Dragonkin: The Banished 1.0 is OUT NOW!
[p]Hello everyone,[/p][p]It’s the moment we’ve all been waiting for![/p][p]After one year in Early Access, three major content updates, we’re out now in 1.0! [/p][p]We’re thrilled to welcome you into Dragonkin, whether you're a brand-new player or a veteran ready to discover what the full release has to offer.[/p][p][/p][p]But before that… Check out our brand new Trailer for (almost) all the info:[/p][previewyoutube][/previewyoutube][p]So, let’s take a look at what to expect from today’s 1.0 release![/p][p]
[/p][h2]The Full Game (full story)[/h2][p]During Early Access, players could only experience the prologue and the first act of the story, concluding with the defeat of Kaaralang, Banished Lord of the Jungle.[/p][p]With the addition of three more acts, Dragonkin’s story arc is now complete and available to play through in its entirety. So, if the game has been on your wishlist while you waited for it to leave Early Access, now’s the perfect time to embark on your adventure.[/p][p]For our veterans, we hope you’ll enjoy revisiting our game and each boss with more context, new cinematics, and the narrative design improvements we’ve implemented in 1.0 to make the world of Dragonkin more lively. We're also adding achievements with proper names![/p][p][/p][p]Here’s a preview of one of the cinematics featured in Act 2:[/p][p]
[/p][h2]Couch Co-op[/h2][p]Most of you probably already know this, but we’re thrilled to bring Couch Co-Op to Dragonkin: The Banished. Now, up to 2 players can team up to hunt the Banished Lords together and tackle the story. [/p][p]
[/p][p]If you’d like to learn more about it read our DevBlog: [/p][p][dynamiclink][/dynamiclink][/p][h2]Blood Scales Edition[/h2][p]
[/p][h3]⚠️ Blood Scales Edition should appear in 7 hours.[/h3][p][/p][p]Along with 1.0, we are releasing the "Blood Scales Edition" on Steam![/p][p]This edition includes all cosmetic content from Founder Packs 1, 2, 3 and 4 + Lord Pack.[/p][p][/p][h3]Also, we’re running a 10% discount to celebrate the 1.0 launch![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Twitch Drop [c]March 16th 10 AM CET[/c] [c]until[/c] [c]March 31st 01:29 AM CET[/c][/h2][p]That’s right! Many Twitch Drop rewards are available for you to obtain![/p][p]As we’re leaving Early Access March 16 we’ve prepared cosmetics for you to obtain on Twitch. All you need to do is watch any Dragonkin: The Banished streams between those two dates to unlock the following rewards:[/p][p]
[/p][p]Rewards are awarded based on watch time.[/p]
[/p][h2]1.0 Update Patch Notes[/h2][p]Patch notes will feature a \[🔥] emoji whenever the change is based on community feedback![/p][p][/p][h3]\[Highlights][/h3][p][/p][p][/p][h3]\[Update][/h3][p][/p][p]🎮 Gameplay[/p]
- [p]Full game[/p]
- [p]40 pieces of armor (cosmetics)[/p]
- [p]5 cosmetic packs for the City of Montescail[/p]
- [p]17 visual effects for your character[/p]
- [p]4 visual effects for your divine familiar
[/p]
[p]You can “complete the collection” with Steam if you own the game already.[/p][p]Additionally, if you’ve played the game in Early Access and have already claimed one or more Founder Packs, the price of the Blood Scales Edition will be adjusted accordingly.[/p]
- [p]1h = Death Animation[/p]
- [p]2h = Portal[/p]
- [p]3h = Wing & Wyrmling Trail[/p]
- [p]Steam forum[/p]
- [p]Discord[/p]
- [p]Full Story[/p]
[p]Players can finally experience the complete story of Dragonkin: The Banished.[/p][p]This update adds the remaining acts, bringing the total to four acts![/p]
- [p]Co-op[/p]
[p]Players can now play the game in Couch Co-op, up to 2 players.[/p]
- [p]New Talents[/p]
[p]This update introduces a total of 8 new talents:[/p][p][/p][p]Talents:[/p]
- [p]Resonance (Oracle)[/p]
- [p]Summoner Strategist (Oracle)[/p][p][/p]
- [p]Lethal Toxins (Tracker)[/p]
- [p]Inhuman Reflexes (Tracker)[/p][p][/p]
- [p]Ultimate Overheating (Knight)[/p]
- [p]Ferocious Protection (Knight)[/p][p][/p]
- [p]Bloodcurdling Cry (Barbarian)[/p]
- [p]Vengeful Thorns (Barbarian)[/p]
- [p]Blood Scales Edition[/p]
[p]Cosmetic content from Founder Packs 1, 2, 3 to 4 + Lord Pack:[/p]
- [p]40 pieces of armor (cosmetics)[/p]
- [p]5 cosmetic packs for the City of Montescail[/p]
- [p]17 visual effects for your character[/p]
- [p]4 visual effects for your divine familiar[/p]
- [p]Twitch Drops[/p]
[p]Exclusive cosmetic content :
[/p][p]1 visual effects for your character[/p]
[/p][p]To claim Twitch Drops you must have a MyNacon account[/p]
[/p][p]1 visual effects for your character[/p]
- [p]1 visual effects for your wyrmling[/p]
- [p]1 visual effect for “On death”[/p]
- [p]1 visual effect for the portal[/p]
