An Important Notice about MULTIPLAYER UPDATE
[p]Hello everyone,[/p][p]We've got important news to share regarding the multiplayer update, please take a moment to read our message from the EKO SOFTWARE and Nacon teams:[/p][p]![]()
[/p][h3]IMPORTANT NOTICE[/h3][hr][/hr][p]As we approach our multiplayer update, we wanted to share a few things ahead of time.[/p][p][/p][p]As you may know, we’re still working on multiplayer stability and addressing various related bugs. Despite the improvements made over the past few months and our daily QA efforts, we have concerns about the current stability and the new issues that are discovered over time.[/p][p]At the same time, we understand that delaying it again would only add a layer of frustration - In fact, that’s not an option! Despite our intentions to deliver the highest-quality experience possible, we also recognize that our players have already waited a long time.[/p][p][/p][p]❗Rest assured: the multiplayer update will still arrive on the Feb 25th.[/p][p][/p][h3]So, how are we planning to address this? [/h3][p]We’ll be releasing the update on two separate branches, with a clear disclaimer that players will be accessing a version where they might experience some bugs and instability.[/p]
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[/p][h3]IMPORTANT NOTICE[/h3][hr][/hr][p]As we approach our multiplayer update, we wanted to share a few things ahead of time.[/p][p][/p][p]As you may know, we’re still working on multiplayer stability and addressing various related bugs. Despite the improvements made over the past few months and our daily QA efforts, we have concerns about the current stability and the new issues that are discovered over time.[/p][p]At the same time, we understand that delaying it again would only add a layer of frustration - In fact, that’s not an option! Despite our intentions to deliver the highest-quality experience possible, we also recognize that our players have already waited a long time.[/p][p][/p][p]❗Rest assured: the multiplayer update will still arrive on the Feb 25th.[/p][p][/p][h3]So, how are we planning to address this? [/h3][p]We’ll be releasing the update on two separate branches, with a clear disclaimer that players will be accessing a version where they might experience some bugs and instability.[/p]
- [p]Default Branch: Includes all the new content, but without multiplayer features[/p]
- [p]Beta Branch: Includes all the new content + multiplayer[/p][p][/p]
- [p]The City (hub) & Quest progression is handled server-side[/p]
- [p]Active gameplay (during story / hunts) use a peer-to-peer model up to 4 players[/p]
- [p]All characters are saved locally[/p]
- [p]In the City, players can experience desync and occasional disconnections, scaling with the number of players.[/p]
- [p]Regarding active gameplay they’re generally stable when progressing through story or endgame quests with 2 players. However, as more players join, up to 4, we start seeing desync and occasional disconnections.[/p][p][/p]