Meet the Heroes - Dragonkin: The Banished DevBlog

Today, we’ll be giving you a closer look at the three playable characters you’ll be able to embody in your adventure against the dragons at the start of Early Access:
Electrane the Oracle, Lothair the Knight, and Rurik the Barbarian.
We designed each character with a set of abilities that consume or generate Energy, which you can consider the base resource. The other shared ability is the dodge, designed to get you out of sticky situations.
Additionally, we wanted each hero to have an innate ability thematic to their playstyle that highlights their strengths. This also serves as another resource for players to manage. For the Oracle, her ‘Vision Gauge’ fills with each spell cast and can be used to amplify the power of certain abilities. The Knight’s flamelance gives abilities that make use of his ‘Fuel Gauge’. The Barbarian is fueled by Rage, increasing his damage output and reducing ability cost, but only if he stays in combat, giving him the biggest sense of risk / reward for his playstyle.
Check out our heroes in action in our reveal trailer:
[previewyoutube][/previewyoutube]

[h3]Electrane - The Oracle[/h3]

Metamorphosed by the blood of the blue dragon without losing her humanity, she aspires to a world where dragons and humans live in harmony. She uses her electric draconic powers with precision, and can amplify them using her visions.
[h3]Innate Ability: Vision[/h3]
The Oracle's innate ability allows her to consume a portion of her Vision Gauge using a dedicated button to enhance her next ability while reducing its cost. Each ability has a specific upgraded version: projectile bonuses, cooldown reduction, bonus damage, and others you’ll discover in-game, like this rotating laser. This gives players the freedom to choose which ability to upgrade depending on the situation.

All skill detail windows in this blog can be clicked for full detail.

[h3]Controlling the Battlefield[/h3]
With a combination of slows, stuns, and forced movement abilities, the Oracle has everything she needs to keep enemies far away while avoiding any hits.


The modifiers in your Ancestral Grid already allow you to customize your abilities. But that's not the only way! The Wyrmling companion that accompanies you also has its own abilities and acts as a specialization, adding effects to abilities that are properly connected in the Ancestral Grid.


[h3]Blink & Barrier[/h3]
Unlike other Heroes, the Oracle’s Evade is a blink, teleporting a short distance.
A classic in the genre, this instant teleportation allows the Oracle to dodge a powerful attack in a pinch, pass through terrain and enemies, or simply keep her distance.
However, the Oracle remains fragile. This is where the Barrier stat, shared by all characters, comes into play. The Barrier acts as an additional health bar that regenerates quickly out of combat. It helps save on health potions, but it’s less effective against constant assaults that prevent it from regenerating.


[h3]Lothair De Montdragon - The Knight[/h3]

Trained in combat from a young age, he masters the fire lance with unparalleled skill. His unwavering faith in the Eternal and his unwavering determination make him impervious to any draconic corruption. He presents himself as the light that will banish darkness!
[h3]Innate Ability: Fuel[/h3]
With the Knight, we wanted to highlight equipment and abilities that mirror the power of Dragons—fight fire with fire—making Lothair a Knight unlike any other. Some of his abilities consume Fuel instead of Energy to create fiery effects. This resource passively regenerates over time, though other abilities can restore it. Managing Fuel requires players to carefully alternate their abilities to avoid running out of resources.


[h3]Armor & Blocking[/h3]
Beyond his offensive abilities and specific resource management, the Knight possesses full armor and a large shield, allowing him to either counterattack or deal damage depending on his defensive potential…




There is also a Blocking stat, shared by all heroes, which allows for partial damage mitigation when taking hits.
[h3]Support & Summons[/h3]
The Knight also has the ability to support his allies, or summon soldiers to the battlefield, through a banner, passive abilities, or by provoking enemies.


[h3]Rurik Haraldson - The Barbarian[/h3]

Following a dangerous traditional ritual, he became a dragon-blood: half-man, half-monster. His supernatural strength and ice powers combined with legendary rage allow him to defeat the toughest enemies.
[h3]Innate Ability: Rage[/h3]
Following a dangerous traditional ritual, he became a dragon-blood: half-man, half-monster. His supernatural strength and ice powers combined with legendary rage allow him to defeat the toughest enemies.
Rurik is the very embodiment of rage. With every blow struck or damage taken, his Rage Gauge fills up, allowing him to increase his damage and reduce the cost of his abilities. His rage decreases quickly out of combat, so you’ll need to chain enemies together to maintain a high level of rage and stay at the peak of your power.


[h3]Moving through the battlefield[/h3]
It was essential to help the Barbarian keep up the pace in order to maintain his rage. That’s why he has high-mobility abilities and mobile attacks, allowing him to chain his enemies together.
Even his dodge ability deals damage to everything he passes through!




He’s also an excellent hero for dealing constant damage, through bleeding, freezing, or even a key stat: Thorn Damage, which inflicts instant damage to enemies who dare strike him…
[h3]Buffs & Survivability[/h3]
To stay in the fight, the Barbarian has an immense health pool and various abilities that allow him to instantly heal, gain temporary damage reduction bonuses, or even achieve brief immortality for a few seconds.




[h3]That’s all for today![/h3]
That’s all for today!
Which of these 3 Heroes interests you the most?
Let us know in the comments or join our Discord server to discuss! We’ll be back soon with a DevBlog explaining in detail how the Ancestral Grid works, so stay tuned!