[/p][p]To claim Twitch Drops you must have a MyNacon account[/p]
- [p]Steam Achievements are now available with proper names.[/p]
- [p]The new talents can now be obtained through loot, including pendants[/p]
- [p]Certain User Interface elements are now hidden on player’s death, including health / mana texts, pinned stats, and unspent attribute notifications[/p]
- [p]The finale Endgame Hunt is now unlocked once the 8-hunt requirement is completed on the map (War room)[/p]
- [p]In multiplayer, City Customization now only appears on player side, allowing them to set the Online city appearance on their side
[/p]
- [p]Reduced primordial dust reroll cost by 60% (Enchanter)[/p]
- [p]Increased material and resource maximum cap to 99,999[/p]
- [p]Increased base loot quality on Draconic Fate Card: -20% → -10%[/p]
- [p]Corrupted Blood now affects all basic skills and has a higher cost at lower ranks[/p]
- [p]Accuracy ‘chance’ is higher at rank 2 and 3: 1 / 2 / 5 → 1 / 3 / 10[/p]
- [p]Updated maximum HP attribute value for bosses to prevent health from being capped in multiplayer[/p]
- [p]Fate Tempter (potion effect) has been adjusted to now reduce healing by 50% instead of 75%, applied multiplicatively[/p][p][/p]
- [p]Dance of Daggers[/p]
- [p]Movement speed while channeling: -50% → -40%[/p]
- [p]Damage per dagger: 25% → 35%[/p]
- [p]Electrifying Charge[/p]
- [p]Damage decreased: 20% → 15%
[/p]
- [p]Damage decreased: 20% → 15%
- [p]Endgame Dungeons / Test of Will teleportation icons now point properly to the city and the War Room[/p]
- [p]Added a feedback in the death menu when your character is about to be resurrected
[/p]
- [p]Adjusted lighting and its intensity in the Catacombs of Fire dungeon[/p]
- [p]The teleport to the Master of Fragment has been updated
[/p]
- [p]Added a “Confirm” button in resolution settings[/p]
- [p]Displayed owned gold and primordial dust in all Dark Merchant tabs[/p]
- [p]Added floating text feedback when buying or selling items[/p]
- [p]Displayed actual attribute values in the Arsenal instead of just base values[/p]
- [p]Removed “Rename” text in the chest tab[/p]
- [p]Updated credits to add voice actor casting[/p][p][/p]
- [p]Updated visual effects for the Oracle talent: Marching Spirit[/p]
- [p]Updated visual effects for two Ancestors: Torvald Egilsson and Ildur Skalddottir[/p]
- [p]Cinematics for all bosses now play during endgame hunts (can still be skipped)[/p]
- [p]Updated dialogue animations for squad members and some NPCs[/p]
- [p]Various tweaks to the camera in the prologue cinematics
[/p]
- [p]Added sound effects for minor champions: Jaka Lingung, Amphisbaina and Nidhogg[/p]
- [p]Updated sound effects in the “Meridies Cornelys’s Plot” quest[/p]
- [p]Added sound feedback in the “At the Heart of Dark Worship” quest[/p]
- [p]Fixed various crashes[/p]
- [p]Fixed crash related to Steam Input[/p]
- [p]Fixed the talent “Accuracy” that could cause performance issues when triggered[/p]
- [p]Made network optimizations to improve stability and performance[/p]
- [p]Updated FMOD to version 2.03.12[/p]
- [p]Updated Oodle SDK to 2.9.15 for Intel 13 & 14th gen
[/p]
- [p]Fixed an issue where aggro would sometimes not work as intended during online sessions[/p]
- [p]Fixed some issues with the Battle Log during online sessions[/p]
- [p]mproved layout elements to the “Multiplayer management” for better readability[/p]
- [p]Fixed an issue where Bosses and Semi-bosses could spawn with 1 HP when playing online[/p]
- [p]Fixed an issue where the “City list” would not refresh correctly when transferring a character to an online city[/p]
- [p]Fixed Knephiel (champion) visual effects not visible to all players online[/p]
- [p]Fixed Tracker Innate Ability not working during online sessions[/p]
- [p]Fixed the Barbarian’s Axe of Toriel skill sometimes disappearing during online sessions[/p]
- [p]Fixed an issue where reloading after a quest update could sometimes take you to the wrong map if another map was already loading[/p]
- [p]Fixed an issue where the “Vidskrig – Banished Lord of Nurõrgartt” boss would not properly register death, preventing players from leaving the area or claiming loot[/p]
- [p]Fixed quests being left in an incorrect state when starting an endgame hunt while another player was in an endgame quest lobby[/p]
- [p]Fixed on Sayapburuk (minor champion) who could permanently stay invisible to some players in online[/p]
- [p]Fixed Kalaarang – Lord of the Jungle (boss) “spawn eggs” ability, during phase 2, not working properly in online[/p]
- [p]Fixed some cases where players in a same Online City were not in the same instance, preventing them from seeing each other[/p]
