Break into a new endgame activity: The Test of Will
“Get ready to dive into your character’s psyche as they mentally prepare to face the voices of the dragons.”
Hello Dragon Hunters,
You may have already seen it on our roadmap, our next major update, Nurõrgartt, introduces a whole new endgame activity: the Test of Will.

In this mode, you'll face wave after wave of enemies while dealing with a mix of temporary buffs and debuffs, along with permanent bonuses that last throughout the run.
Each wave gets harder with stronger enemies, but the further you go, the better the rewards.
Whether you're coming back to Dragonkin after a break or just looking for your next challenge, the Nurõrgartt update will be the perfect time to jump back in.
[h2]How does the Test of Will work?[/h2]
The Test of Will is structured into Trials, each one made up of 10 waves of enemies.
Your goal? Push as far as you can to unlock the best rewards possible!
Between each Trial, you’ll choose between 2 portals. Each one offers either a temporary buff or a permanent bonus that lasts for the rest of the Test of Will.

At the start of each new Trial, enemies automatically gain +1 level and a random stat bonus. These effects stack as you progress into the Test of Will.
[h3]Temporary Bonuses[/h3]
These effects only last for one Trial (10 waves), but they have immediate impact.
Temporary bonuses are often powerful and perfect when the difficulty starts ramping up, or if you plan to leave the Test of Will at the end of this Trial.
Here are a few examples of temporary bonuses that may appear:

[h3]Permanent Bonus[/h3]
Permanent bonuses remain active until the end of your Test of Will run.
But to earn one, you’ll need to survive an entire Trial while dealing with a temporary penalty, which can make that Trial especially challenging.
These bonuses are ideal if your goal is to push as far as possible.
Here are a few examples:

[h3]Special Waves[/h3]
Each Trial includes 3 special waves, appearing every 3 waves.
These waves introduce a gimmick that lasts for the duration of the wave. They’re designed to disrupt your rhythm and force you to adapt your strategy.
Here are a few examples:

[h3]Arena Maps[/h3]
Each Trial takes place on an arena map, with varied topography.
Some maps are more open, while others are tighter, with choke points that limit your movement and force you to rethink your approach to each wave.
A map can either work in your favor or be a disadvantage, so you’ll need to adapt accordingly.

[h3]Risk & Rewards[/h3]
Starting from Trial 3 (after 30 waves), you’ll have the option to exit the Test of Will between two Trials, securing all the rewards accumulated up to that point.

When you finish the Test of Will, you’ll receive several rewards. Of course, the farther you go, the higher the loot quantity and quality:

As usual, you have a total of 6 deaths per session.
If you run out of lives, your attempt is considered a failure, and you’ll lose all the rewards accumulated up until that point.

Each wave requires you to defeat all enemies within a limited time.
Exceeding the time limit is considered a failure, and will immediately end your Test of Will.
[h2]That’s it for today![/h2]
As always, if you encounter any bugs or have feedback to share, you can let us know through our Discord!
We also posted the results of the “Choose the Next Sneak Peek!” event on the server, along with some exclusive content in the #announcements channel. Be sure to check it out!
We hope you enjoy that new endgame activity, and thank you SO SO much for all the incredible support you've shown this game.

Hello Dragon Hunters,
You may have already seen it on our roadmap, our next major update, Nurõrgartt, introduces a whole new endgame activity: the Test of Will.

In this mode, you'll face wave after wave of enemies while dealing with a mix of temporary buffs and debuffs, along with permanent bonuses that last throughout the run.
Each wave gets harder with stronger enemies, but the further you go, the better the rewards.
Whether you're coming back to Dragonkin after a break or just looking for your next challenge, the Nurõrgartt update will be the perfect time to jump back in.
[h2]How does the Test of Will work?[/h2]
The Test of Will is structured into Trials, each one made up of 10 waves of enemies.
Your goal? Push as far as you can to unlock the best rewards possible!
Between each Trial, you’ll choose between 2 portals. Each one offers either a temporary buff or a permanent bonus that lasts for the rest of the Test of Will.

At the start of each new Trial, enemies automatically gain +1 level and a random stat bonus. These effects stack as you progress into the Test of Will.
[h3]Temporary Bonuses[/h3]
These effects only last for one Trial (10 waves), but they have immediate impact.
Temporary bonuses are often powerful and perfect when the difficulty starts ramping up, or if you plan to leave the Test of Will at the end of this Trial.
Here are a few examples of temporary bonuses that may appear:

[h3]Permanent Bonus[/h3]
Permanent bonuses remain active until the end of your Test of Will run.
But to earn one, you’ll need to survive an entire Trial while dealing with a temporary penalty, which can make that Trial especially challenging.
These bonuses are ideal if your goal is to push as far as possible.
Here are a few examples:

[h3]Special Waves[/h3]
Each Trial includes 3 special waves, appearing every 3 waves.
These waves introduce a gimmick that lasts for the duration of the wave. They’re designed to disrupt your rhythm and force you to adapt your strategy.
Here are a few examples:
- Large movement speed bonus for both characters and enemies
- Enemy group that continuously heals itself
- Toxic rain covering the entire arena

[h3]Arena Maps[/h3]
Each Trial takes place on an arena map, with varied topography.
Some maps are more open, while others are tighter, with choke points that limit your movement and force you to rethink your approach to each wave.
A map can either work in your favor or be a disadvantage, so you’ll need to adapt accordingly.

[h3]Risk & Rewards[/h3]
Starting from Trial 3 (after 30 waves), you’ll have the option to exit the Test of Will between two Trials, securing all the rewards accumulated up to that point.

When you finish the Test of Will, you’ll receive several rewards. Of course, the farther you go, the higher the loot quantity and quality:
- The final chest will contain more loot as you progress through the Trials.
- The rarity of items also increases: expect higher-quality loot, and greater chances of finding draconic or divine items.
- Each chest will contain at least one Gift of the Eternal, a new type of reward that we’ll explore more in an upcoming DevBlog.

As usual, you have a total of 6 deaths per session.
If you run out of lives, your attempt is considered a failure, and you’ll lose all the rewards accumulated up until that point.

Each wave requires you to defeat all enemies within a limited time.
Exceeding the time limit is considered a failure, and will immediately end your Test of Will.
[h2]That’s it for today![/h2]
As always, if you encounter any bugs or have feedback to share, you can let us know through our Discord!
We also posted the results of the “Choose the Next Sneak Peek!” event on the server, along with some exclusive content in the #announcements channel. Be sure to check it out!
We hope you enjoy that new endgame activity, and thank you SO SO much for all the incredible support you've shown this game.
