p][p]Talents:[/p]
- [p]Arcane Instability (Oracle)[/p]
- [p]Marching Spirit (Oracle)[/p][p][/p]
- [p]Sneak Attack (Tracker)[/p]
- [p]Merciless Reflexes (Tracker)[/p][p][/p]
- [p]Fighting Fire with Fire (Knight)[/p]
- [p]Imposition of Strength (Knight)[/p][p][/p]
- [p]Corrupted Blood (Barbarian)[/p]
- [p]Energy Generator[/p]
- [p]Ultimate Enhancement 2[/p]
- [p]Founder Pack 4 available[/p]
[p]Dragonkin: The Banished. Founder Pack 4 contains:[/p][p]8 exclusive pieces of equipment including a chest and a helmet for your heroes (2 per character)[/p][p]4 exclusive visual effects allowing you to change the teleportation portal.[/p][p]The pack includes cosmetic elements for your city: statues, roofs, flags and pennants.[/p]
- [p]What to expect at the full release?[/p][p]Dragonkin: The Banished will essentially get Its Full story and Local Co-op.[/p][p]Find out more about how local co-op works:[/p][p][dynamiclink][/dynamiclink][/p]
- [p]Founder Packs will be back[/p][p]Due to popular demand, we’ll be bringing back ALL Founder Packs permanently.[/p][p]These will be featured in a Special Edition, which we cover just below.[/p][p]
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- [p]Blood Scales Edition (PC)[/p][p]On March 16, we will also release the "Blood Scales Edition".[/p][p]This special edition will be available on Steam on launch day and includes all cosmetic content from Founder Packs 1, 2, 3 and 4 + Lord Pack:[/p]
- [p]40 pieces of armor (cosmetics)[/p]
- [p]5 cosmetic packs for the City of Montescail[/p]
- [p]17 visual effects for your character[/p]
- [p]4 visual effects for your divine familiar[/p]
[p]On Steam: If you already claimed one or more Founder Packs during Early Access, the price of the Blood Scales Edition will be adjusted accordingly.[/p]
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