- [p]Changed elites to simple enemies with level multipliers (+20) and added a death modifier to the vision objectives in the endgame quest “Hunt for Skokiel”[/p]
- [p]Fixed Action and Toxic hazards in endgame quests[/p]
- [p]Fixed a blocker where returning to the city after the endgame quest “Hunt for Styganthropos” could soft-lock the player[/p]
- [p]Fixed an issue when leaving mid escort during the endgame quest “Hunt for Kaldorttir”[/p]
- [p]Fixed a rare bug where online players weren’t teleported to the start position in dungeons, causing some desynchronization[/p]
- [p]Fixed some disconnections occurring during loadings
[/p]
- [p]Fixed an issue where some talents weren’t correctly applied from equipment and Wyrmling passives and wouldn’t work[/p]
- [p]Fixed an issue where AI would stop at immovable objects even when it could attempt to glide through them[/p]
- [p]Fixed an issue where loot could appear underground, inaccessible to players, at the start of the “Vidskrig – Banished Lord of Nurõrgartt” boss final phase[/p]
- [p]Fixed health, shield, and mana loss occurring when reattributing points[/p]
- [p]Fixed invisible wall issues in the Catacombs of Fire that would prevent players from progressing further in the dungeon[/p]
- [p]Fixed some minor translation errors in English and French[/p]
- [p]Fixed some Spanish translation issues where Core abilities were translated differently in the keywords list compared to the rest of the game[/p]
- [p]Fixed several icons in the endgame map that would remain oversized when closing the endgame map with the cursor over them[/p]
- [p]Fixed help button overlapping with world map menu tabs[/p]
- [p]Fixed Aionikles Ancestor level 20 effect reducing damage instead of increasing it[/p]
- [p]Fixed the Ancestry Shortcut displaying an incorrect description in settings[/p]
- [p]Fixed an issue where a Gift of Eternal could remain locked when opening multiple Gifts at the same time.[/p]
- [p]Fixed the Loot Filter modifier rarity rule not working properly and the selection popup blocking gameplay[/p]
- [p]Fixed Chaos Hunts rules not reloading properly when opening the menu[/p]
- [p]Fixed !!Invalid!! message appearing when Chaos Hunt rule would change[/p]
- [p]Fixed the description for Oracle’s Psychokinesis skill[/p]
- [p]Fixed various spelling mistakes in dialogue and skill descriptions[/p]
- [p]Fixed the red dragon texture quality during the jump sequence in the Tracker introduction (prologue)[/p]
- [p]Fixed some Draconic Corrupted affix values being incorrect[/p]
- [p]Fixed spawn and death locations for both champions: Skokiel and Sirkiel[/p]
- [p]Fixed Tracker’s Treacherous Rain skill visual effect occasionally not stopping[/p]
- [p]Fixed Fire Wyrmling skill “Avenging Catapult” being incorrectly tagged as a DoT[/p]
- [p]Fixed several Wyrmling skills missing tags[/p]
- [p]Fixed Transcendance and Focus modifiers to work correctly with summons[/p]
- [p]Fixed Ultimate Enhancement tooltips to display the correct values[/p]
- [p]Fixed the projectile of the Toxic Wyrmling skill: Plague Glands[/p]
- [p]Fixed Son’kan not teleporting at the end of “The Battle of Pont-Noir”[/p]
- [p]Fixed Wyrmling stuttering during dialogue[/p]
- [p]Fixed AI that wouldn’t stop “Fear” behavior while in dialogue[/p]
- [p]Fixed an issue where the Divine Familiar was lost if the player moved too far away suddenly[/p]
- [p]Fixed an issue where the breach indicator arrow was not appearing on the mini-map and world map during the final endgame hunt in the War Room.[/p]
- [p]Fixed an issue where the Test of Will quest would sometimes fail to progress / complete[/p]
- [p]Fixed an issue where characters rotated toward the player when they shouldn’t during dialogs[/p]
- [p]Fixed tributes not being visible when dragged[/p]
- [p]Fixed an issue where buff tooltips weren’t updated when the buff disappeared[/p]
- [p]Fixed unwanted textures appearing above some tents in the Tracker Camp[/p]
- [p]Fixed an issue where a summon would stop attacking[/p]
- [p]Fixed Mo’riya Undes’leg Ancestor projectile visuals to be adaptive element[/p]
- [p]Fixed an issue where the city view displayed a black fade when transitioning from district zoom to the overview[/p]
- [p]Fixed trophies displaying placeholder values instead of empty slots in the Arsenal[/p]
- [p]Son-kan doesn’t have a bow anymore until the player give it back to him in “By Kalaarang’s Design” quest[/p]
- [p]Son’kan now teleport with his scale rather than walking in “Blood Sorcery” quest[/p]
- [p]Fixed an issue where the champion didn’t spawn properly at the end of the “The Battle of Pont-Noir” quest[/p]
- [p]Fixed an issue where the Inspect option didn’t disappear properly upon completing the endgame quest ‘Hunt for Dewata Cenkang”[/p]